Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: In game Death penalty *admin response, give feedback

#145
Well the way the world works, if you have enough cash, you can pretty much do anything. MMOs are but a reflection of how people are actually in real life. Some may say MMORPGs are only role-playing games but a person's character always bleeds through their avatars, sooner or later.
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Re: In game Death penalty *admin response, give feedback

#146
I am plus one for death penalty at the current state of the game. I think that the next update could change the schematics of the current way we fight bosses. I am very curious to see how the target lock will work. Lets just say the target is locked to a tank and not the group. You would have to keep him alive or you lose the mob to the rival group. But if it is a group lock we will be having this conversation again down the road.
DR Derp of Donn
Meh

Re: In game Death penalty *admin response, give feedback

#147
First and foremost, I am in support of some sort of a death penalty, and like Admin's debuff proposal. I also support longer cooldown on idols.

Now, here is best illustration and most concise part of this thread:
[Eg.] A player dies once trying to see if he can solo a four star... He gets a small debuff
to his stats that last for just a minute or two (as admin suggested)... That player has some choices:

A) wait for the debuff to fade while soloing other mobs (still possible with only a slight debuff) and then retry the four star mob (hopefully with a different strategy or with some friends/support)

B) run head first into the same mob with the debuff still active almost certainly leading to another death and yet another debuff (slightly stronger debuff than the first) and repeat this until they decide the game is dumb

C) REALIZE they aren't yet strong enough to complete that particular set of content and return to whatever area they had previously found success in.
If you are fighting the mobs that you SHOULD be fighting, you shouldn't be experiencing a lot of dying. Yes, this also means that there are certain times when you would be better off pairing or grouping.

A death penalty wouldn't make the game harder, as some people think. It is a system that would deter taking on more than you should. Of course you should challenge yourself, but as the example above points out, you need to reconsider what you are capable of after a death or two.

As for the posts about it being unfair to beginning players... are they really even able to die? Every character I have started in the current Update has made it to about level 15 before even running the risk of death. The starter quest is essentially a tutorial on how to play. They teach you how to fight, and how to learn and use skills. Combine this with the fact that due to a recent patch, many level 1 skills cannot be interrupted and you have a very easy time while learning the ropes.
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Dersu of Herne
lvl 135+ Druid (Double Helix Build)
Clan Infection... of the Britannians family of clans.

Re: In game Death penalty *admin response, give feedback

#148
Well instead of a stick how about a carrot?

Don't create a death penalty but instead create a life bonus. For every kill your level you get a +1% bonus to xp and gold and ability training. IF you can stay alive for 100 kills your level then you get +100% on everything. No credit for things lower level than you. Death means a restart.

The down side is that PVP will be empty if it resets your kill count.
Papi, I like the concept in general. But I wonder if there wouldn't be a negative result of people avoiding certain fights. Mostly, I am thinking of clan/group fighting.

I'll give you an example. Last night there was only one other clan member on (a DPS Warrior). He asked if I wanted to try Crumblehorn.

If a positive reinforcement bonus were in the game, and I had a relatively high bonus in place (say 50 kills in a row), I probably would have declined the invitation for fear of losing my exp/gold/ability bonus. As it is, though, we tried the fight with a "one death and we retreat" agreement. We did kill the beast with zero pots, zero idols, and I ended up with an Elm disc. I don't know that I would have tried if I had to risk my gains.
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Dersu of Herne
lvl 135+ Druid (Double Helix Build)
Clan Infection... of the Britannians family of clans.

Re: In game Death penalty *admin response, give feedback

#149

Yeah I didn't understand the "carrot and stick" analogy.
This is just a situation where there are various versions of a proverb. Similar, but slightly different.

Papi has obviously learned it in a carrot OR stick version. ie. Give the horse a carrot or beat it with a stick to move it forward.

Tyrant (and myself) have learned it in a carrot AND a stick. ie. Tie a carrot to the end of a stick, extend it out beyond the horse's face, and he will move forward trying to get the carrot.

I have also heard the proverb in the following way: "A carrot and a stick is better than a whip," which does have a nice rhythm to it. :)
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Dersu of Herne
lvl 135+ Druid (Double Helix Build)
Clan Infection... of the Britannians family of clans.

Re: In game Death penalty *admin response, give feedback

#150
Three things I want to put into the discussion:

Not having a penalty allows me to test out things, and maybe be a bit more reckless than I should be. For instance: the other day I wanted to see if I could solo bramblebark. I was doing alright up until the point where he started healing himself. If a clanmate wasnt nearby I would not have lasted. If there was some sort of penalty, I might think twice about trying out some of the things I've done in the past. (just realised Dersu posted this same topic earlier ;) )

Spending idols is sort of like a penalty. On my server idols generally go for 250 gold each. Months ago, my clan was trying to do Aggragoth with clan only, and using one group. We succeeded, but I ended up using 90 idols in the process (and I got off cheap compared to some people). So for that fight, I ended up spending 22,500 gold. That sounds like a penalty to me.

There have been times where my group and I, have died because of lag/disconnect issues. There is an issue where the game boots you out with no warning. I've had this happen to our tank and it wipes the group. So we ended up dying and using idols through no fault of our own. We could take the boss, but because of deficiencies in the game we ended up dying. It doesn't seem fair to me to put in a penalty when this is happening.
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