In that regard, OTM is brilliant. Unless it's that way for other MMOs, I can't think of any other leisure activity or video game someone would lose sleep over. When the game is addicting, it's crazy the things people miss out on or restructure their lives for. It's not until the game doesn't have the same excitement, that you realize almost how insane and controlling it is.
Oh MMORPG addiction is very real and most first time players succumb to it, More experienced players have learned how to balance gaming and real life, not saying it's easy but those who have been addicted to MMO games in the past such as Everquest or World of Warcraft recognize these kinds of symptoms. I remember in my WoW days, I'd spend all night raiding with our guild and then another 4-5 hours of pvp battlegrounds until the morning the next day. Then I'd drive 75 miles to work with 30 min sleep, that wasn't healthy at all. We have had a few of our members quit CH because it did affect their work/family and I can truly empathize because I've been in the same situation 10+ years ago.
What's unfortunate is that a mobile MMORPG has lots of opportunities for the developer to make it so that players don't need to spend hours upon hours online like a PC game. The beauty of mobile games is that players should be able to sneak in some play time whenever they have free time throughout the day. All these camping and waking up in the middle of the night doesn't contribute to the longevity of players and not very many can sustain this kind of gaming. The change to 36-hour respawns only further exacerbated the problem, and OTM
has absolutely no clue that they are killing their hardcore playerbase.
There are two types of people in this world: Those who crave closure
A business is more profitable if they don't gouge and piss off customers.