Celtic Heroes

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Re: Patch: 31/10/2013 - Rise of the Necromancer

#22
10/31/13 is what Im use to...
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117+ Druid (Main) RedDogy
70+ Ranger
63+ Rogue
World: Morrigan
Clan: Looking for clan. (Old one was dead)
Current: Class Balance is a must!

Don't Judge a book by its cover.

There are 3 types of people in this world. Those that can count, and those that can't.

Re: Patch: 31/10/2013 - Rise of the Necromancer

#24
OTM keeps making multi-group encounters designed for 30-50 people. When are you going to implement raid groups?

After trying him twice with about 20-24 people, we just dont have enough available to login at same time to progress in the encounter. It also looks like we would need more than 35 people to kill him and thats hard for small clans like ours. He is certainly harder than Mordris and requires a lot of time commitment not usually found in mobile gamers.

I dont know if OTM actually tried him, i doubt they did, but if the direction of end game encounters is to have 40-50 people, thats quite unrealistic given the games population. Hopefully they tweak the encounter a bit so its not impossible for medium sized raid grouos, otherwise, not very many can enjoy this encounter. Even Mordris is tough to pull off every 3 days.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Patch: 31/10/2013 - Rise of the Necromancer

#25
OTM keeps making multi-group encounters designed for 30-50 people. When are you going to implement raid groups?

After trying him twice with about 20-24 people, we just dont have enough available to login at same time to progress in the encounter. It also looks like we would need more than 35 people to kill him and thats hard for small clans like ours. He is certainly harder than Mordris and requires a lot of time commitment not usually found in mobile gamers.

I dont know if OTM actually tried him, i doubt they did, but if the direction of end game encounters is to have 40-50 people, thats quite unrealistic given the games population. Hopefully they tweak the encounter a bit so its not impossible for medium sized raid grouos, otherwise, not very many can enjoy this encounter. Even Mordris is tough to pull off every 3 days.
To add to this, most worlds have 2-3 small clans rather than one large clan, which makes it impossible for us to even kill any of these bosses. Even the servers with only one clan struggle. If ur going to start making all new raid bosses like this u might as well not make them at all coz only 1 or 2 worlds can take them down on a regular basis. Unfortunately its not easy working together with rival clans due to time zones, difficulty communicating and making strategies. These raid bosses need to be toned down. Cant expect massive number of players online at once.
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Immortalius Lvl 215+ Warrior
Vyper Lvl 196 Ranger


Aeon
Taranis

Re: Patch: 31/10/2013 - Rise of the Necromancer

#26
OTM keeps making multi-group encounters designed for 30-50 people. When are you going to implement raid groups?

After trying him twice with about 20-24 people, we just dont have enough available to login at same time to progress in the encounter. It also looks like we would need more than 35 people to kill him and thats hard for small clans like ours. He is certainly harder than Mordris and requires a lot of time commitment not usually found in mobile gamers.

I dont know if OTM actually tried him, i doubt they did, but if the direction of end game encounters is to have 40-50 people, thats quite unrealistic given the games population. Hopefully they tweak the encounter a bit so its not impossible for medium sized raid grouos, otherwise, not very many can enjoy this encounter. Even Mordris is tough to pull off every 3 days.
Just to give you a heads up, this encounter was specifically designed to be much easier than Mordris and need less people if done in certain ways.

Re: Patch: 31/10/2013 - Rise of the Necromancer

#27
Getting 40+ ppl on for a boss is a joke for mobile game
That being said asking to nurf the boss will require less ppl
IMO they should be 25-30 min rage timers , less ppl longer kill ,same boss
His not op ,or "hard"
Its getting 40+ members ,harder then boss
Nurfing mords so "smaller" clans can kill ehhh ,then worlds with 1/2 clans it will be a walk in park
Not to mention "this game made without useing plat " but crazy aoe and 20 min rage on top bosses
No way 70 ppl without use plat (lixs /idols/pots /ect) can /will kill him
So bosses designed to suck up plat?
Then with so much lame drops its imposible getting a good drop
16 boxer!! All Seeing One
Owner of 6 camos,2 broom of dooms,white carpet , 2011 HP pendant
First to take Necro down!!!

Re: Patch: 31/10/2013 - Rise of the Necromancer

#28
Getting 40+ ppl on for a boss is a joke for mobile game
That being said asking to nurf the boss will require less ppl
IMO they should be 25-30 min rage timers , less ppl longer kill ,same boss
His not op ,or "hard"
Its getting 40+ members ,harder then boss
Nurfing mords so "smaller" clans can kill ehhh ,then worlds with 1/2 clans it will be a walk in park
Not to mention "this game made without useing plat " but crazy aoe and 20 min rage on top bosses
No way 70 ppl without use plat (lixs /idols/pots /ect) can /will kill him
So bosses designed to suck up plat?
Then with so much lame drops its imposible getting a good drop
As I posted above, this encounter was specifically designed not to be a 'zerg' encounter, it may well be harder with more players.

Re: Patch: 31/10/2013 - Rise of the Necromancer

#29
time to bust out the ceremonial daggers for killing the bound spirits!
Kimloc -142 druid
Locke - 220+ rogue
Persephone - 187 ranger
ShawShanked - 144 rogue
Machiavelli - 160 warrior
Fiddler - 95 ranger
Tattersail - 110 mage
Goethe - 83 druid
Chaucer - 4 mage

Taranis server, Member of Pride

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