Too bad I dont have gold and toon on Lugh to easily prove u wrong. Like u fight on the mount, any other class can do that too. Whos faster? Most likely the other class and not warrior overall. Switching to bow and quiver is that hard? Already shows me ur weak, I swap all the time, 2 weapons 2 rings 2 braces in very short time per fight.
I swap too, as a hammer and spear user in pvp. But I only swap main hands, and any lag will hurt you badly. With 2 swaps you physically slow yourself down, as you have to press the two before you are able to skill.
Full vit ranger using gear like u, will easily counter u, because he'll take all ur starter hits (and can easily use an ammy with shield), bolas u, create range, and every single time bolas is about to end he'll simply run away on a mount until he bolases u again, while ur out of ur freeze ability, and he will heal all the dmg u have done to him by that time (dont try to heal with sigils, ranger can use even lvl 1 barbed to counter that and stay in range).
Rangers have worse armor then warriors, and will be shattered by the warrior, further reducing it. Warriors have better armor to start, and can buff their armor. The ranger would take a lot more damage then you are leading on.
Also, bolas lasts a shorter duration in duels, and as said if a warrior starts casting he can finish it wherever. Another thing, it's not like warriors have no defense to it. We have skewer which is melee ranged yes, but it actually does damage while rooting you, and it has a extra fast cast time, and it cools down quick.
Mage? Can double freeze u, and completely destroy u with gear swap (use lvl 60 somewhat resist gear, he'll simply use rings to boost his lure high when ur frozen and have enough time to swap back to other gear, attack u and freeze u again to heal if hes dmged).
Are you talking about lvl 60? If so it's impossible to double freeze because freeze mounts are lvl 100. The normal freezes time is also reduced in duration, so it would be harder to get the rings on and off in time. Also, my lv 60 warrior alone has 500+ resist ice/fire, it is easy to overresist a mage lure. Additionally, since the normal freeze time is lower, the cooldown seems longer then the already long cooldown.
Druid? Freeze mount, root u, vines and swarm, and run around freely as much as u wish.
They can't run if they are frozen or skewered
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Also, I'd stack poison resist and magic resist, they wouldn't do much damage at all, because of their lack of a lure-type skill.
Rogue? Will use gear to counter u, has tons of poison dmg which bypasses all the resists u have, and has play dead working with sigils.
Poison does NOT bypass all resists. Poison resistance is rare to come across but it exists(100 braces and 500 charms). Rupture DOES bypass all resists, as it can hurt even necro spirit adds.
Also on the point on sigil healing.
This thread is mainly about duels, which you cannot sigil in(you are forced ''in combat'' stance)
In the arena however you can, but keep in mind most situations where you can sigil, they could sigil. Yes dots stop sigiling, but warriors have rupture to give a dot too.
If we are going on the topic of arena dueling though, it should be noted how heroic combos benefit warriors the greatest of any class, as they are the least likely to hit the speed cap, and have great armor and hp from gear that would multiply, as well as travel speed to destroy runners quicker.
World - Lugh
Furyion - 192 Ice Mage
Stonelord - 100 PvP Warrior
Lavalord - 60 PvP Warrior
Keepin' it old school.
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