Celtic Heroes

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Re: Mabon's Doch Gul Ranger

#21
Let's Face it peeps; Otm has made CH a life long investment.

Also in response to the guarantee of a drag disc. It is the same for snorri, it too guarantees a ritual crown. The problem is the spawn rate not the loot tables. Either cut the 4s spawn rate in half, abolish it completely, cut the required crowns in half, or implement a higher version of Snorri, EX: OW-- pryus the lava lord; Ignus. Nevertheless, my suggestions, clearly unprofessional and lacking in fundamental aspects of the game, which I have not understood in my years of playing this game-- are better understood by the creators themselves.

Howver, given the way OTM is headed, and logically speaking, it is plausible to think that ritual crowns might be implemented in event chests or perhaps their equivocal Substitute. Why? Obviously no one wants to spend 1-2 years in efforts to attain a virtual asset. (1-2 years is 2-4% of ones life approx). So then instead of wasting time one can just buy the crowns. OTM profits, the rich progress; however the vast majority will suffer.

BUT! OTM will still dare to make statement that, "no it is not pay to win, we have implemented many ways to get the gear without paying". Who here is willing to spend 1-2 years of their life to get a dl offhand? Obviously not all of those 1-2 years will consist of camping. But I have witnessed rogues that have camped 180 regularly for past few years, just now attain their Mainhand a.

Very little of this life does man live for himself. Some is spent pleasing or obeying; the rest fighting or realizing what is right. By the time man lives his/her life the way he/she wants-- time is up. After realizing and fighting, one might think that he/she has left the world a better place; however there will always be those that look to Benefit themselves at the displeasure of others. And the cycle goes on

OTM, will not listen to us. By the time they do we will have quit, they will have gained their profit. And us? We'll have wasted yearss.

Look at the trend gentlemen, OTM has one unifying theme in their game's design. A theme many have failed to address. It is the matter of time. From the time we start off to the time we reach 220, to the times we banked all those useless items after spending all that time on raids. The time we spend complaining. The time we take to get DL weps, EDL weps, Doch Gul. The time spent camping, has that been forgotten? Meaningless loot has purposefully been implemented, why? They want our time. The max level at 220 isn't by accident. The increase from 2 crests to 4 crowns to 5 runes was not an accident. The pet token system was not an accident. (12.5m in money for tokens takes a lot of time. Docgul armour, 5 years to hear a clan-- not an accident. Meanlngless loot? So we kill again? More time? Accident ? No. Obviously people will grow weary of the time spent and look for substitutes, time is money!!! We waste our time complaining and slowly inch by inch they accept our suggestions (minimally) then go on to implement even more time consuming things. EXAMPLE: 180 window decreased however then proteus was implemented.

Why does OTM want our time? So people will buy those chests and get pet tokens. A sufficient substitute for perhaps a Skain set would be a level 6 wolf if coupled with decent Lux it would probably be equivalent to someone with a Skain set and no pet.

Re: Mabon's Doch Gul Ranger

#22
You sound like you have never played an MMO before :lol: ofc they want your time, every game does. Ofc they are going to add in more and more ways for them to generate money, every game does. Are all of these things necessary (pets, battlemounts, etc...), no. You obviously are saying that this game is a pay to win, well it's not. Yea paying helps but it is totally possible to get to endgame without spending a dime (people have already done it). What??? An MMO makes you grind for gear??? Man I have never heard of that before :roll: :roll: :lol: :lol: if you don't like it then either Deal With It or gtfo

Side note: Yes otm listens to us, did you not read the recent patch notes??? Be happy that they actually listen (big thanks to Muldar!!), many companies are the total opposite and could care less about what the community has to say.
Level 210+ Warrior, Lugh

-You know a world transfer is legit when it is posted on the forums-
BOYMCLIR: AUTOPLAY HEROES, REVENGE OF BOB THE GOD

Re: Mabon's Doch Gul Ranger

#23
It is pay to win for the mere simple fact that you can't beat end game bosses (at the appropriate level) without using plat items.
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There are two types of people in this world: Those who crave closure

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Re: Mabon's Doch Gul Ranger

#24
It is pay to win for the mere simple fact that you can't beat end game bosses (at the appropriate level) without using plat items.
I wouldn't call killing an endgame boss "winning". May be like that for a few but technically reaching the hard cap or soft cap (doesn't really matter) is winning, which you don't have to pay to reach. This is because reaching endgame is a individual achievement whereas killing a boss is a clan achievement and sometimes even a server wide achievement. I know some will disagree but that's how think of it to be
Level 210+ Warrior, Lugh

-You know a world transfer is legit when it is posted on the forums-
BOYMCLIR: AUTOPLAY HEROES, REVENGE OF BOB THE GOD

Re: Mabon's Doch Gul Ranger

#25
It is pay to win for the mere simple fact that you can't beat end game bosses (at the appropriate level) without using plat items.
I wouldn't call killing an endgame boss "winning". May be like that for a few but technically reaching the hard cap or soft cap (doesn't really matter) is winning, which you don't have to pay to reach. This is because reaching endgame is a individual achievement whereas killing a boss is a clan achievement and sometimes even a server wide achievement. I know some will disagree but that's how think of it to be
Pay to win doesnt mean winning the game lol, you clearly have very little MMO experience, p2w is any aspect of a game that requires you to pay for faster progression.
Oderint Dum Metuant.

Re: Mabon's Doch Gul Ranger

#26
It is pay to win for the mere simple fact that you can't beat end game bosses (at the appropriate level) without using plat items.
I wouldn't call killing an endgame boss "winning". May be like that for a few but technically reaching the hard cap or soft cap (doesn't really matter) is winning, which you don't have to pay to reach. This is because reaching endgame is a individual achievement whereas killing a boss is a clan achievement and sometimes even a server wide achievement. I know some will disagree but that's how think of it to be
Pay to win doesnt mean winning the game lol, you clearly have very little MMO experience, p2w is any aspect of a game that requires you to pay for faster progression.
Why do you think I put winning in quotes lol
Level 210+ Warrior, Lugh

-You know a world transfer is legit when it is posted on the forums-
BOYMCLIR: AUTOPLAY HEROES, REVENGE OF BOB THE GOD

Re: Mabon's Doch Gul Ranger

#27
MMOs don't have a "win scenario". But for me, to experience every aspect of the game, which includes doing all the end game stuff, is as close to the "win scenario" of single player RPG games, which is I've done everything possible. in the game" And no one in CH can do that without using plat items.
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Mabon's Doch Gul Ranger

#28
@ghost
Tbh, I see your point. But you have to understand that this time being spent isn't time on different things. People camp troll every 1:50 for months. It's not like they're investing into horizontal content. It's basic gear all chaos bosses require. Pwople don't even want rondels anymore, they would rather camp in castle.

Re: Mabon's Doch Gul Ranger

#29
@ghost
Tbh, I see your point. But you have to understand that this time being spent isn't time on different things. People camp troll every 1:50 for months. It's not like they're investing into horizontal content. It's basic gear all chaos bosses require. Pwople don't even want rondels anymore, they would rather camp in castle.
That's something otm needs to work on, expanding. This game is heavily focused on bosses and so it receives the most criticism. I think we are due for more zones, because new zones bring more content (mobs, bosses, quests, and hopefully new systems like crafting) if it's properly done.
Level 210+ Warrior, Lugh

-You know a world transfer is legit when it is posted on the forums-
BOYMCLIR: AUTOPLAY HEROES, REVENGE OF BOB THE GOD

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