Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: In game Death penalty *admin response, give feedback

#122
Lol, but tyrant.... Why would you care if a death penalty was added?? You have 5 devices, and 5 druids....

Are you just ticked off at people who constantly idol bosses? Cause idoling bosses helps the money come in for OTM

I would have hoped by now that other forum users realize I don't get "ticked off"
Sure, idoling bosses makes OTM money, I will not argue that point. My opinion is that profusely idoling bosses is not how the game was intended to be played. I didn't create this game; therefore, I have only my own opinion of how the game was intened to be played. However, if this game was intended to be completed using idols profusely in order to complete its content... Then, in that case, the game is fundamentally flawed beyond enjoyment.
I'm a plat buyer for a multitude of reasons, the top two being my own enjoyment of the game and support for the company that produced the game which I adore.
Regardless, I feel that the game should be able to be completed without a player EVER having to spend rl money or in-game gold (for plat items [rez idols])
Bearing this in mind, many players have adopted a game plan of wastefulness over strategy. On my server it is common place for players to not to be included in boss fights due mostly in part for their inability or unwillingness to expend idols in order to take down bosses.
Why is this so?
It is my opinion that the games mechanics directly attribute to this misenterprition of how the game is supposed to be properly played.

Honestly, I don't care whether or not this idea ever sees fruition. I simply want to help guide the developers in their quest for improvements. Additionally, I hope to encourage the player base to take a serious look at their play style and question themselves as to whether or not the game exists in a state that they are able to perpetually enjoy.

If you feel as though idols are a required item to sustain proper game play after reading all that is in this thread... Then... I've got nothing. I suppose that is your opinion and what has appeared to be the popular consensus. Perhaps I am truely the idiot in all of this and I have no idea what the hell I'm talking about.

Re: In game Death penalty *admin response, give feedback

#124
Wanted to share this story from something that happened to me yesterday, that I think is relevant to this topic.

So I get called into a Falgren fight with a bunch of my clanmates. We all get there and we are buffing up before the fight. A warrior from a rival clan runs in and starts attacking Falgren, and it is clear that he is the only one around. So we think, ok he's going to die and we'll take it from him after. No worries.

The warrior does die repeatedly, but then uses idols over and over until the rest of his clan gets there. They ended up taking the boss, even though we were there first. Will a death penalty stop this from happening? Probably not, but it will certainly be a deterrant to this type of behavior.
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Re: In game Death penalty *admin response, give feedback

#125
Wanted to share this story from something that happened to me yesterday, that I think is relevant to this topic.

So I get called into a Falgren fight with a bunch of my clanmates. We all get there and we are buffing up before the fight. A warrior from a rival clan runs in and starts attacking Falgren, and it is clear that he is the only one around. So we think, ok he's going to die and we'll take it from him after. No worries.

The warrior does die repeatedly, but then uses idols over and over until the rest of his clan gets there. They ended up taking the boss, even though we were there first. Will a death penalty stop this from happening? Probably not, but it will certainly be a deterrant to this type of behavior.
Well someone aggro'ed Falgren from your group so it didn't reset when he died. You really can't "solo idol" a mob since they reset immediately upon death. I don't think a death penalty will deter this. A longer idol cooldown would.
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Re: In game Death penalty *admin response, give feedback

#126

The first and the last are reasonably logical conclusions for any self respecting gamer to come to. Option B sounds like an idiot, and I'm not interested in arguments that cater to that kind of gamer. If they're that idiotic about a death penalty then they are the sort of player that's going to eventually quit anyway as soon as he encounters an obstacle. Frankly, we may as well weed those players out early on and save everyone the headache.
P.S. I honestly don't think that OTM rewards plat buyers ENOUGH. They are the ones paying the bills yet most changes made to the game are to make it harder so the plat buyers don't find the game boring. It's almost as if OTM is assuming EVERYONE has sigils and and unlimited supply of res idols and pots. Which is not true at all.
Wait... What? I'm either misreading, or that statement contradicts itself. You don't think they reward plat buyers enough? Then you go into how they do it too much without considering non-plat buyers? I feel as tho I must be misinterpreting your statement.
Btw I wouldn't consider myself a plat buyer. I've only spent about $50 on plat.
You're a plat buyer, lol. Let me reword your sentence for you.
"Btw I wouldn't consider myself to be a prostitute. I've only made about $50 sleeping with strangers for money"
I will not quote your whole post because I feel it would make my post abnormally large. But know that I read all of it. I will address 3 parts of your response.

