You're almost there. The fact that people that are past lvl175 are still trying to complete frozen is OTMs poorly designed quests and drop rates, not because there is enough permanent content. In fact if crafting were to be added and there was some way to put chaos resist on, then that can help out the situation that there are too many bottle necks. If chaos bosses continue to be added then because of the poorly designed quest armours are going to stop people from killing eg or even mord and gele. Fishing was very flawed. I fished once for 10 mins and I have never fished again.But OTM has been doing events since the very start of CH and it was working perfectly fine. Events were exciting, refreshing and added more reasons to log in daily other than kill and time frozen/dl/edl everyday.
Let me ask you this, what did fishing add to the game other than more MBs, sure it's a nice addition, but who has time to fish when u need to kill tons of dl/edl bosses to get ur set, and don't forget end game bosses and how some clans in competitive servers have to camp them in order to win them.
Fishing wont get u edl/dl armour , neither will cooking/crafting, but the problem is that those additional permanent content are not that rewarding, u can fish for hours for what? A random mount token? Some plat? Fishing fashion?
And to make things clear im not flaming OTM or blaming them for anything, just giving my feedback hoping for a better game in the near future.
Re: Events or Permanent Content?
#22I wonder what their five year plan is.I would assume if OTM were able to create temporary and permanent content simultaneously, they would. It seems the team is smaller in size than other games that are able to do both and so they are concentrating on one thing to put out the best quality product possible. I think being patient will be rewarded as they can concentrate on the permanent content and once it's out, they can do a couple seasonal and then return to something more permanent.
How many hats?
Server: Donn
Clan: Concordiia
Toons
Aoifa Strongbow-Mage-220
Naughty Vines-Druid-195l
Geriatric Ninja-Rogue-140
Server: Donn
Clan: Concordiia
Toons
Aoifa Strongbow-Mage-220
Naughty Vines-Druid-195l
Geriatric Ninja-Rogue-140
Re: Events or Permanent Content?
#23Sorry, but I have to object here. Yes, very little permanent content was added, and no, events did not directly progress the game; however, they did indirectly by adding seasonal limited content. The purpose of the limited content was to allow the playerbase to formulate their own economy. Ever been to two different servers? The price change between them can be drastic. For example, I am originally from and currently spend most of my time on Epona. There, I can purchase a Glenmore Wig of most colors at around 50,000 gold each. The player selling it gets to chose the exact price, which allows both the buyer and seller to try and profit off the product via debating prices. In my opinion, without that option, as in the way you are suggesting, the game as a whole is just a little less appeasing.Now go over to Lir. There, even the most basic Glenmore wigs often sell for 300,000 gold. That difference is dramatic. Why? Because Glenmore is much more rare on Lir than it is on Epona. This is thanks to the events; without them, the economy would be a set standard and players would not have the chance to experience economical bartering properly.Events were not progressing game. Did you fail to notice how we went 4 years with VERY little, if at all, permanent content being added?But OTM has been doing events since the very start of CH and it was working perfectly fine. Events were exciting, refreshing and added more reasons to log in daily other than kill and time frozen/dl/edl everyday.Worst structured paragraph. There is no crafting, the "crafting" you refer to are quests, crafting is upgrading gear, or gathering components and making your own gear. There is not a lot of amour, there is a lot of tiered armour that are semi decent but if you were to go to a boss, you'd easily be out dpsed or you'd just keep dying over and over because no chaos resists.
People complain about gear because it takes so long to get, not that it is hard. Seeing that you're in innercircle, you probably have a bank full of frozen/dl/edl items easily accessed so no camping frozen, which people get stuck on for weeks to even months
Zkills is exactly right. Game is too small to handle events right now and OTM is too small to serve out events and content regularly, mini events are ok like adding chests etc, but not full on events.
Let me ask you this, what did fishing add to the game other than more MBs, sure it's a nice addition, but who has time to fish when u need to kill tons of dl/edl bosses to get ur set, and don't forget end game bosses and how some clans in competitive servers have to camp them in order to win them.
