Celtic Heroes

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Re: Will the Frozen / DL Bottleneck be addressed?

#11
Increasing spawn times wouldn’t fix it. The bottleneck DS expierences has to do with not locking really any of the 6*s. If spawn time increased it wouldn’t change how many drops you get.
You honestly have no idea what you’re talking about.
Great feedback Robert, really helps develop the topic, if you don't plan to contribute to the discussion then don't bother to comment please.

Increasing spawn times is just gonna make it more of a headache for camping, like bob said. Drop rates is what needs to be addressed to fix this issue.
Herne:
Wardon- 220 Warrior
Cryptic- 220 Rogue

Epona:
Yeeticus- 220 Ranger

Re: Will the Frozen / DL Bottleneck be addressed?

#13
Great feedback Robert, really helps develop the topic, if you don't plan to contribute to the discussion then don't bother to comment please.

Increasing spawn times is just gonna make it more of a headache for camping, like bob said. Drop rates is what needs to be addressed to fix this issue.
http://celtic-heroes.com/forum/viewtopi ... 20#p755442
Feel free to read my thoughts on a similar thread this week, or does everyone have to repost everything? The other one had a lot of admin feedback.

Does anyone need to explain why Bob’s post made no sense?

People camp the boss because the drops are needed. If the drops weren’t so bottlenecked it would be less competitive, not more.
I disagree on the bottlenecks. Unless you are clanless (which will prevent you from moving up to EDL/EG anyways) the bottleneck at frozen is minor and there is almost no bottleneck at DL, except for weapons, and even then its a very small bottleneck.
@Wardon
It’s a fair statement to say that a guy that says bottlenecks don’t exist has literally no idea what he’s talking about. I don’t feel the nonsense needs to be dissected but i’ll remember especially for you next time, pal.
Image
“Brevity is the soul of wit.”

Re: Will the Frozen / DL Bottleneck be addressed?

#14
Great feedback Robert, really helps develop the topic, if you don't plan to contribute to the discussion then don't bother to comment please.

Increasing spawn times is just gonna make it more of a headache for camping, like bob said. Drop rates is what needs to be addressed to fix this issue.
http://celtic-heroes.com/forum/viewtopi ... 20#p755442
Feel free to read my thoughts on a similar thread this week, or does everyone have to repost everything? The other one had a lot of admin feedback.

Does anyone need to explain why Bob’s post made no sense?

People camp the boss because the drops are needed. If the drops weren’t so bottlenecked it would be less competitive, not more.
I disagree on the bottlenecks. Unless you are clanless (which will prevent you from moving up to EDL/EG anyways) the bottleneck at frozen is minor and there is almost no bottleneck at DL, except for weapons, and even then its a very small bottleneck.
@Wardon
It’s a fair statement to say that a guy that says bottlenecks don’t exist has literally no idea what he’s talking about. I don’t feel the nonsense needs to be dissected but i’ll remember especially for you next time, pal.
It's also a fair statement that a guy who comments nothing to further a discussion has nothing to add to it. Sorry if I misunderstood your words, maybe next time you can reference your post instead of lashing out at someone and getting pissy when someone calls you out for it.

As I said I agree with bob's statement that reducing spawn times isn't going to make much a difference. Most people who seem to experience these bottlenecks are rogues and others who think that these quest armors should be done in a week. Loot and drop rates need to be reworked not just spawn times. People have suggested many times about making guaranteed drops and personally it would be smart to add more drops, perhaps a drop for every class may be beneficial or it could just be too much. Either way just increasing spawn times will just lead to more drops people don't need and even more complaints about bosses.
Herne:
Wardon- 220 Warrior
Cryptic- 220 Rogue

Epona:
Yeeticus- 220 Ranger

Re: Will the Frozen / DL Bottleneck be addressed?

#15
It's also a fair statement that a guy who comments nothing to further a discussion has nothing to add to it. Sorry if I misunderstood your words, maybe next time you can reference your post instead of lashing out at someone and getting pissy when someone calls you out for it.

As I said I agree with bob's statement that reducing spawn times isn't going to make much a difference. Most people who seem to experience these bottlenecks are rogues and others who think that these quest armors should be done in a week. Loot and drop rates need to be reworked not just spawn times. People have suggested many times about making guaranteed drops and personally it would be smart to add more drops, perhaps a drop for every class may be beneficial or it could just be too much. Either way just increasing spawn times will just lead to more drops people don't need and even more complaints about bosses.
Who said that increasing the amount of drops wouldn’t fix the issue?

And again, if you read the other topic about the same topic you’d see that I suggested other solutions other than just increasing the spawn rate, but I guess you leapt to poor ol’ bob’s defence way too fast there, god forbid that someone rational disagrees with him.

Maybe if he hadn’t “quit” he’d remember the bottleneck.

I’m guessing you also agree that ”bottlenecks don’t exist” too, right?
Image
“Brevity is the soul of wit.”

Re: Will the Frozen / DL Bottleneck be addressed?

#16
My question is this -

Does anyone still camp Stonefang? We certainly did at one point. How long is the respawn?

Why can't frozen work the exact same way as any meteoric boss? We stopped farming meteoric years ago. Logically, we should be in a similar position by now with, at the very least, frozen. The only difference that I can tell is respawn times. Reduce them. Or should we increase the respawn timer on meteoric/warden bosses because those are too easy?

