Celtic Heroes

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Re: Falgren is not possible for lv 90s

#21
The dev's only need to read Loki's post to see the problem at hand lol.

Totally love this!

Let's limit what higher levels can kill! Wait- lets make it so higher levels weps get slower, their weps lose power AND they walk at a snails pace.

Get a clue. Are you killing black hats? Surely you are.


Dersu:

It as actually managed to raise the prices albeit slowly but regarding the crystal/diamond. I totally disagree. It's really a waste of money because while it allows you to level some- you do hit a ceiling quickly and that requires much better armor (warden and upgraded etc).

Did I buy a set right off the go - yup. Do I regret it- yup. The fact it only really allows me to have better dps over frozen- well, that matters not when a boss has 500k health and heals and hits around 1500+.

Nope. Need really good resistance.
Loki
Yup boring signature

Re: Falgren is not possible for lv 90s

#22
I just think its a joke that some people already have most of there frozen but still need there warden bp! What makes it so damn hard to get is the numerous place holders for falgren. Less place holders means more falgren which means more dragon frags.

Im in my world's strongest clan and we even have shortages.
Exactly my point its sooo hard to get dragons
Jakes Aura
206 - Rogue
Retired and came back - Playing this magnificent game for fun

Re: Falgren is not possible for lv 90s

#24
Loki - Ya, I don't doubt that the prices have come up somewhat. There is less supply, obviously. My arguement, though, is that the days of drags selling for 100k are long gone. That's what I heard they used to sell for. I dunno... ask Kass how much he used to get for them :roll:

It is impossible to compare our two characters, though. You were bottlenecked for months pre-update. Fal, and Rockbelly were the focal points. You had full upgraded when update three came... so ya, I wouldn't think that buying new gear right off the bat was money well spent. Someone in my position, however, who has a mix of Warden, Upgraded, and Ancient can probably get good value out of a piece or two of the Quartz or Diamond.

I've been contemplating the Quartz BP, to be quite honest. As a Druid it adds 10 to focus and 10 to vitality... that's four levels of stat points. The other fact is that when one buys discs, the money is simply gone. A vendor item can be resold, and has a limit floor on price (created by the ability to sell it back to a vendor.) I wouldn't mind spending 50K now, and taking a 10k or so hit down the road,as I'd probably get 30 levels of use out of it.

I think, though, in the grander scheme of things, your desire to get a good price for your Brother typewrite is doing a disservice to the community. You should want more people to have Warden. It will create demand for all the items needed to upgrade.

(edited to correct stats.)
Last edited by Dersu on Sun Jul 29, 2012 10:30 am, edited 2 times in total.
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Dersu of Herne
lvl 135+ Druid (Double Helix Build)
Clan Infection... of the Britannians family of clans.

Re: Falgren is not possible for lv 90s

#26
Loki - Ya, I don't doubt that the prices have come up somewhat. There is less supply, obviously. My arguement, though, is that the days of drags selling for 100k are long gone. That's what I heard they used to sell for. I dunno... ask Kass how much he used to get for them :roll:

It is impossible to compare our two characters, though. You were bottlenecked for months pre-update. Fal, and Rockbelly were the focal points. You had full upgraded when update three came... so ya, I wouldn't think that buying new gear right off the bat was money well spent. Someone in my position, however, who has a mix of Warden, Upgraded, and Ancient can probably get good value out of a piece or two of the Quartz or Diamond.

I've been contemplating the Quartz BP, to be quite honest. As a Druid it adds 7 to focus and 7 to vitality... that's nearly three levels of stat points. The other fact is that when one buys discs, the money is simply gone. A vendor item can be resold, and has a limit floor on price (created by the ability to sell it back to a vendor.) I wouldn't mind spending 50K now, and taking a 10k or so hit down the road,as I'd probably get 30 levels of use out of it.

I think, though, in the grander scheme of things, your desire to get a good price for your Brother typewrite is doing a disservice to the community. You should want more people to have Warden. It will create demand for all the items needed to upgrade.

drags are 100k on morrigan, top clan avalon decided they were setting the price high and the whole server kinda followed suit,

mind there are only two other clans who can get drags... but still prices are up at 100 k for us
pigman, with the fury of the pigs and the mind of a man
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out

Re: Falgren is not possible for lv 90s

#27
I am actually very shocked at how greedy some people are.

