Sorry Marco, but this graph is nice to look at, nothing more. To be blunt, it's useless. Not because you're wrong, but because the game simply CANNOT match your "scenario".
I'm L102 now (imagine, when we started this xp/graph thing, I was in my 60s lol). Hunting trees, and kelpies.
There Are No Kelpies below L105.
There are 7 trees below L105.That's SEVEN. 3 "in front" of the area, 2 slightly behind them, and 2 more to the Left side (right side are kelpies). The last 4 are never below L101. The Last 2 are never below L103. Now add to that the star variations, and I'll be lucky to see TWO L102* in one spawn cycle.
Re: Amount of elixers to level *graph*
#22Mariner, this graph can be improved. Taking the averge percentage of 2* spawns, 3* spawns, and even 4* spawns along eith their average kill time plus recovery can replace the current graph to suit the average player much better.
What do you think of that mdimarco?
What do you think of that mdimarco?
SirBlaze333 - 220+ Warrior
(Returning Player)
(Returning Player)
Re: Amount of elixers to level *graph*
#23Well he is close but rarely ppl solo train anymore if you solo is a waste of resources and time , is. Alot variants to really say the amount of elixirsSorry Marco, but this graph is nice to look at, nothing more. To be blunt, it's useless. Not because you're wrong, but because the game simply CANNOT match your "scenario".
I'm L102 now (imagine, when we started this xp/graph thing, I was in my 60s lol). Hunting trees, and kelpies.
There Are No Kelpies below L105.
There are 7 trees below L105.That's SEVEN. 3 "in front" of the area, 2 slightly behind them, and 2 more to the Left side (right side are kelpies). The last 4 are never below L101. The Last 2 are never below L103. Now add to that the star variations, and I'll be lucky to see TWO L102* in one spawn cycle.
But if he is speaking about solo training he is really close. I took the rd and waste alot elixirs.
Inactive player .
En este juego , mientras tanto otros juegos se llevan mi plata.
En este juego , mientras tanto otros juegos se llevan mi plata.
Re: Amount of elixers to level *graph*
#24But......but.......I solo.Well he is close but rarely ppl solo train anymore if you solo is a waste of resources and time , is. Alot variants to really say the amount of elixirsSorry Marco, but this graph is nice to look at, nothing more. To be blunt, it's useless. Not because you're wrong, but because the game simply CANNOT match your "scenario".
I'm L102 now (imagine, when we started this xp/graph thing, I was in my 60s lol). Hunting trees, and kelpies.
There Are No Kelpies below L105.
There are 7 trees below L105.That's SEVEN. 3 "in front" of the area, 2 slightly behind them, and 2 more to the Left side (right side are kelpies). The last 4 are never below L101. The Last 2 are never below L103. Now add to that the star variations, and I'll be lucky to see TWO L102* in one spawn cycle.
But if he is speaking about solo training he is really close. I took the rd and waste alot elixirs.
Re: Amount of elixers to level *graph*
#25sucker, I feel bad for you!But But......but.......I solo.
Just kidding
SirBlaze333 - 220+ Warrior
(Returning Player)
(Returning Player)
Re: Amount of elixers to level *graph*
#26sucker, I feel bad for you!But But......but.......I solo.
Just kidding
Lol he is wasting upto 60%. More resources and time solo i learn my lesson the hard way ..... Get a big group about your lvl and you will see how much platinum items you save at 134+ you save up to 30 to 40% in a big group ......
Inactive player .
En este juego , mientras tanto otros juegos se llevan mi plata.
En este juego , mientras tanto otros juegos se llevan mi plata.
Re: Amount of elixers to level *graph*
#27Hilarious
Anyway, killing 1* straight should be about the same as a mix of different stars. The different star monsters should give xp/second similar to one stars theoretically.
Yes this is made for soloing. However solo and grouping gives roughly the same xp if everyone is around your level.
So this should be pretty close. The only things that throw it off are time (I used 60 seconds, you can scale by how much time you take yourself) and the monster availability like you brought up.
Anyway, killing 1* straight should be about the same as a mix of different stars. The different star monsters should give xp/second similar to one stars theoretically.
Yes this is made for soloing. However solo and grouping gives roughly the same xp if everyone is around your level.
So this should be pretty close. The only things that throw it off are time (I used 60 seconds, you can scale by how much time you take yourself) and the monster availability like you brought up.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!
Wiki: http://www.wisdomunderground.com/wiki
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!
Wiki: http://www.wisdomunderground.com/wiki
Re: Amount of elixers to level *graph*
#28Yea, this chat is not very accurate and it does depend on your build i am level 149 currently and i can level with 13 elixers if you train smart you save your potions and get more for your money. Helpful training tip always kill mobs the same level as you and up to 4 levels higher insures optimal damage and experience. Also training in groups can or cannot increase your exp gain per potion i lose 3% of a level per elixer while training in groups may seem small but that exp adds up easily over time.
Re: Amount of elixers to level *graph*
#29Excellent. But don't go bashing my chart because your very good.Yea, this chat is not very accurate and it does depend on your build i am level 149 currently and i can level with 13 elixers if you train smart you save your potions and get more for your money. Helpful training tip always kill mobs the same level as you and up to 4 levels higher insures optimal damage and experience. Also training in groups can or cannot increase your exp gain per potion i lose 3% of a level per elixer while training in groups may seem small but that exp adds up easily over time.
Simply do 60 seconds divided by time it takes you to kill a 1 * equivalent
then take the # elixers the chart says and divide that by the number you got above.
It should be pretty accurate.
And yes, I think OTM should increase group experience bonus to 33% instead of 30%. I said this like a week after they moved it to 30% .
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!
Wiki: http://www.wisdomunderground.com/wiki
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!
Wiki: http://www.wisdomunderground.com/wiki
Re: Amount of elixers to level *graph*
#30Since everyone and their mom are buying elixirs, this can help you decide how many to buy.
258 to get me from 126 to 145 (super knowledge
258 to get me from 126 to 145 (super knowledge
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!
Wiki: http://www.wisdomunderground.com/wiki
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!
Wiki: http://www.wisdomunderground.com/wiki