You are right, the lack of balance is evident in pvp.Dingo dont disagree for the sake of disagreeing, no good comes from that. If you are going to disagree give reasons why the ideas are bad. That is how you stay on topic and actually make some progress in solving the problem. Simply posting things like you did does nothing to help anyone, especially when most of those ideas would work quite well.
Side note: druids were meant to be healers/support, so imo they should stay like that. To ask that they be both the best healers/support and best dps is selfish. Balance is something extremely lacking. I like how someone put it earlier... Balance is not lacking, it is nonexistent (or something like that).
When starting the game the description for druids was they specialised in damage over time. So it makes sense to me that druids should be able to deal massive dot. If that dot gets them a kill at a boss then good for them. Will add a new dimension to the gameplay and since a lot of people are suggesting tanking is dead it gives druids an opportunity to stay vital to bossing and contribute at a high standard.
Many rangers have great heal skills now, I would not seriously wish that they had a nerf for light heal.
Bosses should require skills to be used more than auto, and caster evades are still quite high. The cost of an evade for a caster is much larger than a melee.
Reducing druid dot would be an unnecessary nerf.
Mob/boss magic resist is high enough currently. I don't see your point when our dd/dot skills cost significant mana and to melee is not really as beneficial to casters. Melee classes do not get exhausted when autoing so evades for auto seems to add balance with the cost/fatigue issues of casters. Druids in particular are crippled by multiple skill evades from a boss 404 40/40 storm touch says over 3k dmg and without lure on same level boss does significantly less. The resists are fine.
It is a skills based game, you should be utilising them. Rogue skills cooldown time is great and energy cost is not massive.
I don't think it is selfish to suggest the class that specialises in dot to have great dot.
When leveling with a same level mage or rogue 3-5 levels lower i rarely get kills so why cause a big fuss if a dedicated druid can get a kill at boss? Almost makes up for the fact that overall this update has not been kind to druids.
I don't think decreasing energy cost would be the right way to go, with mobs hitting enormous amounts I would much prefer it druid skills energy cost stayed the same but got a massive boost.