Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: 'Raids' expect too much

#14
+1,
We haven't been able to kill mordris in weeks and necro is out of the picture.
Not saying nerf all bosses so there extremely weak but atleast make there drops worth while and make then easy enough so we can kill.

On Danu we needed only 185+ 15-20 Dps to kill mordris. Now we need atleast 30..
30 is impossible for us at this time as many have quit. We have tried atleast 10 times within the last few weeks to gather but fail miserably.
I love how the worlds that can kill easily as they have no competition and much more people are negative about these posts.. They don't know what it's like for us. We are all endgame on danu, been grinding for years.. and now we are back to killing Aggy which was out years ago.
-Guardian of Ascension -
Rogue : Noodle - 196
Druid : Pasta 170
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Re: 'Raids' expect too much

#15
+1
I don't think there is anything wrong with hrung, mord, necro encounters as such but for the majority of time there isn't the required number of players online.
I believe instances/dungeons where 1-2 groups enter, maybe even allow a large group of 10-12, fight their way through some mobs and puzzles then a dungeon boss.
They should pick up drops throughout such as materials for crafting as well as weapon and armour drops from boss and mobs.
There just isn't anything to do on CH without waiting 3 days and then trying to organise a mass logging.
Characters (In order of creation)

Nigel-rogue
Gettafix-druid
MaidMarrion-ranger
BrianBlessed-warrior
NoelEdmonds-mage

Re: 'Raids' expect too much

#16
+1

And to add to it. The current end game doesn't allow competition. If you need 30-40 people for necro, let's see you start and alternate clan that has a remote chance of competing without having to steal members from the original clan.

I think that's what is killing the game. Every update the top 50 players (top clan) get 10x stronger because of drops only they can get. Any new players have no luck getting that gear ever.

Someone start a new clan with new people and 3 years from now you might have a set of dl gear. Much less have anything useful
Roguish Warrior, or Warrish Rogue
Rogue 194, Warrior 176, Druid 112, Ranger 111, Mage 100, Bank 71

Re: 'Raids' expect too much

#18
All they need to do is remove things like focus halberds and spring of life skulls that no one will ever use. Also, we really only need a void tier, not three. Also, drop rates of things like spears, books, and helms could be improved; we don't need that many rings. One more thing would be to up it to 5 drops.

Re: 'Raids' expect too much

#20
When raid bosses start giving 8 drops per fight, all of which are worth using, id be happy to continue begging 40 people to showw up to raids, except maybe i wont need begging in that kind of situation. There is no fun in this game anymore. Any short lasting fun from killing something is immediately replaced with the realisation that i will need to kill this boss another 100 times to get ONE void drop and then another 500+ times to get one myself because of the sheer number of people who are waiting for it as well. Meanwhile the other 1000+ drops are mostly being banked because of how useless they are. So everytime a new boss is released i have to invest atleast 2 years into it to get a decent drop. Is that reasonable? OTM better seriously consider how they design tower bosses and their loot and stop following their usual trend.
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Immortalius Lvl 215+ Warrior
Vyper Lvl 196 Ranger


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