Fishing wont get u edl/dl armour , neither will cooking/crafting, but the problem is that those additional permanent content are not that rewarding, u can fish for hours for what? A random mount token? Some plat? Fishing fashion?
And to make things clear im not flaming OTM or blaming them for anything, just giving my feedback hoping for a better game in the near future.
Take, for instance, the Sunlit fashion. This was coveted and much loved in any color during that Beltane event. However, it overstayed its due, and is now shrugged off by all. I reckon even a smugglers set in brown, previously considered possibly the cheapest of all fashion (fashion, not charms), could sell for a good sum more than a full set of resold Sunlit fashion; an unwise investment. Now take that example and tell me making all new content permanent wouldn't end up the same way and have players begging for events to come back. Can you guaruntee it? I know I wouldn't enjoy that.
Events were the golden apple of the tree, for me. I played almost every day back during 2013-2014, until the graphic update forced me off due to my out dated device. When I finall got back on in 2016, I was shocked, and not in a good way. Honestly, I preferred almost everything about the older version- even the graphics of the old one appealed more to me. However, I am one of the very few who would agree with that, and could easily settle with the new game altogether. But the one thing that I could not let go was the lack of events. They came out much less consistently, and when they did, they included items that were entirely unlike the older ones. The fashion was aesthetically unpleasing, there was no luxury, and the mounts were weird. Humor me- boars? Get out of here. Does anyone really like the idea of riding a giant boar? Now the following events were much better in those aspects; wolves and unicorns are much more desirable than boars are. However, why did we switch over to fashion TOKENS and mount TOKENS?
Frankly, I get that the fashion token system is more sensible economically for the player community, as we can then choose to save our tokens if we do not like the current fashion and wait to use them until the next events. But the chests werent as exciting when you open them to see this boring old coin in there and not a shiny piece of heavenly vanity. And then theres the mount tokens- I definitely do not understand those. Why have to open 20 chests for the chance to get one mount token, which converts to a mount with five percent speed, and then furthermore have to continue to get more to make it faster, when in the same amount of chests you have a chance to get a 75% speed mount at a minimum. If you were lucky, you might have even got a 100% speed mount.
Now, as I am older than I was in the old events (of course), I have work to worry about on top of school. I need to pay my phone bill, save for a vehicle, use some money on food, etc. How am I supposed to make time to grind on a game while I've got much more important issues outside of the game? Instead of worrying about new permanent content, shouldn't we focus more on consistent events like before, which would keep players like me on the game (I only play about an hour a week usually now- partially because of work and school, partially because of a lack of fun events), and fixing the broken levelling system? Not everyone has time to grind it out to level 200 and then find the time to work on getting endgame gear, when the players who do have that sort of time rarely ever get it either due to the low boss spawn rates and high amounts of camping players.
At any rate, my vote was more events. I would never vote to make limited content permanent- that would leave everyone wearing the same best-looking stuff and same top-tier mounts because there is no restrictions. And at what point do you put too much data on the game to sustain functionality, all because the content you added was all permanent? I don't know about you, but that ruins the game for me. But whatever I suppose, its not possible to make something that works for everyone. To each their own.
I just kinda figured theres already soo many games out there that work that way with the permanent content. What drew me to Celtic Heroes was the uniqueness of its limited seasonal events. If I had known the path was heading towards simply more of the same, I would have chosen a different game or none at all. Events were what made Celtic Heroes my top pick. Without them, its just not even Celtic Heroes anymore. Might as well start calling it the name of another mobile game, because thats the direction its going with all the requests for content that is already available on mobile elsewhere.
Re: Events or Permanent Content?
