Celtic Heroes

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Re: No good lux for warrior? (Sahmain Event)

#21
The solution is simple. Use some equips that give you focus or energy (like comrak or garanak rings) and have at least 400 energy sigs at lvl100, 650 by 150 and 1k+ by level 190 with energy pools of 800,1200 and 1500+

With a pool of 1500 on my warrior and 1k energy sigils (2k health sigils) I have no energy problems except when in dps mode on very long locks. With around 1k strength a bounty dagger becomes the same or more damage with the benefit of energy regen. On the rare occasion i need to win a long lock fight i pop a energy lix after the haste.

Same goes for rogues.
The solution for energy problems shouldnt be to pay for it using plat items. :roll:
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Re: No good lux for warrior? (Sahmain Event)

#23
The solution is simple. Use some equips that give you focus or energy (like comrak or garanak rings) and have at least 400 energy sigs at lvl100, 650 by 150 and 1k+ by level 190 with energy pools of 800,1200 and 1500+

With a pool of 1500 on my warrior and 1k energy sigils (2k health sigils) I have no energy problems except when in dps mode on very long locks. With around 1k strength a bounty dagger becomes the same or more damage with the benefit of energy regen. On the rare occasion i need to win a long lock fight i pop a energy lix after the haste.

Same goes for rogues.
The solution for energy problems shouldnt be to pay for it using plat items. :roll:
Yea i agree with you. However many other people put way too much money in and if you follow something similar to the above the gold cost really isn't much different from buying full lux regen items yet it works better.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: No good lux for warrior? (Sahmain Event)

#24
Why would the new ammy make 2 handed weapons any different? From the description it looks like it adds 150 directly and does not add any strength bonuses to it. The cool down on the poison skill is likely so long that a midnight ammy, commrak or kron set will be better dps.

Dps warriors shouldn't complain about survivability untill they play rogues lol.

Also adding health is nowhere near as good as adding vit for warriors. Because many warrior skills scale with strength.
Well like they have said on android, its just plain 150 melee dmg, 150 crush dmg is equal to dl sword's 150 slash dmg, that would be way too high if it scales with str.
As for survivability, rogues are better.
How is survivability better for rogues? For any same tier armor warrior gets way more than rogue. Pro stance gives much better survivability than fast reflexes for similar level/stat and warriors have defensive form on top of all that.

People can afk at fast spawn aggy wyvern adds on a warrior but I've not been able nor have seen a rogue be able to do that. The only reason rogues have any survivabikity is when they dish out so much dps they take less than some other classes.

Playing both at end game at the same time gives me a first hand perspective.

So I'm really not sure where you get warriors are less survivable, as dps obviously, than rogues.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

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