Would waste vrs time instead they could fix the bugs that have been around for monthsYes exactly... no one will be forcing you to kill 221+ mobs as it’s post endgame content and it’ll be for your own enjoyment. It wouldn’t be a waste of time because players would now easily be able to reach the hard cap in a more legitimate way that isn’t grinding repetitive and annoying level 220 quests. Players are already 230+ so adding 221+ mobs will have no negative effects.Would be a waste of time for vr to do it, no one is forcing u to keep lvling its basically just for your own enjoyment past 220 which is where it should stayWhat difference would it make if there were mobs 221+ while bosses/gear stayed at 220 maximum? Seems like a good idea to me as it expands endgame even further. Endgame would technically still be 220 as the highest level bosses are 220 as well as the best gear.
Seems ridiculous to me that the hard cap possibly goes to 240, and yet the only way to reach is through repetitive bounties and floor bosses... why should a level 230 have to grind on 220 quests just to progress further?
Re: 225+ mobs?
#21Nee, Proud CHIEFTAIN of the beloved Aeon KodiakReavers of Belenus,
229 Druid
229 Druid