#24As for simultaneous content, I think it is entirely possible with the current team. Past posts have made note that OTM can't realease a permanent fashion and limited fashion, etc., at once. Correct me if I'm wrong, but 1+1=2. One permanent fashion and one limited fashion is a total of two fashions, which I'm fairly certain is the same number that was released simultaneously in the past two events. Sooo.... Why not take one of the two and make it a limited edition set??? If theyre already capable of producing two sets at a workable pace, I fail to see how making one limited is any harder than making both permanent. Please, if I'm wrong, explain to me where I'm missing the mark.I wonder what their five year plan is.I would assume if OTM were able to create temporary and permanent content simultaneously, they would. It seems the team is smaller in size than other games that are able to do both and so they are concentrating on one thing to put out the best quality product possible. I think being patient will be rewarded as they can concentrate on the permanent content and once it's out, they can do a couple seasonal and then return to something more permanent.
Re: Events or Permanent Content?
#25I'm so confused. Are we talking about fashion or events?As for simultaneous content, I think it is entirely possible with the current team. Past posts have made note that OTM can't realease a permanent fashion and limited fashion, etc., at once. Correct me if I'm wrong, but 1+1=2. One permanent fashion and one limited fashion is a total of two fashions, which I'm fairly certain is the same number that was released simultaneously in the past two events. Sooo.... Why not take one of the two and make it a limited edition set??? If theyre already capable of producing two sets at a workable pace, I fail to see how making one limited is any harder than making both permanent. Please, if I'm wrong, explain to me where I'm missing the mark.I wonder what their five year plan is.I would assume if OTM were able to create temporary and permanent content simultaneously, they would. It seems the team is smaller in size than other games that are able to do both and so they are concentrating on one thing to put out the best quality product possible. I think being patient will be rewarded as they can concentrate on the permanent content and once it's out, they can do a couple seasonal and then return to something more permanent.
Zyz 220 Druid
Noah Fences 220 Rogue
Noah Fences 220 Rogue
Re: Events or Permanent Content?
#26I play on 8 servers so I assure you I know how economy's work.Sorry, but I have to object here. Yes, very little permanent content was added, and no, events did not directly progress the game; however, they did indirectly by adding seasonal limited content. The purpose of the limited content was to allow the playerbase to formulate their own economy. Ever been to two different servers? The price change between them can be drastic. For example, I am originally from and currently spend most of my time on Epona. There, I can purchase a Glenmore Wig of most colors at around 50,000 gold each. The player selling it gets to chose the exact price, which allows both the buyer and seller to try and profit off the product via debating prices. In my opinion, without that option, as in the way you are suggesting, the game as a whole is just a little less appeasing.Now go over to Lir. There, even the most basic Glenmore wigs often sell for 300,000 gold. That difference is dramatic. Why? Because Glenmore is much more rare on Lir than it is on Epona. This is thanks to the events; without them, the economy would be a set standard and players would not have the chance to experience economical bartering properly.Events were not progressing game. Did you fail to notice how we went 4 years with VERY little, if at all, permanent content being added?
But OTM has been doing events since the very start of CH and it was working perfectly fine. Events were exciting, refreshing and added more reasons to log in daily other than kill and time frozen/dl/edl everyday.
Let me ask you this, what did fishing add to the game other than more MBs, sure it's a nice addition, but who has time to fish when u need to kill tons of dl/edl bosses to get ur set, and don't forget end game bosses and how some clans in competitive servers have to camp them in order to win them.
Fishing wont get u edl/dl armour , neither will cooking/crafting, but the problem is that those additional permanent content are not that rewarding, u can fish for hours for what? A random mount token? Some plat? Fishing fashion?
And to make things clear im not flaming OTM or blaming them for anything, just giving my feedback hoping for a better game in the near future.
Take, for instance, the Sunlit fashion. This was coveted and much loved in any color during that Beltane event. However, it overstayed its due, and is now shrugged off by all. I reckon even a smugglers set in brown, previously considered possibly the cheapest of all fashion (fashion, not charms), could sell for a good sum more than a full set of resold Sunlit fashion; an unwise investment. Now take that example and tell me making all new content permanent wouldn't end up the same way and have players begging for events to come back. Can you guaruntee it? I know I wouldn't enjoy that.
