Simple solution to this and every other half baked change in game and that is to simply stop buying plat.
I didn't have to fight very hard to resist the urge to drop another 100 bucks on plat with the latest round of crap filled chests and reaching a point where I am seriously considering just buying what I need with in game gold only.
If my paycheck got cut in half due to poor performance, I would be wanting to know what I can do to make it stop. The big question is if the idol change winds up costing people more plat, will they be sucked in and pony up the cash or find better ways to spend their money?
Re: Is it true OTM nerfing idols?
#112if your strategy is the same as most (see Tank guide). Your Tank has ALL of the druids in the group. You stay a safe distance BEHIND said Tank, so rarely if ever (adds) do you succumb to any attacks and die.I totally fail to understand why my druids will start dying because idols change. I have 2 lvl 18x druids and I never die on mordy, rarely on hrung. Necro we only killed a few times so don't really know yet.
Should I die I will idol and have more enrgy than before dying. I will still move out of aoe whenever possible so the 1k hp is fine.
Our tanks also don't really die except when we try the odd kill with way to players online.
It is the same every time there is a change, players complain and complain and complain. 3 months later people realize that it wasn't really all that important.
However, your DPS are NOT so lucky. They stand adjacent to or behind the MOB in question. Well, the melee dps do (rogues, warriors). Now with old idols, a 4k HP rogue dies, and regens with 4K hp, can survive an attack and move. 7-10K HP warriors same. Lower HP Mages stay back, but if they die, they at least have full hp. Same with Rangers. They typically, do NOT have a druid in group. Druids are a rare mysterious beast, and being rare, and being that OTM has made end bosses pretttttty strong, they hook up with the Tank to keep him alive, because god forbid the Tank dies, then everyone dies.
Now, switch to NEW idols. Tank and druids keep alive, at least druids in Tank group. DPS melee group now needs a druid to heal and heal quickly. Mordris fire and AOE will fry the weaker of the DPS group since they now ONLY have 1k hp. Killing spanwing adds (trolls, wyrms, whatever), becomes serious business as many of them have an AOE (think sweeping blow for one). Rogues are toast on sweeping blow with 1000hp, especially if multiple trolls. Now there IS a druid in that DPS group. Lucky druid saving them all, with his cool down timer though, and since he is now IN the action (remember those DPS melee need to be up close), he/she gets to die with the DPS group too, since druid armor is somewhat lacking. Druid idoling with 1000 hp won't make matters better. Now try to do 190 weapons boss, with his rapid AOE attacks, lets see how you can keep anyone alive and off idol timer.
It will be difficult to kill the end bosses, and maybe that's OTM's intent. But its biggest impact will be on younger weaker clans. DL attacks will be difficult.
Roguish Warrior, or Warrish Rogue
Rogue 194, Warrior 176, Druid 112, Ranger 111, Mage 100, Bank 71
Rogue 194, Warrior 176, Druid 112, Ranger 111, Mage 100, Bank 71
Re: Is it true OTM nerfing idols?
#113Anyone can make a scenario about how the new idols will prevent clans from killing bosses now.
But seriously, just play smarter, dont take deaths lightly like before. Is it your common practice that if you go down below 50% you just commit suicide to heal back to full?
But seriously, just play smarter, dont take deaths lightly like before. Is it your common practice that if you go down below 50% you just commit suicide to heal back to full?
Re: Is it true OTM nerfing idols?
#114If my rogue had less than 50% hp while using a combo i usually suicided to save my restos and timeAnyone can make a scenario about how the new idols will prevent clans from killing bosses now.
But seriously, just play smarter, dont take deaths lightly like before. Is it your common practice that if you go down below 50% you just commit suicide to heal back to full?
![Image](https://i.imgur.com/n6yc5Ih.gif)
![Image](https://i.imgur.com/kCXfemP.gif)
![Image](https://i.imgur.com/9sUNBKQ.gif)
Re: Is it true OTM nerfing idols?
#115Wish I could say the same, but mages have a decade cooldown on attunement >_>
![Image](https://s22.postimg.cc/d8txg0jdt/Armo.png)
Currently actively playing the game.
