3250 is only about 10% more than my highest test (2968), so I highly doubt you are actually getting 50% more crits overall...I don’t agree with your numbers or your statement.
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Everyone has been like “Damn Songz, those crits!”
I encourage you to test this for yourself though: follow the method I did, recording each crit as a 1 and each non-crit as a 0, until you have at least 30 crits... should be about 400 trials, then find the average. I recommend using google sheets, librecalc, or excel to record the data, and “=average(Column)” to get the average. Do post your results
It is definitely possible that at bosses you crit more, but that is more likely (95% likely, lol) from normal variation: random distributions are more likely non-uniform than uniform! Even in my tests, I often had clumps of 4-6 crits in near-series; right after I finished testing (at the 600 mark) I crit three times in a row! Shame I couldn’t count them.
Regarding mobs having crit %s: I considered this, but it seems too complicated... Regardless, I’ll test this tonightI'm also wondering if there's a hidden 'Critical resistance %' property for all entities - players and mobs, all along. [...] I don't think they could get many data points easily from the community when it comes to crit chance. (Tell me if I'm wrong about this). Now back to this possible 'Crit resistance'. Did it scroo up when it comes to dummy? Did the dummy adjust its crit resistance wrongly if it tried to scale up with the player's level or ability?
Regarding crits via player level: This also seems too complicated, but also worth testing!
Regarding skills: also a bit too complicated, but worth testing. Cooldowns will be a huge pain haha.
The community can definitely contribute to crit tests, but I often just use my clannies when I test mechanics haha... I do not believe crit tests are a worthy subject to get the whole forum community involved in (as we did with skill formulas), it’d be much nicer to get an response from Muldar or a dev.
If anyone does want to test their crit rates on various mobs/levels/skills, just respond with the number of trials (attacks, preferably 500+) and number of crits. Be sure to be completely accurate and unbiased! Set a trial amount, stop at that trial; don’t wait to get more crits, make sure to count every non-crit too, and note that sometimes autohit animations don’t actually do anything (only record if a number shows). Beyond that, a cruel knife + haste gloves are an easy way to meet the 1100 minimum attack delay.
Tested in Arcane and in Carrow. Didn’t feel like hitting dummies.
72 crits per 600 in Arcane on an Extractor that’s at the ley.
84 crits per 600 In Carrow on Bolgs at Snorri pit.