Try to kill the guy who jumped the line. If he still got the medal, then you got beat on a pvp quest. Revenge? For what? Suck it up.
This is incredibly easy for a Warrior to say. When you are the consistently targeted class for grief (Ranger), you have no personal ability to win, retaliate, win, win, or win.
This issue is very one sided when it comes to Glad camps. You are either a class which can PvP, or you are a class which cannot. The Gladiator quests are terribly in favor of Warriors, Rogues and Mages who have some semblance of aptitude in the arena.
Losing multiple idols every day defending a glad camp is not fun, but necessary to complete the ONLY exp quest in the game worth doing. "Suck it up?" Easier said than done. Retaliate? That's ineffective too. The only solution to some of these problems are to roll a cookie-cutter class or stop doing the quest.
Retaliation is ineffective on those who have such poor life experiences that they are led to grief others constantly whether in PvP or PvE. The one and only solution in my mind is to continue to level and protect yourself as best as possible on the occasion in which they present themselves as a threat. The griefers will be forever without friends, and hopefully get bored and quit.
I could whine all day long about the gold spent as a cost of doing business by playing a Ranger. I think it would be better, however, for OTM to find more ways to allow us the opportunity to avoid these situations and still enjoy the game by introducing more quests, encounters, development, ect. I think over the next year we will see just that!
lol, people who idol in the arena are the ones i dont stop killing,