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Re: An Insight on Class Inequality: Rangers vs. Rogues

#111
^^ This chart is amazing. I think that a lot of the problems that we see with class balance could have been overcome by having an overall cohesive vision on what a class's role should be. A chart like this would have helped OTM develop skills, because they could refer back to it whenever they decide to introduce new skills or gear. In my opinion, a lot of the skills seem to have been implemented haphazardly and without much care. Because of that we get strength built rangers with no str skills, druids with energy issues, mages whose skills get evaded nonstop, the stats on the dl warrior shield, and rogue skills that never get used like play dead. And don't get me started on the damage variation that plagues all classes. Every class needs some work, and I think you pointed out some good areas for rangers in your original post.
I agree. No chart is perfect (Mages are mentioned only in passing, and half their support role and their damage are ignored completly) but, this one does do a great job of creating a visual for class roles. Just curious Arjun, how would you fit mages in there? Mages are the masters of elemental magic and their energy restorative skills (though less important than lures perhaps) are an important part of any fully support mage build.
(Not active at the moment)
SmartOne: level 191 Mage
SneakyOne: level 185 Rogue
Learn about Lugh ➙ http://bit.ly/15My6OK
"The trouble ain't that there are too many fools, but that the lightning ain't distributed right."
-Mark Twain

Re: An Insight on Class Inequality: Rangers vs. Rogues

#112
I'm really sorry I completely forgot mages in the chart under DPS. Let me update it and I will define the roles in a bit. Thanks man.

Edit: Updated. When i say damage it is a combination of auto and skills. I can elaborate further after my bio course which is in 30 minutes. In the meantime, feedback is much appreciated.

Cheers
Druid Guide - Role, Build, Stats and Gear
Rogue Guide - Role, Build, Stats and Gear
Dual-Device Guide - For The Hardcore Players
Dragonlord Armour Revamp - Compilation Thread

Re: An Insight on Class Inequality: Rangers vs. Rogues

#114
Why should rangers equal rogues or warriors dps if they can do it out of AoE etc. Its not just a playstyle. Its an advantage.
Hence why I introduced the playoff between sustainability vs. output damage. Rogues should sustain a fight way longer than rangers and warriors. The latter can't so they get range and high armour respectively.

(This is ideally yakat)
Druid Guide - Role, Build, Stats and Gear
Rogue Guide - Role, Build, Stats and Gear
Dual-Device Guide - For The Hardcore Players
Dragonlord Armour Revamp - Compilation Thread

Re: An Insight on Class Inequality: Rangers vs. Rogues

#115
I think that both classes, and generally more than 1 class should be equal on dps while being top dps for actual competition, and each single one dpsing in a different way
I agree whole-heartedly with this last statement. This sums up the whole objective of my post. Reiterating and only on DPS (ignoring support)
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A DPS warrior, a rogue, and a ranger and a mage should all be equal on DPS and each single one doing so in a different way.
  • Warrior: Heavy, powerful blows with his sword
  • Rogue: Light, sneaky, extremely fast with his daggers
  • Ranger: Heavy, ranged, blows with his bow
  • Mage and Druid: Powerful Damaging Spells
HOWEVER:

A ranger and a warrior will get depleted over time from their type of damage which requires more energy. Likewise, mages and druids get depleted faster from using up their energy pool for spells. If they want to last longer, they must sacrifice DPS. A rogue will sustain the fight and that's why he will win DPS fights over the others. He can continue to strike and cast skills when all the others have run out of energy and that's why he will dominate in the long run.
The longer the fight, the more rogue stands out as a "top-dps". That's how it should be. In terms of damage, it should be the same. In terms of damage over time, rogues will stand out the more the fight drags on.
Completely agree, best post ever.
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Re: An Insight on Class Inequality: Rangers vs. Rogues

#118
I believe that same geared rogues and rangers should have comparable dps. If a rogue has better gear than a ranger or vice-versa, obviously the better gear should be able to win out.

I agree with the chart in the above post.
Agreed. For a short fight, relatively same tier (godly imperial etc) geared DPS rogues rangers and warriors should have same DPS.
At the beginning of fight, mages should have the most DPS, couple minutes in the fight, rangers, warriors and rogues should have the upper hand, and as the fight drags on rogues win.

This will change the way lock groups are made and will call for more strategy when forming them.
Druid Guide - Role, Build, Stats and Gear
Rogue Guide - Role, Build, Stats and Gear
Dual-Device Guide - For The Hardcore Players
Dragonlord Armour Revamp - Compilation Thread

Re: An Insight on Class Inequality: Rangers vs. Rogues

#119
As far as lock groups I would like to see additions like mage lures remove say the same amount of resist that they do now, but +400 for their group, energy boost buffing the entire group, sharpen weapons adds a bit more dmg to the group, shatter effects the group a bit more, etc. We need reasons to have mixed lock groups.
(Not active at the moment)
SmartOne: level 191 Mage
SneakyOne: level 185 Rogue
Learn about Lugh ➙ http://bit.ly/15My6OK
"The trouble ain't that there are too many fools, but that the lightning ain't distributed right."
-Mark Twain

Re: An Insight on Class Inequality: Rangers vs. Rogues

#120
I believe that same geared rogues and rangers should have comparable dps. If a rogue has better gear than a ranger or vice-versa, obviously the better gear should be able to win out.

I agree with the chart in the above post.
Agreed. For a short fight, relatively same tier (godly imperial etc) geared DPS rogues rangers and warriors should have same DPS.
At the beginning of fight, mages should have the most DPS, couple minutes in the fight, rangers, warriors and rogues should have the upper hand, and as the fight drags on rogues win.

This will change the way lock groups are made and will call for more strategy when forming them.
Would simply go from a rogue to all mages, wouldn't it?
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