Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Was Garanak Really a Success?

#11
It wouldve been better if the 6* always drop a necklace, a charm and a ring everytime. Ythair still has the best drop combo - a radiant, greater and lesser item every time. I have no idea why OTM deviated from this formula.
No! we don't want Radiant, Greater, Lesser. We want Radiant, Radiant, Radiant. That is what Garanak is giving us right now. Good drops that everyone can use. Not some lesser drop that will rot in a bank.

I do get your point about always dropping a necklace, charm, and ring... but that isn't all that important to me. It just seems like a minor detail and I'm willing to live with it.
Image
YouTube | Mystery Chest Simulator | Cooking Guide | Legacy Boss Guide

Re: Was Garanak Really a Success?

#12
Wow. You people should try this on a world with some legitimate competiton.

It's about a two hour window. You show up early to make any alliances and put together the best group you can. The you sit right at the spawn for an average of one hour hovering over your skills to be the first to hit and take aggro. All in all it's about a hour and a half per kill on average sometimes with few people on and a long spawn of a 6* it can be nearly three hours for one kill. People who can phone it in and get items or show up on an orderly schedule are spoiled.

Can't imagine the complaining you would do if you were on the majority of worlds without a monopoly to make the game easy. I've easily spent 175 hours for my 7 items from 200 or around 25 hours per item. I've had it way easier than what is likely the majority of end game players.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Was Garanak Really a Success?

#13
It wouldve been better if the 6* always drop a necklace, a charm and a ring everytime. Ythair still has the best drop combo - a radiant, greater and lesser item every time. I have no idea why OTM deviated from this formula.
No! we don't want Radiant, Greater, Lesser. We want Radiant, Radiant, Radiant. That is what Garanak is giving us right now. Good drops that everyone can use. Not some lesser drop that will rot in a bank.

I do get your point about always dropping a necklace, charm, and ring... but that isn't all that important to me. It just seems like a minor detail and I'm willing to live with it.
Radiant = Necklace
Greater = Charm
Lesser = Ring

Is what I meant. And none of the stupid 5* placeholder.
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Was Garanak Really a Success?

#14
It wouldve been better if the 6* always drop a necklace, a charm and a ring everytime. Ythair still has the best drop combo - a radiant, greater and lesser item every time. I have no idea why OTM deviated from this formula.
No! we don't want Radiant, Greater, Lesser. We want Radiant, Radiant, Radiant. That is what Garanak is giving us right now. Good drops that everyone can use. Not some lesser drop that will rot in a bank.

I do get your point about always dropping a necklace, charm, and ring... but that isn't all that important to me. It just seems like a minor detail and I'm willing to live with it.
Radiant = Necklace
Greater = Charm
Lesser = Ring

Is what I meant. And none of the stupid 5* placeholder.
I dont mind the 5* placeholders, dont mind the quick kill over the long and arduous one, then again we have gotten a couple of bloodthorn gear from 5s.
Wattzon of Sulis

Re: Was Garanak Really a Success?

#15
Ythair was perfect, 11-13 hour spawn. Guaranteed 2 radiants a day. If Garanak 6* has the same spawn rate, and no placeholders, it would be better than five 5* with unbalanced drop rates.
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Was Garanak Really a Success?

#16
Wow. You people should try this on a world with some legitimate competiton.

It's about a two hour window. You show up early to make any alliances and put together the best group you can. The you sit right at the spawn for an average of one hour hovering over your skills to be the first to hit and take aggro. All in all it's about a hour and a half per kill on average sometimes with few people on and a long spawn of a 6* it can be nearly three hours for one kill. People who can phone it in and get items or show up on an orderly schedule are spoiled.

Can't imagine the complaining you would do if you were on the majority of worlds without a monopoly to make the game easy. I've easily spent 175 hours for my 7 items from 200 or around 25 hours per item. I've had it way easier than what is likely the majority of end game players.
This is how it used to be with Ythair on my world. Over the course of two years it took a lot of work, fighting, and forming alliances to get to the point where we are at now. Your world can have one dominant clan and gain the ability to "phone it in", if you have the patience and the will to make it so.
Image
YouTube | Mystery Chest Simulator | Cooking Guide | Legacy Boss Guide

Re: Was Garanak Really a Success?

#17
Wow. You people should try this on a world with some legitimate competiton.

It's about a two hour window. You show up early to make any alliances and put together the best group you can. The you sit right at the spawn for an average of one hour hovering over your skills to be the first to hit and take aggro. All in all it's about a hour and a half per kill on average sometimes with few people on and a long spawn of a 6* it can be nearly three hours for one kill. People who can phone it in and get items or show up on an orderly schedule are spoiled.

Can't imagine the complaining you would do if you were on the majority of worlds without a monopoly to make the game easy. I've easily spent 175 hours for my 7 items from 200 or around 25 hours per item. I've had it way easier than what is likely the majority of end game players.
We also had legit comp in Morrigan in the past. We have never been a big clan, we used to have max 20 members in Update 2. Its Update 4 and we have 35. I guess you can say we simply prevailed and the rest of the big clans died out. We weren't the dominant clan when we started so in my point of view, your world clans are just behind. Eventually one clan will come out and be the dominant clan by virtue of mergers or rival clans imploding and players quitting. Thats the evolution of every world in any MMO with no instances. Some are just faster to evolve than others.

Right now we have some high level clans giving us some good competition. We have even conceded Aggy spawns during server restarts because our members are already spread thin covering all the bosses we might lose. But right now we still have the luxury of waiting a bit for Garanak. I consider that as a perk, for "winning" the clan battles of the past, and not a boss being handed on a silver platter. We arent in our position right now because we got lucky.
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Was Garanak Really a Success?

#19
Dominant clans die out eventually. Just the way dominant clans knocked out others from the playing field, same thing happens to them.
That is true as well. Also all games get boring and lose players they also die out. Nothing in MMOs last forever except memories.
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Was Garanak Really a Success?

#20
In Lugh, we are a multi clan server. The competition is in dicing the drops. Somehow the same few people always seem to win. There are a couple of folks with multiple sets while some have nothing. Makes us wonder how random the dice feature really is but anyway.... This is just another big boss where you just throw a tank and healer group up and everyone else just hacks at it. The items are very good I agree. I think it should be based more along the lines of a daily or quest so that theres more of a fair chance to get drops. Not just those who can be online 24/7 and get lucky dice. I wouldnt mind progressing towards bloodthorn or working harder to get it. I also think the boss should spawn with 1 of the auras to add a little challenge.

Is this boss a success? Only if you're fortunate enough to complete your set.

Who is online

Users browsing this forum: No registered users and 48 guests