But the current bad dragon situation is mostly the devs fault. It is not too difficult to make a dungeon for important bosses like sv bosses with a lvl requirement of 60-90 (maybe set it high at start bc so many high lvls don't have dragons). Any person or group can quere for the dungeon. Make it so dungeon re-opens as soon as one group is finished with killing all bosses or leaves the dungeon. At the same time reduce the dragon drop rate somewhat (since fal will be killed every time the dungeon opens). Drops gained in the dungeon cannot be sold or traded to people outside the group. I really don't understand why the devs don't do that - I can totally see a bunch of lvl 60s plat buyers who will spend a ton of idols and pots in a dung just to get their armor as soon as possible. At the same time everyone will have a fair chance to get their armor.

I would leave PH and 5* bosses in stonevale like they are now and drop tradable frags. That way high lvls who see the urgent need to sell frags at ridiculous prices still have a shot at it while those people who are willing to kill falg (but don't have a chance now) will get their chance.

Designing a dungeon area really isn't too difficult. You could even use the Catacombs as dungeon blueprint for a start. (put fell fire and chilly on the upper area left and right, where chess master spawns. Once those two are killed the doors open and the group can proceed to the lower area where Starspell, Spearhorn and Falgren are). I would even put a vendor in the dungeon that buys frags gained in the dungeon for a good amount of gold. Of course, if you have a bad group with ppl that rather sell dragon then give it to you, that'll suck. But most people know who they can trust. The vendor would be nice when you get a ton of frags you don't need and it would give you a nice reward for doing the dungeon.

That kind of dungeon should also exist for meteor upgrade bosses and frozen upgrade bosses imo. Leave minor bosses in the world, but the big bosses in the dungeon. IMO thats far more important than creating a huge new area for the top 10% who have the best armor.
Selene (Mage) 134 | Xellaya (Druid) 110
Clan: Uskoci
World: Arawn
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Re: Falgren is not possible for lv 90s

#28
Minor chance, like 2% chance that Harbinger, or Sidhe drops it, but add a dragon to the loot tables of other rares in SV.
Thats a little low percent...kind of saying every 50 times you kill them, you get one drag.
Right but with enough of those rares in game, even ember perhaps it primes the dragon market. You couod do 5% but I think that woukd be high even at 1/20, since again multiple rare mob's.

The best way to fix all of this: allow people to get dragon only if they haven't finished the quest. And by that I mean once you have gotten 4 dragons on your toon you can't get anymore thru game drop. So you can't just keep a non-completer in a group to get everything.
Image
Teaweasel 121 Druid (Morrigan, Clan: Avalon, On Hiatus)
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself ;)

Re: Falgren is not possible for lv 90s

#29
The instanced dungeon idea is interesting - but might make the quests too easy. I have always thought devs should do the following:

for most quest drops:

You only get a drop you need for an active quest - do if you already have your meteoric stuff, you won't get a dragon as a drop. You can still get xp, gold, and help your friends. In addition to this, those drops should be non-tradeable.

In addition, i like the OW bosses where everyone gets a drop (though sometimes they are lame drops). I would tweak this system so that you cannot get a drop you cannot use. as a ranger, i should only get yellow crests i can still use. I should never get a red crest. I'm thinking back to my old D&D days, but if a monster dropped somethings that only a single person could use, it would of course go that person. So if a mob drops a red, it should always go to a warrior.

Further, when determining drops, there should be a percentage for getting a quest drop you need. say 10%-20% for a crest. This would mean i might have to, on average, kill a particular OW boss 10 times or so to get my 2 crests. Presumably i would be getting orbs, and banes, and such on the other kills.

Redoing the drop thing would make the game far less frustrating for lower levels, and would allow higher levels to make somewhat steady progress on their quests. It would also force people to actually fully play their alts instead of just pre-supplying them with all the frags, rems and tabs (which is another reason high levels (myself included) go after these bosses).

i guess, in the end, i want to see us fighting the bosses - not each other. As someone pointed out, no one camps Hairy - you might have to wait a few minutes for someone a bit stronger to get hairy first, but you will not have to wait long. And even that type of quest could be tweaked so that a grp that kills Hairy will allow everyone credit (like getting OW keys does).

thanks
Civility, Integrity, and the Hermeneutic of Generosity

World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
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