Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Celtic Heroes is the only game to...

#11
lol that'll never happen. Dominant clans will continue taking hrung and mordy for ages to come because their gear is still relevant and useful. Changing the drop rates won't affect that in anyway. Only solution I see is to add more raids that suit secondary clans and then add more raids that suit dominant clans. There are only 5 raids (not including aggy), and only two of which can be killed by secondary clans on a regular basis (hrung and mordy, although mordy is probably a bit difficult for a few secondary clans), and that is most certainly not enough raid bosses to go around.
Very untrue. If ur not in a dominant clan then don't speak for all dominant clans. My clan rarely bothers with aggy nowadays due to the gear being irrelevant to our members. This has let newer and lower leveled clans take aggy down without our interference. If loot was better at eg, for example if prot dropped decent dps braces, people wouldn't have the need to farm hrung for dps braces as prot braces would be far superior
Aggy drops the best lure rings in the game outside of fire/ice - if you kill proteus they are quite valuable and the best in the game. Assassin lure rings are also sought after for leveling people.

Further ward rings are quite helpful and aggy drops the best ones in the game as well.

Ever since hotbars these items have only increased in value and usefulness.

Yes if you are a warrior, ranger or rogue aggy probably won't interest you.
Most of our mages/druids prefer gele/prot rings over aggy ones
All chicken we're created equal
U disrespect chicken I disrespect u

Lightchamp
- chieftain of lazy drunks
- 223 Dg ranger

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Re: Celtic Heroes is the only game to...

#12

Aggy drops the best lure rings in the game outside of fire/ice - if you kill proteus they are quite valuable and the best in the game. Assassin lure rings are also sought after for leveling people.

Further ward rings are quite helpful and aggy drops the best ones in the game as well.

Ever since hotbars these items have only increased in value and usefulness.

Yes if you are a warrior, ranger or rogue aggy probably won't interest you.
Most of our mages/druids prefer gele/prot rings over aggy ones
If your casters don't know how to, or are too lazy to, use hotbars on important skills you cast infrequently then I pity your clan. Not a single gele or prot ring has those skills.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Celtic Heroes is the only game to...

#13
^ also, the OW magic lure 5+ rings are required to defeat Proteus.

My suggestion for level 215+ appropriate Mage rings from Gele would be something like these:

Fantastical Band of Lures
200 focus
+20 to all lures

Or

Super Duper Ring of OP Mages
1000 ice and fire magic
+10 to all skills


The big dump of skill points would help balance caster classes a bit and it would keep higher leveled players away from farming the OW.
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Re: Celtic Heroes is the only game to...

#14

Aggy drops the best lure rings in the game outside of fire/ice - if you kill proteus they are quite valuable and the best in the game. Assassin lure rings are also sought after for leveling people.

Further ward rings are quite helpful and aggy drops the best ones in the game as well.

Ever since hotbars these items have only increased in value and usefulness.

Yes if you are a warrior, ranger or rogue aggy probably won't interest you.
Most of our mages/druids prefer gele/prot rings over aggy ones
If your casters don't know how to, or are too lazy to, use hotbars on important skills you cast infrequently then I pity your clan. Not a single gele or prot ring has those skills.
Don't listen to Curry, most of our mages have 5+ magic or pierce lure rings to swap in. I can't say for certain about our druids however.
Katau - 227 rogue
Clan - LazyDrunks
World - Herne

Re: Celtic Heroes is the only game to...

#16
If your casters don't know how to, or are too lazy to, use hotbars on important skills you cast infrequently then I pity your clan. Not a single gele or prot ring has those skills.
I can't be bothered to hot bar on my mage, if i'm doing lures for prot ill just switch for the entire fight.
Oderint Dum Metuant.

Re: Celtic Heroes is the only game to...

#17
^ also, the OW magic lure 5+ rings are required to defeat Proteus.

My suggestion for level 215+ appropriate Mage rings from Gele would be something like these:

Fantastical Band of Lures
200 focus
+20 to all lures

Or

Super Duper Ring of OP Mages
1000 ice and fire magic
+10 to all skills


The big dump of skill points would help balance caster classes a bit and it would keep higher leveled players away from farming the OW.
I'm totally +1 on this especially if they name the ring super duper
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Celtic Heroes is the only game to...

#18
If your casters don't know how to, or are too lazy to, use hotbars on important skills you cast infrequently then I pity your clan. Not a single gele or prot ring has those skills.
I can't be bothered to hot bar on my mage, if i'm doing lures for prot ill just switch for the entire fight.
When I have lured, or when clannies have, they find a +6-10 bonus much more useful than 5-

Every time I ward or lure I use a hotbar ring, it's not often and hotbaring saves up to and even over 30 points on Druid and mage. I do this even though my default is to 5box it's really easy when you put the item next to the skill.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Celtic Heroes is the only game to...

#19
For the sake of the Muldar or whoever at OTM is reading this and may respond, we are huge proponents of level lock. Avalon are not casual players, and as their competition, we need every "advantage" that we can continue to get. Before considering removing it, I would like to point out that the OP (much like many endgame players) has approximately five leveled toons specifically for the different level tiers of raid bosses. All are optimized for their individual lock battle roles. Where is the disadvantage or penalization in that? Certainly the OP is not suggesting that full DG armor and Gele weapons should give an advantage in dps for raid bosses that he has clearly progressed beyond? I understand the desire for Godly and Void items and their continued worth, but the OP has also publicly stated in game that he doesn't care about the drops when it comes to Hrung, Mordy, etc. as well. Level lock is debatable as an advantage as it is because of role specific toons, but please don't remove it. I applaud and support the notion by which it was created. The game is nothing but camping and lock battles at the Snorri to Proteus range of levels. Bringing in a toon with DG armor and a Gele weapon to Hrung without any damage offset would be a complete shut out.

Clan politics aside, the OP wants a better game experience through gear and items received. I've been playing since 2012, and I would like to kill Gelebron too. I work for it, I camp, and help support others who have the same goal. Together with my clan mates, we will do what is necessary and expected of players to reach that point in the game eventually. Removing level lock and deleting the damage offset due to a high level (and that achieved gear) will just serve to discourage future player progression the way the game is currently set up.

I do hope that OTM introduces better items at the Gelebron level. I do not want the game to be pointless for any player. Players that are killing Gelebron truly shouldn't have to be concerned about items more than 20 levels less than their current capability. However, I also hope OTM continues to balance out any improvements to weapons, armor, and items. If you give better Gelebron items to the endgame players, why not also make them ineffective only against specific lower level raids? If players are satisfied with new, exciting items that they have been asking for would it really matter that you couldn't use those items specifically against Necro, Mordi, or Hrung? This game should be linear in the sense that you shouldn't be active in levels of the game that you have already mastered.

Aeslyn
Havoc

Re: Celtic Heroes is the only game to...

#20
Bringing in a toon with DG armor and a Gele weapon to Hrung without any damage offset would be a complete shut out.
Therein lies the problem.

If OTM allowed clans to progress and give appropriate level bosses decent drop rates and actual upgrades to lower boss loot, then problem solved. Avalon doesn't even bother with Aggy anymore (even though we need the +lure magic rings), Aggy drops have been superseded by Hrung/Mord/Necro/Proteus/Gele loot.

I find it ridiculous that a person has to create 5 toons of different levels just to bring to a boss raid. Target lock created this insane situation.

Also, mind you, Havoc is also full of competitive players. You guys are not casual, you're the only rival clan we have ever had that would camp a boss with full groups and clear adds around a boss with 30+ hours left in its window.
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