Additionally, 180 5 star needs to drop crowns just as often as 215 5 star drops runes. Eggs urns and gems need to be removed from 180 loot table. And 215 6 star needs a guaranteed rune, just as snorri is a guaranteed crown.

I also still believe an additional guaranteed crown-dropping boss with shorter respawn times would be the most productive solution, as well as increasing 5 and 6 star spawn rates. This is very important.

OR

Create new game dynamics that don't rely so heavily on players being geared with DL/EDL weapons.
New buy-able alternatives, such as lux weapons and armor that grant divine damage. Raid loot which includes weapons that have a Divine Strike proc chance. Not necessarily better than quest armor and weapons, but viable enough that you can gear lockers and compete with dominant clans that way.

OR

Make the quest armor and weapons tradeable so we can get them off at least some of the 100+ inactive toons in every server.
World - Sulis
Clan - Toxic

H3ROsRogue - lvl 220 rogue
H3ROsRanger - lvl 200 ranger
H3ROsMage - lvl 220 mage
H3ROsDruid - lvl 220 druid
H3ROsWarrior - lvl 200 warrior
H3ROsLocker - lvl 190 rogue

Can't imagine losing kills to a ranger in 2019.

Re: Will the Frozen / DL Bottleneck be addressed?

#17
I wish there was a way to break old armour. I no longer need my DL gear..would be nice if we could trade in and get half the drops back to pass down to others.

The spawn timers on DL bosses are fine, it’s the fact that 180 can spawn fours all day long that’s the problem. Gets really old and aggravating.

Also, someone said it’s rogues on bottleneck, which is mostly true, but we also have issues with Rangers in Danu so it’s not always a one class problem.
LadyNymeria
Level 230+ Rogue
General of Ascension
LadysHeart Level 220+ Druid
Level 220+ Ice Mage Valyria
Heartsbane 220+ Warrior
Level 220+ Ranger Sweet Tansy
Dreamfyre Level 220+ Lure Mage
190 Locker Rogue Catspaw


Danu

Re: Will the Frozen / DL Bottleneck be addressed?

#18
I wish there was a way to break old armour. I no longer need my DL gear..would be nice if we could trade in and get half the drops back to pass down to others.

The spawn timers on DL bosses are fine, it’s the fact that 180 can spawn fours all day long that’s the problem. Gets really old and aggravating.

Also, someone said it’s rogues on bottleneck, which is mostly true, but we also have issues with Rangers in Danu so it’s not always a one class problem.
Now this is a good idea, being able to trade in old dl weapons/armour for crowns and horns after u get edl. That would for certain be rid of the bottle neck once and for all.

Or be rid of 4* completely at frozen dl bosses and guarantee snorri drops 2 crowns also like that suggestion.

Or even do both :D

Re: Will the Frozen / DL Bottleneck be addressed?

#20
My question is this -

Does anyone still camp Stonefang? We certainly did at one point. How long is the respawn?

Why can't frozen work the exact same way as any meteoric boss? We stopped farming meteoric years ago. Logically, we should be in a similar position by now with, at the very least, frozen. The only difference that I can tell is respawn times. Reduce them. Or should we increase the respawn timer on meteoric/warden bosses because those are too easy?

Additionally, 180 5 star needs to drop crowns just as often as 215 5 star drops runes. Eggs urns and gems need to be removed from 180 loot table. And 215 6 star needs a guaranteed rune, just as snorri is a guaranteed crown.

I also still believe an additional guaranteed crown-dropping boss with shorter respawn times would be the most productive solution, as well as increasing 5 and 6 star spawn rates. This is very important.

OR

Create new game dynamics that don't rely so heavily on players being geared with DL/EDL weapons.
New buy-able alternatives, such as lux weapons and armor that grant divine damage. Raid loot which includes weapons that have a Divine Strike proc chance. Not necessarily better than quest armor and weapons, but viable enough that you can gear lockers and compete with dominant clans that way.

OR

Make the quest armor and weapons tradeable so we can get them off at least some of the 100+ inactive toons in every server.
Not a big fan of the buying idea. I am a firm believer that the best gear should be earned from bosses, something that hasn't been implemented, crafting or some other alternative that requires time and effort. If there weren't the option to buy in game gold with money I would be all for being able to buy gear as its a bit of a grind for players to get gold.

Making the quest armor and weapons tradeable is something I am a little on the fence about. I think it would be more beneficial if players could break down their old armors from the quest line as LadyNymeria suggested. Not a bad idea by any means but I feel like this could cause some problems.

The fix for frozen is a good idea, its a very outdated armor quest in terms of when it was put in and it makes sense. Only problem I see with this is it brings the bottleneck from frozen to dl and makes the dl bottleneck even worse. Though I don't think that spawn times are the big issue causing the bottleneck it's still a factor that if changed can help relieve the problem.

I definitely agree that increasing spawn rates for 5 and 6 stars should be looked at and additionally fixing the drop rates for them. The bottleneck, in my eyes, started because of class specific drops and expanded with the increase of players.
Herne:
Wardon- 220 Warrior
Cryptic- 220 Rogue

Epona:
Yeeticus- 220 Ranger

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