the idea of x bosses to kill for quest armour is very bad. your right the wouldnt be a fight over the quest bosses but all world would fight about endgame bosses and that woould be worse. now only a big and organized clan can get lots of dl sets and endgame bosses down. with your idea everybody could get dl very easy.If I understand you correctly your argument is that because we have mains we camp the lower level bosses to gear our alts and therefore making it near impossible for lower levels to get equipped. (actually the same goes for high level players not in strong clans on most worlds).I have been playing since V2. After each update, I have seen many players who are new to the game give it a chance. More of the ones who start within the first few months keep playing and lvling. As time goes on after an update, the volume on this drops. Even now, over a year since V4 was released, most of the people that I see breaking 100 on Arawn are either alts or server transfers as opposed to new players. I am not saying this as a fact, just an observation.
Lack of content is a big part of the issue. For a while after an update, people have plenty to do. They have new quests for armor and weapons, they have new areas to explore and they have a new soft cap to lvl towards. Once people have gotten themselves geared up and helped their clan do the same, there isn't much to do other than raids every 3-4 days. The solution for many is to lvl an alt. This is good because it keeps people playing the game. It also stops new people from continuing to play the game.
Most people that I have seen, myself included, would rather take their main to a boss that is going to drop a quest item. The main is more powerful and, with other high lvl clan members, drops are easier to get. Target lock is a joke. A group of lvl 180+ have no problem beating out an appropriate lvled group for frozen drops. Stonevale bosses can easily be soloed for their drops. Gearing up an alt with a main is just easier.
Someone downloading CH and playing for the first time may have a better chance of sticking around longer if they can do the quests that they are supposed to be able to do at their lvl. Playing for a couple hours at a time, it may take someone a couple weeks to get to the point when they start the Warden quests. These people may decide not to become customers if they get frustrated because they can't get any gear. As they lvl up and remain in store armor, things get more frustrating. By the time they should be starting on frozen, they may leave, figuring it isn't worth the effort. Getting these little digital pieces of cheese is what keeps us hitting the button.
Before throwing your two cents in on this one, consider it not as a player. Think along the lines of if this were your business. If you want to get as many customers as you can, you have to give them something in return. Sure, playing the game is fun but people aren't going to decide to spend money if they can't continue to progress.
How about making all quest drops no-trade and classless AND make it so that you can't get drops for a quest you have already finished. Maybe even better make the quests about killing X of each boss. For example for frozen web kill 10 pyrus and 2 ignus or something like that. If it were like this there would also be less fights on quest bosses which might be a good thing overall for the game. Also people could no longer farm bosses only to sell the drops at huge prizes to lower level players.
Re: Gearing alts: bad for business?
#11Ephraim, 191 Dps Rogue
Bonfire!!!
Proud part of Resurgence/Arawn
aka Ezekiell
Bonfire!!!
Proud part of Resurgence/Arawn
aka Ezekiell