Celtic Heroes

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Re: Silverweb Charms

#11
Seeing as how the skill combos on them are so silly (Cloak of fire/energy shield or fire bolt/ice shards), I like to think the extra focus make up for that just a little.
Yeah the Mage ones are pretty silly I can't understand why they would make it increase both when no serious Mage isn't either fire or ice. It makes it half effective at most. The other Mage one is also only useful for half of its bonuses since a vast majority of mages use energy shield and very little use fire cloak. It's so ironic how the focus boost was to specifically help mages out but the charm skill combination bonuses for them were in principal bad ideas defeating the focus boost. The Druid one of renewal is pretty sick and still has the 240 focus. All in all I don't really want a change, but I wouldn't mind it c; . (Fire Mage Charm, Ice Mage Charm and equal stat boosts plis) I was mostly curious as to why it was like that.

Re: Silverweb Charms

#12
Seeing as how the skill combos on them are so silly (Cloak of fire/energy shield or fire bolt/ice shards), I like to think the extra focus make up for that just a little.
Yeah, I always thought this was an unusual choice. Why were these chosen? I am honestly curious.
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Server: Donn
Clan: Concordiia
Toons
Aoifa Strongbow-Mage-220
Naughty Vines-Druid-195l
Geriatric Ninja-Rogue-140

Re: Silverweb Charms

#13
Seeing as how the skill combos on them are so silly (Cloak of fire/energy shield or fire bolt/ice shards), I like to think the extra focus make up for that just a little.
Yeah, I always thought this was an unusual choice. Why were these chosen? I am honestly curious.
This goes back to what admin has said before that OTM wants players to have alternate builds, rather than the 4-5 core skills players usually gravitate towards to at high levels. That is also why most necro loot suck because they're not designed to be optimal for classes, it's a way for OTM to shove down players throats and force them to make a variety of class builds, and it failed miserably.
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Re: Silverweb Charms

#14
Seeing as how the skill combos on them are so silly (Cloak of fire/energy shield or fire bolt/ice shards), I like to think the extra focus make up for that just a little.
Yeah, I always thought this was an unusual choice. Why were these chosen? I am honestly curious.
This goes back to what admin has said before that OTM wants players to have alternate builds, rather than the 4-5 core skills players usually gravitate towards to at high levels. That is also why most necro loot suck because they're not designed to be optimal for classes, it's a way for OTM to shove down players throats and force them to make a variety of class builds, and it failed miserably.
I don't think it was a bad idea. Do you suppose OTM may ever tweak up those questionable skills to be near par with the core ones of every class? I suppose there will always be a "best skill set" for whatever purpose, but I am sure we could get close.
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Server: Donn
Clan: Concordiia
Toons
Aoifa Strongbow-Mage-220
Naughty Vines-Druid-195l
Geriatric Ninja-Rogue-140

Re: Silverweb Charms

#15
Seeing as how the skill combos on them are so silly (Cloak of fire/energy shield or fire bolt/ice shards), I like to think the extra focus make up for that just a little.
Why are bolt and shards skill silly? A lot of end game mages that are fire are also running maxed shards or visa versa with ice mages running bolt. I'll agree on the fire cloak one though
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Silverweb Charms

#16
I don't think it was a bad idea. Do you suppose OTM may ever tweak up those questionable skills to be near par with the core ones of every class? I suppose there will always be a "best skill set" for whatever purpose, but I am sure we could get close.
The problem is the skill system. With limited amount of points, players will always choose what's best for the class. OTM may tweak fast reflexes or lifesteal for rogues or make light heal awesome for rangers but guess what? Rogues and Rangers still won't use them at endgame.
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Silverweb Charms

#17
Mixing ice magic and fire magic skills on 1 piece is odd design. Ice magic boosts eshield, why on earth is it on the same charm as cloak of fire? Fire attune and ice attune negate each other so why are bolt and shard on the same piece? Wouldn't bolt/cloak and eshield/shards make more sense? Especially when other classes have nice useful combos like vines/Lightning or breath/touch on the same drop type.

Another funny item like that is the Abyssal Ring of Destruction because it adds to both Firestorm and Iceblast. Just why?!?
Image

Re: Silverweb Charms

#18
Mixing ice magic and fire magic skills on 1 piece is odd design. Ice magic boosts eshield, why on earth is it on the same charm as cloak of fire? Fire attune and ice attune negate each other so why are bolt and shard on the same piece? Wouldn't bolt/cloak and eshield/shards make more sense? Especially when other classes have nice useful combos like vines/Lightning or breath/touch on the same drop type.

Another funny item like that is the Abyssal Ring of Destruction because it adds to both Firestorm and Iceblast. Just why?!?
Cause mages are special
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Re: Silverweb Charms

#19
I don't think it was a bad idea. Do you suppose OTM may ever tweak up those questionable skills to be near par with the core ones of every class? I suppose there will always be a "best skill set" for whatever purpose, but I am sure we could get close.
The problem is the skill system. With limited amount of points, players will always choose what's best for the class. OTM may tweak fast reflexes or lifesteal for rogues or make light heal awesome for rangers but guess what? Rogues and Rangers still won't use them at endgame.
I hope I am not harping on it, but perhaps this is where instances or maybe just creative quests that are optional and class specific. Like, since I know it is programmable from the new quest line where the quest will measure how many times u cast natural divination on a mob without showing you it in a counter on the quest, maybe a quest where you have to attack so many times in such a time limit for ranger rapid shot or cast that heal other skill on whatever npc. I could come up with a few more examples, but I just mean to say I am sure there is some way alternative builds may be nodded to.
How many hats?

Server: Donn
Clan: Concordiia
Toons
Aoifa Strongbow-Mage-220
Naughty Vines-Druid-195l
Geriatric Ninja-Rogue-140

Re: Silverweb Charms

#20
Mixing ice magic and fire magic skills on 1 piece is odd design. Ice magic boosts eshield, why on earth is it on the same charm as cloak of fire? Fire attune and ice attune negate each other so why are bolt and shard on the same piece? Wouldn't bolt/cloak and eshield/shards make more sense? Especially when other classes have nice useful combos like vines/Lightning or breath/touch on the same drop type.

Another funny item like that is the Abyssal Ring of Destruction because it adds to both Firestorm and Iceblast. Just why?!?
Well on the vines/strike one they're both offensive skills like bolt and shards. And the bolt and shards combo is a better combo than fire cloak and bolt as bolt and shards are both end game used skills compared to fire cloak. I get what you're saying though. I think it'd be neat if they had a crafting vendor.where if you had a charm that had 20 skill points you could customize to where you wanted the 20 skill points to go
Zyz 220 Druid
Noah Fences 220 Rogue

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