Celtic Heroes

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Re: Question about the Rez Idol Nerf Debate

#101
2. Lvl to 190 (or 200 if u want some extra challenge) with no idols, pots, sigils, elixirs, bank or backpack expanasions (yes those too), ley frags, extra hotbar slots, books of alt and rebirth, or pretty much use only the plat items u can get by doing quests urself.
Again, I fail to see how the idol change is related to no-platinum items. I don't understand your argument here.
Did i say its related to the idol change? I gave u a challenge, simple as it is, if u want maybe i'll join u.
6. Try to grats gwy for their kill.
I did. I said 'good job'
U said good job, then mocked on their good job.

7. Have fun.
I am.
Good, that means u only failed the 6 first challenges.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Question about the Rez Idol Nerf Debate

#102
Did i say its related to the idol change? I gave u a challenge, simple as it is
But how does that relate to the topic we are discussing? I can challenge you to a game of basketball and it would essentially be the same as what you're saying. Totally unrelated.
Maybe Voldemort will lock this thread because you derailed it.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Question about the Rez Idol Nerf Debate

#103
Whilst playing a previous MMO, killing mobs around my level that I am capable of killing, I did not die a single time.
So where's the challenge there? If the result is foregone conclusion, then what kind of game is it? It's like going to a basketball game knowing who the winner is before tip off.
As OTM has always said, if there is no risk of death, it wouldn't be a fun game.
What you are most likely doing wrong so that you dont use that many idols is most likely the fact that you have endgame gear, possibly dl, on both of your alts.
My rogue at 167 has 2 pieces of DL (gloves and boots). frozen dagger, midnight tali, rend bracer, frozen bp/legs, fiery helm of champion, dagger of bounty, reaper/speed ring, royal/grand shatter rings. Besides the rend bracer, are those really OP gear outside others ability to obtain?
I guess your just more advanced then other players and also not as into killing as fast, rather avoiding dmage, but most players will die much more often. But the first part if what you said is what i would like to focus on. What fun is playing a game were you know you wont die. If its its a foregone conclusion, whats the fun. This statement applies in reverse, and is the focus of this whole idol nerf problem. Its a foregone conclusion that you will die in this game. Even you will die at least once in a lix. And the bosses you alrdy know there is no way you're getting through without dieing, especially with a non dominant clan. No otm seeks to increase the chance of dieing again even more. And like you said. What fun is a game if there is a foregone conclusion?...
World- Mabon
Sopdu- 180 rogue-ranting
CelticsHero- 144 warrior-ranting
"Real leadership is leaders recognizing that they serve the people that they lead."
"no matter what we breed, we still are made of greed. This is my kingdom, come."

Re: Question about the Rez Idol Nerf Debate

#104
Of course everyone will die in a MMORPG game. That's a given. The challenge is avoiding it as much as possible. If you die and there's no penalty, then death is trivial.
One of the many reasons why Natures Touch is interrupted a lot, and it costs a lot of energy to heal. Time and again, OTM's stance is - if there's no risk to dying, it's not a fun game. Search admin's posts, these aren't my words. I simply agreed with it.

As to the OP, my clan, whether dominant or not, has no effect on my opinion. That is simply how I grew up as an MMO player. Zerging a boss just isn't my cup of tea. The very first time I saw a clan leystone-zerg the Fire Titan during Halloween 2011 when I was only level 30, I swore I would never participate in such a fight. No strategy, no cooperation, just throwing bodies at the boss and chop of his health bit by bit. Sure they won eventually, after a long time. I am pretty sure the designers of the game didn't want their bosses going down that way.

The first attempt was to make bosses far away from the leystones. This was actually a discussion topic during Beta 3. You guys ever wonder why there were only 2 leystones in OW in the beginning? Even then, idol/restore pot use wasn't as widespread as it is now. But OTM underestimated people's willingness to buy and use up hundreds of idols.

The second attempt was to put a universal item cooldown timer. Just so you can't spam pots and heal 1000hp/sec.

The third attempt was to put an idol-resurrection timer so if you die over and over within 2 minutes, the idol timer gets longer and longer.

Clearly all these changes are pointing towards the fact that OTM doesn't like players idol/pot-zerging their bosses. But it's clearly not working as they have noticed it's still possible and as long as people are willing to pay, it would be a "strategy" players will take. It's the easiest one after all. No need to organize. No need to strategize. Just throw bodies at it over and over and eventually the boss will die.

Now OTM decided to change the idols. If you haven't been paying attention in the last 3 changes, their purpose is to prevent zerging as a way to kill bosses. You may not agree with them, but I do and that's all my point ever was.

I'm not denying the fact that the game is plat-dependent. We certainly need lixes for end-game bosses, and it is a necessary supplement until players are over-leveled and more powerful. We rarely use plat items on Hrungnir now, and certainly not on Aggy anymore (unless we're in a lock battle). But if idols enable you to kill a mob or boss that's too powerful for your group, then I'd definitely side with OTM.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Question about the Rez Idol Nerf Debate

#105
Of course everyone will die in a MMORPG game. That's a given. The challenge is avoiding it as much as possible. If you die and there's no penalty, then death is trivial.
One of the many reasons why Natures Touch is interrupted a lot, and it costs a lot of energy to heal. Time and again, OTM's stance is - if there's no risk to dying, it's not a fun game. Search admin's posts, these aren't my words. I simply agreed with it.

