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Re: Figuring Haste item weapon speed

#23
Unfortunately OTM has stated only one form of haste can be active (they do not stack). The highest haste effect (item, skill or elixir) you have active is what your haste is.

In Everquest you could stack item haste and spell haste. At high levels it was possible to acheive 100% haste. Enchanters and Shamans with their slows and hastes, mmmmmmmm
A n e x a n d e r
Ranger of Avalon
When you are dead, you don't know you are dead. It is difficult only for others. It is the same when you are stupid.

Re: Figuring Haste item weapon speed

#24
I timed it. It's just like the first forumula I posted. However, the difference in formulas up to about 30% is negligible anyhow.

Again just use the table if the formulas are confusing.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Figuring Haste item weapon speed

#25
A speed increase of 30% means 70% hit delay. Weapon speed is set as a delay, thus a slower weapon speed as "attack speed" increases. Ironic, huh?

So attack speed (or delay) times 0.7 (70 percent).

Example:

2500 originally with 30% haste is 2500 x 0.7 which is now 1750
2500 originally with 50% haste is 2500 x 0.5 wich is now 1250
SirBlaze333 - 220+ Warrior
(Returning Player)

Re: Figuring Haste item weapon speed

#26
That formula is wrong as far as I can tell. If the speed increase was 100% you would hit infinitely fast lol. Actually you would only hit 2x as fast. Car analogy - you go 50% faster from 60 mph - new speed is 90mph not 120.

The weapon speed is this formula:

New speed = (original speed) x (1/(1+(haste percent / 100)))

Where haste percent is a number like 30 for 30%. So if your speed on a weapon is 2000 originally, and you have 30% haste then you should hit 2000 x ( 1 / ( 1 + 30/100)) = 2000 x ( 1 / 1.3 ) = 1538.

Likewise 50% would be 1333 as the new speed. This should be right a quick test seemed to be as correct as I could time it manually.

Maybe I will record video and measure frames.
I like this guy. Keep your eye on him. His maths is good.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

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Wiki: http://www.wisdomunderground.com/wiki

Re: Figuring Haste item weapon speed

#27
So far for everyone saying how simple it is you're not getting it right.

The delay on a weapon is a measure of time which requires a different set of logic then the logic % of distance or money.

If you have 100% haste the weapon swings 2 times faster. A 2000 delay weapon would then be 1000 delay with 100% haste.

Formula looks like this:

new delay = weapon delay - ((weapon delay/2) * percentage)

so, for a 2000 delay weapon, with 100% haste looks like this:

2000 - ( (2000/2) * 1.00) =
doing math in proper order
2000 - (1000 *1)
2000 - 1000
= 1000 for the new delay.

2000 delay weapon with 30% haste:

2000 - ( (2000/2) * 0.30)
2000 - ( 1000 * .3)
2000 - 300
1700 new dealy

Hope this helps :D
Lol this isnt correct. 100% haste will bring ur atk delay to zero. Thats why they never created any haste items greater than 50%. Because it becomes absurdly fast.
Use a haste elix and time urself. It is very simple. Haste elix is 50% haste and it halves the delay.
____________________________________________________________________________________
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Immortalius Lvl 215+ Warrior
Vyper Lvl 196 Ranger


Aeon
Taranis

Re: Figuring Haste item weapon speed

#28
A speed increase of 30% means 70% hit delay. Weapon speed is set as a delay, thus a slower weapon speed as "attack speed" increases. Ironic, huh?

So attack speed (or delay) times 0.7 (70 percent).

Example:

2500 originally with 30% haste is 2500 x 0.7 which is now 1750
2500 originally with 50% haste is 2500 x 0.5 wich is now 1250
This is typically how I calculate things. It's either sir's method or Plus'. this is not fun and games we have to know there things when we put the bigboy pants on at work. So we gotta figure this out.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Figuring Haste item weapon speed

#29
Unfortunately OTM has stated only one form of haste can be active (they do not stack). The highest haste effect (item, skill or elixir) you have active is what your haste is.

In Everquest you could stack item haste and spell haste. At high levels it was possible to acheive 100% haste. Enchanters and Shamans with their slows and hastes, mmmmmmmm
dang it :(
Belenus-
Assassinprime- lvl102 Ranger
Ravenwing-lvl68 Mage
Betaprime2-lvl68 Warrior
S0uth-lvl61 Rogue
Gwydion-
AtlasPrime-lvl180+ warrior
Image

Re: Figuring Haste item weapon speed

#30
A speed increase of 30% means 70% hit delay. Weapon speed is set as a delay, thus a slower weapon speed as "attack speed" increases. Ironic, huh?

So attack speed (or delay) times 0.7 (70 percent).

Example:

2500 originally with 30% haste is 2500 x 0.7 which is now 1750
2500 originally with 50% haste is 2500 x 0.5 wich is now 1250
This is typically how I calculate things. It's either sir's method or Plus'. this is not fun and games we have to know there things when we put the bigboy pants on at work. So we gotta figure this out.
Ok I timed punching over 3 minutes to see and it does subtract. Punching with my ranger is 2500 speed and with gloves I timed 1745 calculated if you simply subtract is 1750. A 30% increase would have been 1923. My testing before was too fast and not as accurate.

So maybe I'll test more but subtraction is correct for the 30% gloves hopefully it scales to the rest.

New speed = old speed ( 1 - %haste). Where haste is a actual % like 30% = .3, 10% = .1 etc.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

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