Events were the golden apple of the tree, for me. I played almost every day back during 2013-2014, until the graphic update forced me off due to my out dated device. When I finall got back on in 2016, I was shocked, and not in a good way. Honestly, I preferred almost everything about the older version- even the graphics of the old one appealed more to me. However, I am one of the very few who would agree with that, and could easily settle with the new game altogether. But the one thing that I could not let go was the lack of events. They came out much less consistently, and when they did, they included items that were entirely unlike the older ones. The fashion was aesthetically unpleasing, there was no luxury, and the mounts were weird. Humor me- boars? Get out of here. Does anyone really like the idea of riding a giant boar? Now the following events were much better in those aspects; wolves and unicorns are much more desirable than boars are. However, why did we switch over to fashion TOKENS and mount TOKENS?
Frankly, I get that the fashion token system is more sensible economically for the player community, as we can then choose to save our tokens if we do not like the current fashion and wait to use them until the next events. But the chests werent as exciting when you open them to see this boring old coin in there and not a shiny piece of heavenly vanity. And then theres the mount tokens- I definitely do not understand those. Why have to open 20 chests for the chance to get one mount token, which converts to a mount with five percent speed, and then furthermore have to continue to get more to make it faster, when in the same amount of chests you have a chance to get a 75% speed mount at a minimum. If you were lucky, you might have even got a 100% speed mount.
Now, as I am older than I was in the old events (of course), I have work to worry about on top of school. I need to pay my phone bill, save for a vehicle, use some money on food, etc. How am I supposed to make time to grind on a game while I've got much more important issues outside of the game? Instead of worrying about new permanent content, shouldn't we focus more on consistent events like before, which would keep players like me on the game (I only play about an hour a week usually now- partially because of work and school, partially because of a lack of fun events), and fixing the broken levelling system? Not everyone has time to grind it out to level 200 and then find the time to work on getting endgame gear, when the players who do have that sort of time rarely ever get it either due to the low boss spawn rates and high amounts of camping players.
At any rate, my vote was more events. I would never vote to make limited content permanent- that would leave everyone wearing the same best-looking stuff and same top-tier mounts because there is no restrictions. And at what point do you put too much data on the game to sustain functionality, all because the content you added was all permanent? I don't know about you, but that ruins the game for me. But whatever I suppose, its not possible to make something that works for everyone. To each their own.
I just kinda figured theres already soo many games out there that work that way with the permanent content. What drew me to Celtic Heroes was the uniqueness of its limited seasonal events. If I had known the path was heading towards simply more of the same, I would have chosen a different game or none at all. Events were what made Celtic Heroes my top pick. Without them, its just not even Celtic Heroes anymore. Might as well start calling it the name of another mobile game, because thats the direction its going with all the requests for content that is already available on mobile elsewhere.
Wafflez.
(|%}^=
(|%}^=
Re: Events or Permanent Content?
#27That's great! That means you understand how the events and chests play such a big role in the game, then, and why they're so important to the whole. Good to hear!I play on 8 servers so I assure you I know how economy's work.Sorry, but I have to object here. Yes, very little permanent content was added, and no, events did not directly progress the game; however, they did indirectly by adding seasonal limited content. The purpose of the limited content was to allow the playerbase to formulate their own economy. Ever been to two different servers? The price change between them can be drastic. For example, I am originally from and currently spend most of my time on Epona. There, I can purchase a Glenmore Wig of most colors at around 50,000 gold each. The player selling it gets to chose the exact price, which allows both the buyer and seller to try and profit off the product via debating prices. In my opinion, without that option, as in the way you are suggesting, the game as a whole is just a little less appeasing.Now go over to Lir. There, even the most basic Glenmore wigs often sell for 300,000 gold. That difference is dramatic. Why? Because Glenmore is much more rare on Lir than it is on Epona. This is thanks to the events; without them, the economy would be a set standard and players would not have the chance to experience economical bartering properly.Events were not progressing game. Did you fail to notice how we went 4 years with VERY little, if at all, permanent content being added?
