Celtic Heroes

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Re: Should bandage wounds be tweaked

#23
IMO Bandage Wounds, Recuperate and Meditate should be taken out of the Skills system and make them abilities instead that increase every level.

With new skills coming and a finite set of skill points, these skills will likely be the first to get dropped.
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Re: Should bandage wounds be tweaked

#24
IMO Bandage Wounds, Recuperate and Meditate should be taken out of the Skills system and make them abilities instead that increase every level.

With new skills coming and a finite set of skill points, these skills will likely be the first to get dropped.
30+ pages and none of us could think of this? Really? :x :oops:
Omnipotent Rogue 187+
LadyLust Mage 168+
Wolfgang of Mabon :)

Re: Should bandage wounds be tweaked

#26
IMO Bandage Wounds, Recuperate and Meditate should be taken out of the Skills system and make them abilities instead that increase every level.

With new skills coming and a finite set of skill points, these skills will likely be the first to get dropped.
30+ pages and none of us could think of this? Really? :x :oops:

Was there ..... 10% natural regen per tick when not in battle ( resting ) on HP/EP so if u have 6000 hp will be 600 per tick ...... Even a small rate like 5% will help.
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: Should bandage wounds be tweaked

#27
Seems people think everyone can afford or wants to invest money in the game now? Use sigils? I want to enjoy the game for FREE.
Ashley A - Mabon - Novalis - 222 - Mage
Azona - Mabon - Novalis - 209 - Druid
0x15 - Mabon - Novalis - 216 - Rogue

Allymia - Epona - 220 - Rogue
Fire Mage - Epona - 220 - Mage

Aethinry Donn - Belenus - 221 - Warrior
Dakara - Belenus - 200 - Mage

Re: Should bandage wounds be tweaked

#28
Seems people think everyone can afford or wants to invest money in the game now? Use sigils? I want to enjoy the game for FREE.
Yeah if the move was turned into an ability, it would basically be sigils in the game. So it would probably work like 1 sigil per 10 ability level. So because sigils are on a 5 second timer, they will surpass that of healing because of the cooldown and timer on it. Lastly, this will free up point to invest in other moves.
Omnipotent Rogue 187+
LadyLust Mage 168+
Wolfgang of Mabon :)

Re: Should bandage wounds be tweaked

#29
Seems people think everyone can afford or wants to invest money in the game now? Use sigils? I want to enjoy the game for FREE.
Yeah if the move was turned into an ability, it would basically be sigils in the game. So it would probably work like 1 sigil per 10 ability level. So because sigils are on a 5 second timer, they will surpass that of healing because of the cooldown and timer on it. Lastly, this will free up point to invest in other moves.

Not really resting mean no skill casting or moving after x amounts of seconds Lets said 15 sec just to regen and dont take avantage of the game .... Sigils for passive combat will be still need it or if you are moving ,
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: Should bandage wounds be tweaked

#30
Seems people think everyone can afford or wants to invest money in the game now? Use sigils? I want to enjoy the game for FREE.
Yeah if the move was turned into an ability, it would basically be sigils in the game. So it would probably work like 1 sigil per 10 ability level. So because sigils are on a 5 second timer, they will surpass that of healing because of the cooldown and timer on it. Lastly, this will free up point to invest in other moves.

Not really resting mean no skill casting or moving after x amounts of seconds Lets said 15 sec just to regen and dont take avantage of the game .... Sigils for passive combat will be still need it .
where did I say anything about resting?
Omnipotent Rogue 187+
LadyLust Mage 168+
Wolfgang of Mabon :)

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