Re: Is it true OTM nerfing idols?
#116Several people responded to my post that this will be much worse for weaker clans. I don't really think the idol nerf is where to look if that is the main concern.
The whole game is setup so only the strongest clans can succeed in getting good equipment. As I have written in many posts there need to be different type of content which should be able to get you equipped reasonable for your level (before anybody brings up the old argument, I am not saying it should be easy or less time consuming, just different). Killing end game bosses should only be one out of many, This really have nothing to do with how idols work.
Any game which is basically only about killing stuff and where dying do not really matter is flawed in its design. This is the first step in the right direction.
The whole game is setup so only the strongest clans can succeed in getting good equipment. As I have written in many posts there need to be different type of content which should be able to get you equipped reasonable for your level (before anybody brings up the old argument, I am not saying it should be easy or less time consuming, just different). Killing end game bosses should only be one out of many, This really have nothing to do with how idols work.
Any game which is basically only about killing stuff and where dying do not really matter is flawed in its design. This is the first step in the right direction.
- Playing since Christmas 2011
Remove BoE
Make new endgame content providing similar rewards but without the need for dominant clans
Add horizontal content
Re: Is it true OTM nerfing idols?
#117Attunement should have instant or maybe a few seconds cooldown.Wish I could say the same, but mages have a decade cooldown on attunement >_>
- Playing since Christmas 2011
Remove BoE
Make new endgame content providing similar rewards but without the need for dominant clans
Add horizontal content
Re: Is it true OTM nerfing idols?
#118You have a point.Several people responded to my post that this will be much worse for weaker clans. I don't really think the idol nerf is where to look if that is the main concern.
The whole game is setup so only the strongest clans can succeed in getting good equipment. As I have written in many posts there need to be different type of content which should be able to get you equipped reasonable for your level (before anybody brings up the old argument, I am not saying it should be easy or less time consuming, just different). Killing end game bosses should only be one out of many, This really have nothing to do with how idols work.
Any game which is basically only about killing stuff and where dying do not really matter is flawed in its design. This is the first step in the right direction.
Re: Is it true OTM nerfing idols?
#119Instancing is the only way I can see this happening. If it is in the form of another sort of camping and farming, the top clans will just use this method as well especially if crowns and horns are achievable. Unless you make it that 100 common bone shards, 100 greater bone shards and 100 grand bone shards can be traded in for a random coloured gem, egg and urn respectively, then I guess that would kind of work.The whole game is setup so only the strongest clans can succeed in getting good equipment. As I have written in many posts there need to be different type of content which should be able to get you equipped reasonable for your level (before anybody brings up the old argument, I am not saying it should be easy or less time consuming, just different). Killing end game bosses should only be one out of many, This really have nothing to do with how idols work.
![Image](https://s22.postimg.cc/d8txg0jdt/Armo.png)
Currently actively playing the game.
Re: Is it true OTM nerfing idols?
#120Of course the top clans can use any method for getting geared. They will have both the big boss killing and whatever new way can be thought up.Instancing is the only way I can see this happening. If it is in the form of another sort of camping and farming, the top clans will just use this method as well especially if crowns and horns are achievable. Unless you make it that 100 common bone shards, 100 greater bone shards and 100 grand bone shards can be traded in for a random coloured gem, egg and urn respectively, then I guess that would kind of work.The whole game is setup so only the strongest clans can succeed in getting good equipment. As I have written in many posts there need to be different type of content which should be able to get you equipped reasonable for your level (before anybody brings up the old argument, I am not saying it should be easy or less time consuming, just different). Killing end game bosses should only be one out of many, This really have nothing to do with how idols work.
I dont know if it is a good idea to make existing quests available through new methods. Maybe it is ok but I have always thought of it as new quests with other rewards of more or less equal power. If it is the same stuff you gain then it is not really adding new content to everybody which would be a shame.
- Playing since Christmas 2011
Remove BoE
Make new endgame content providing similar rewards but without the need for dominant clans
Add horizontal content