Re: Silverweb Charms
#21Perhaps doubling the skill points allotted for casters and a combined "elemental magic" instead of fire or ice magic like what Druids have in natures magic.
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+1 to thisPerhaps doubling the skill points allotted for casters and a combined "elemental magic" instead of fire or ice magic like what Druids have in natures magic.
Really? I always thought necro loot was some of the best in the game and mord/hrun is extremely broken except helms.This goes back to what admin has said before that OTM wants players to have alternate builds, rather than the 4-5 core skills players usually gravitate towards to at high levels. That is also why most necro loot suck because they're not designed to be optimal for classes, it's a way for OTM to shove down players throats and force them to make a variety of class builds, and it failed miserably.Yeah, I always thought this was an unusual choice. Why were these chosen? I am honestly curious.Seeing as how the skill combos on them are so silly (Cloak of fire/energy shield or fire bolt/ice shards), I like to think the extra focus make up for that just a little.
I'm not saying all necro items are junk, a couple are nice.Really? I always thought necro loot was some of the best in the game and mord/hrun is extremely broken except helms.This goes back to what admin has said before that OTM wants players to have alternate builds, rather than the 4-5 core skills players usually gravitate towards to at high levels. That is also why most necro loot suck because they're not designed to be optimal for classes, it's a way for OTM to shove down players throats and force them to make a variety of class builds, and it failed miserably.
Yeah, I always thought this was an unusual choice. Why were these chosen? I am honestly curious.
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