First my Post Script statement.

I am saying that it seems that OTM is making the game hard for all of the plat buyers so they are not bored. If it is hard for those that buy plat, it makes it near impossible for those that do NOT buy plat. For example, if a mage or druid spends $50 on sigils and they still run out of energy, think about the mages and druids that do NOT have sigils. If a mage or druid wants to spend $50 on a game developed by OTM to have an advantage and always have energy, they should not be penalized because OTM feels they have an unfair advantage. They paid for it, therefore they deserve it. If they make the game harder for those that buy plat, they are making the game 10x harder for those that do NOT buy plat.

Second, your unnecessarily inappropriate rewording of my sentence

Not only does it not make sense because I am the one spending the money (although nice try calling me a prostitute), but you should or already know that most players that play this game are younger then 16, why be gross?
What I meant is that I have been playing this game for a little more then a year now and I have spent a total of $50 over a number of different toons and accounts. I consider a plat buyer someone who consistently puts money into the game or puts a significantly larger amount all at once.

Last, and most important.

Your statement about "self-respecting gamers" and how you are not interested in catering to their needs. Luckily, this game is not made for only you. If one thumb mobile catered only to one type of gamer, in your case (hardcore experienced MMORPG player), Then they would lose the majority of their player base. The beauty of Celtic Heroes is that it can be picked up at ANY time by ANY one and be played without having to have previous experience in MMORPG's.

At least in MY opinion as to what OTM wants for Celtic Heroes, is my last sentence.

However if we keep making the game harder and harder instead of just adding more content and keep catering to the endgame players, the "noobs" and less experienced players will suffer the most.

*EDIT* ^^ However if *they keep...
World: Mabon

Rogue 164
Druid 74
Ranger 130
Warrior 94
Mage 88

Re: In game Death penalty *admin response, give feedback

#128
Idol cooldowns are enough already.If its even longer it makes idoling almost useless on a boss. lets said that your helping the low levels with starspell and you die repaetly but using idols,if the cooldowns 1 min in like 3 idols,the boss wouldve reseted
srry if i said No to the death penalties, it would suck for a dps rogue if theres the debuffs or xp loss

The boss would reset because it's beaten you , get stronger then try again.
Eliminater
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http://avalon.guildlaunch.com/
Morrigan

ABOLISH TARGET LOCK
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Re: In game Death penalty *admin response, give feedback

#129
Idol cooldowns are enough already.If its even longer it makes idoling almost useless on a boss. lets said that your helping the low levels with starspell and you die repaetly but using idols,if the cooldowns 1 min in like 3 idols,the boss wouldve reseted
srry if i said No to the death penalties, it would suck for a dps rogue if theres the debuffs or xp loss

The boss would reset because it's beaten you , get stronger then try again.
Yes. Thank you Eliminater.

Re: In game Death penalty *admin response, give feedback

#130
Idol cooldowns are enough already.If its even longer it makes idoling almost useless on a boss. lets said that your helping the low levels with starspell and you die repaetly but using idols,if the cooldowns 1 min in like 3 idols,the boss wouldve reseted
srry if i said No to the death penalties, it would suck for a dps rogue if theres the debuffs or xp loss

The boss would reset because it's beaten you , get stronger then try again.

perfect response, level up :)
pigman, with the fury of the pigs and the mind of a man
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out

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