Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: All hope gone..

#11
only worlds without rivalry are able to kill these bosses
Seems like you already have an answer to your problem.

Rivalry isn't the problem, imo. We managed to kill mordy with tons of griefing for over a year. There hasn't been any mordy griefing since the new engine, yet we still fail with the right amount of numbers. Anyway that isn't the point. A clan merge or working together won't fix the MAIN issue here, which is lag and targetting issues. Only OtM can fix this. I shouldn't have to waste several seconds of Lix running around trying to click on Mordris/druid because of a targetting issue. My spite sometimes glicthes when trying to cast, because now I have to be much closer to the target to use. There's several factors here thats making Mordris harder for us and even if we all decided to kill together, yes we may down her, but the bugs will still be there until otm fixes them. But at least i can play....several clannies can't even log anymore because of the lag.
LadyNymeria
Level 230+ Rogue
General of Ascension
LadysHeart Level 220+ Druid
Level 220+ Ice Mage Valyria
Heartsbane 220+ Warrior
Level 220+ Ranger Sweet Tansy
Dreamfyre Level 220+ Lure Mage
190 Locker Rogue Catspaw


Danu

Re: All hope gone..

#13
Would be nice if OTM included an option to turn off clicking on other players. They should allow you to cycle through overlapping targets by tapping on them until the right one appears. Between the two you could eliminate 95% of targeting issues. I've posted this and pm to OTM to no avail.

Also thry should implement dynamic scaling of end game bosses based on the average level and amount of active players on a server. This would fix all problems with android and low population iOS server and create more interesting and competitive fights on highly active worlds.

But they will likely spew out another event and update before fixing the game. Anyhow I've kind of quit anyhow so good luck to you all.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: All hope gone..

#14
Would be nice if OTM included an option to turn off clicking on other players. They should allow you to cycle through overlapping targets by tapping on them until the right one appears. Between the two you could eliminate 95% of targeting issues. I've posted this and pm to OTM to no avail.

Also thry should implement dynamic scaling of end game bosses based on the average level and amount of active players on a server. This would fix all problems with android and low population iOS server and create more interesting and competitive fights on highly active worlds.

But they will likely spew out another event and update before fixing the game. Anyhow I've kind of quit anyhow so good luck to you all.
Great idea right there..
All worlds are not the same, some have more Pop than others and some are dieng like ours and will soon be dead. I got my full dragonlord in 2013 and now we fail to kill mordris in 2015.. Can't tell me there's no problem there. A lot of you are saying you are killing with 20-30 Dps or being very close with that many dps. We struggle to get 20 people, that's like 14 dps 2 tanks 4 druids. We no longer have any active main druids we all have to duel log.. We had around 25 people at the mordris yesterday 5 of which was duel logged characters.
-Guardian of Ascension -
Rogue : Noodle - 196
Druid : Pasta 170
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Re: All hope gone..

#16
Lots of issues that affect it, but I do assume bosses have been somehow boosted. I personally dont go into these fights as my clan's set time is the worst possible for me (Ive been in many fights tho), but in my clan it seems to be more a lack of ppl, but mordris is still being killed whenever possible. As for necro? We only got him twice pre-update, I doubt we will get 52 players on for another kill, not only it doesnt worth it but I dont think Ive ever seen 52 ppl on at the same time (including ppl dual+ logging) and Ive been in it for a while.

Many things could be done, mostly fixing lags and bugs and the inability to log for older devices, that alone will help greatly. Debuffing bosses seems to be needed as well, and last but not lastly, to make it far harder to mess up bosses than it is now, it takes 30+ ppl to raid and kill a boss, it takes one person to ruin that raid.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: All hope gone..

#17
Would be nice if OTM included an option to turn off clicking on other players. They should allow you to cycle through overlapping targets by tapping on them until the right one appears. Between the two you could eliminate 95% of targeting issues. I've posted this and pm to OTM to no avail.

Also thry should implement dynamic scaling of end game bosses based on the average level and amount of active players on a server. This would fix all problems with android and low population iOS server and create more interesting and competitive fights on highly active worlds.

But they will likely spew out another event and update before fixing the game. Anyhow I've kind of quit anyhow so good luck to you all.
I honestly don't think I'd want to see this just because I feel like OTM would fail miserably at it. It would require A LOT of testing and updates changing and just be a huge problem especially since the clans change over time with getting more people, less people, falling apart, or even the occasional griefing on some worlds. Great idea in theory and if by some miracle they were able to do this without any issues it would actually be great, otherwise it would cause more harm than good.

Re: All hope gone..

#20
Clan rivalry isnt the problem here, its Otms way of keeping its players "busy" for another year till the new update comes, even though they denied boosting bosses, pretty much everyone knows thsts bs, second of all CH just lost about 40% of its player base with this new engine and this makes bosses pretty damn harder without most key players, third is the lag at bosses which is sometimes unbearable and imo nothing has been done about it because it causes more plat hes which is a pretty good thing for OTM.

So the solution? What Plus3 said would be a pretty good idea except for the fact that for otm to ever implement this would be another 5-8 years when update 6 is released probably. But in all honesty, this idea would be really helpfull if done properly. And another solution, this isnt really for big worlds but for rather the little ones who had a low player base even in the old engine and encountered a huge blow with this new engine. Its combining worlds to make the game more even for all worlds, im not sayinf that you should merge huge servers with each other like Morrigan and Arwan or the other big servers but rather the smaller ones like Danu as op said and maybe Lugh, I'm not really sure which worlds have a lower player base but im sure there are a few worlds out there who are really struggling to keep up and its not fair to them imo.
Corleone - Lvl 195 Warrior - Dps - Mabon - Active
Hrungnir - Lvl 187 Warrior - Tank - Mabon - Retired

Smaugg - Lvl 131 Warrior - Dps - Rhiannon - Retired

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