As to the OP, my clan, whether dominant or not, has no effect on my opinion. That is simply how I grew up as an MMO player. Zerging a boss just isn't my cup of tea. The very first time I saw a clan leystone-zerg the Fire Titan during Halloween 2011 when I was only level 30, I swore I would never participate in such a fight. No strategy, no cooperation, just throwing bodies at the boss and chop of his health bit by bit. Sure they won eventually, after a long time. I am pretty sure the designers of the game didn't want their bosses going down that way.

The first attempt was to make bosses far away from the leystones. This was actually a discussion topic during Beta 3. You guys ever wonder why there were only 2 leystones in OW in the beginning? Even then, idol/restore pot use wasn't as widespread as it is now. But OTM underestimated people's willingness to buy and use up hundreds of idols.

The second attempt was to put a universal item cooldown timer. Just so you can't spam pots and heal 1000hp/sec.

The third attempt was to put an idol-resurrection timer so if you die over and over within 2 minutes, the idol timer gets longer and longer.

Clearly all these changes are pointing towards the fact that OTM doesn't like players idol/pot-zerging their bosses. But it's clearly not working as they have noticed it's still possible and as long as people are willing to pay, it would be a "strategy" players will take. It's the easiest one after all. No need to organize. No need to strategize. Just throw bodies at it over and over and eventually the boss will die.

Now OTM decided to change the idols. If you haven't been paying attention in the last 3 changes, their purpose is to prevent zerging as a way to kill bosses. You may not agree with them, but I do and that's all my point ever was.

I'm not denying the fact that the game is plat-dependent. We certainly need lixes for end-game bosses, and it is a necessary supplement until players are over-leveled and more powerful. We rarely use plat items on Hrungnir now, and certainly not on Aggy anymore (unless we're in a lock battle). But if idols enable you to kill a mob or boss that's too powerful for your group, then I'd definitely side with OTM.
Very well written, but the problem is that you wont see our side, and we wont see yours. You choose to see otm as trying to make the bosses more challenging, as a good thing, we see them making bosses harder then the alrdy op status that they have, and trying to make more money, thereby wrecking the game. For the sake of the games survivability as otm moves on, i hope most people are like you. One thing i cant just let go is the fact that u say that you can kill hrunger and aggy with no prob. Thing is, once you started with zerging + a bit of strategy, then got some gear, and repeated the process, the op (as compared to other items availible to non dominant clan players) gear that dropped spread throughout the clan and made the kills easier. As you got better bosses down with the same technique, more of these items got through to the whole clan, making it easy. My clan wouldnt have the same problems with dl bosses had we all alrdy gotten dl, hrungir, aggy, and some mordy drops. We have none. We are trying, but without these items it is hard, and now removing the only process left to us will wreck is for good. And to the reply that we can always lvl, i prefer to have more then my dl gloves by the time im 190...
World- Mabon
Sopdu- 180 rogue-ranting
CelticsHero- 144 warrior-ranting
"Real leadership is leaders recognizing that they serve the people that they lead."
"no matter what we breed, we still are made of greed. This is my kingdom, come."

Re: Question about the Rez Idol Nerf Debate

#106
You choose to see otm as trying to make the bosses more challenging, as a good thing, we see them making bosses harder then the alrdy op status that they have, and trying to make more money, thereby wrecking the game.
Just saying, if OTM wanted to make tons of money, they would remove the cool downs on restos and idols and let players go back to the true pot-spamming/zerging days. Invincible Heroes ftw…

(That would seriously bring in a lot of cash)

Re: Question about the Rez Idol Nerf Debate

#107
Is genuinely is all Avalon/Aileron arguing for the nerf lol. You could just make your point then let others make theirs.

People play differently, forcing grouping is a bad way to go, strict death penalties with the way the game is currently set is also a bad way to go.

As I said before, either way it's coming, this debate is irrelevant. Stock up whilst you can.
RAPIDx - 225 Rogue
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Re: Question about the Rez Idol Nerf Debate

#108
Whilst playing a previous MMO, killing mobs around my level that I am capable of killing, I did not die a single time.
So where's the challenge there? If the result is foregone conclusion, then what kind of game is it? It's like going to a basketball game knowing who the winner is before tip off.
As OTM has always said, if there is no risk of death, it wouldn't be a fun game.
What you are most likely doing wrong so that you dont use that many idols is most likely the fact that you have endgame gear, possibly dl, on both of your alts.
My rogue at 167 has 2 pieces of DL (gloves and boots). frozen dagger, midnight tali, rend bracer, frozen bp/legs, fiery helm of champion, dagger of bounty, reaper/speed ring, royal/grand shatter rings. Besides the rend bracer, are those really OP gear outside others ability to obtain?
Hey dude, u sure u got a rogue, or maybe those rings aren't shatter rings? Or u got admin to give ur rogue shatter?

Re: Question about the Rez Idol Nerf Debate

#109
sigh...read some post back, I already acknowledge my typo before your silly shot at me. If you can't find a way to participate maturely in a debate, please stop making yourself look incapable at all. Here for your reference: http://www.celtic-heroes.com/forum/view ... 90#p468995
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Question about the Rez Idol Nerf Debate

#110
Aileron, there isnt just ONE reason why OTM would decide all of a sudden to nerf idols.

I agree that this will not allow people to "zerge" bosses, but this isnt OaC, something you state over and over again, giving examples of other MMOs, Celtic Heroes is a unique MMO where platinum items get you to high places.

If we look at this with the perspective of a business mind, you will see how much more profit OTM will gain from this nerf.

Platinum items such as: Heroic elixers will be sought after more, increasing chests sale. Restorations will be bought more to be used after resurrecting. Sigils will be bought more to gain that hp and energy in that 1-2 second of idleness after resurrecting.

Please for Gooodness sake stop looking at this with the zerging perspective, there is more to this.
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