Take, for instance, the Sunlit fashion. This was coveted and much loved in any color during that Beltane event. However, it overstayed its due, and is now shrugged off by all. I reckon even a smugglers set in brown, previously considered possibly the cheapest of all fashion (fashion, not charms), could sell for a good sum more than a full set of resold Sunlit fashion; an unwise investment. Now take that example and tell me making all new content permanent wouldn't end up the same way and have players begging for events to come back. Can you guaruntee it? I know I wouldn't enjoy that.
Events were the golden apple of the tree, for me. I played almost every day back during 2013-2014, until the graphic update forced me off due to my out dated device. When I finall got back on in 2016, I was shocked, and not in a good way. Honestly, I preferred almost everything about the older version- even the graphics of the old one appealed more to me. However, I am one of the very few who would agree with that, and could easily settle with the new game altogether. But the one thing that I could not let go was the lack of events. They came out much less consistently, and when they did, they included items that were entirely unlike the older ones. The fashion was aesthetically unpleasing, there was no luxury, and the mounts were weird. Humor me- boars? Get out of here. Does anyone really like the idea of riding a giant boar? Now the following events were much better in those aspects; wolves and unicorns are much more desirable than boars are. However, why did we switch over to fashion TOKENS and mount TOKENS?
Frankly, I get that the fashion token system is more sensible economically for the player community, as we can then choose to save our tokens if we do not like the current fashion and wait to use them until the next events. But the chests werent as exciting when you open them to see this boring old coin in there and not a shiny piece of heavenly vanity. And then theres the mount tokens- I definitely do not understand those. Why have to open 20 chests for the chance to get one mount token, which converts to a mount with five percent speed, and then furthermore have to continue to get more to make it faster, when in the same amount of chests you have a chance to get a 75% speed mount at a minimum. If you were lucky, you might have even got a 100% speed mount.
Now, as I am older than I was in the old events (of course), I have work to worry about on top of school. I need to pay my phone bill, save for a vehicle, use some money on food, etc. How am I supposed to make time to grind on a game while I've got much more important issues outside of the game? Instead of worrying about new permanent content, shouldn't we focus more on consistent events like before, which would keep players like me on the game (I only play about an hour a week usually now- partially because of work and school, partially because of a lack of fun events), and fixing the broken levelling system? Not everyone has time to grind it out to level 200 and then find the time to work on getting endgame gear, when the players who do have that sort of time rarely ever get it either due to the low boss spawn rates and high amounts of camping players.
At any rate, my vote was more events. I would never vote to make limited content permanent- that would leave everyone wearing the same best-looking stuff and same top-tier mounts because there is no restrictions. And at what point do you put too much data on the game to sustain functionality, all because the content you added was all permanent? I don't know about you, but that ruins the game for me. But whatever I suppose, its not possible to make something that works for everyone. To each their own.
I just kinda figured theres already soo many games out there that work that way with the permanent content. What drew me to Celtic Heroes was the uniqueness of its limited seasonal events. If I had known the path was heading towards simply more of the same, I would have chosen a different game or none at all. Events were what made Celtic Heroes my top pick. Without them, its just not even Celtic Heroes anymore. Might as well start calling it the name of another mobile game, because thats the direction its going with all the requests for content that is already available on mobile elsewhere.

Re: Events or Permanent Content?
#28As fashion is a part of the events, and also considered "content," like you suggested, we are referring to both. Fashion was just a specific example of the possibility to add in both permanent content and temporary content at the same time, amd was more of a response to the previous posts that I mentioned than it was to you, but I found that it worked for both purposes. Because yours was the most recent post related to my response, I chose to use yours for the reply.I'm so confused. Are we talking about fashion or events?As for simultaneous content, I think it is entirely possible with the current team. Past posts have made note that OTM can't realease a permanent fashion and limited fashion, etc., at once. Correct me if I'm wrong, but 1+1=2. One permanent fashion and one limited fashion is a total of two fashions, which I'm fairly certain is the same number that was released simultaneously in the past two events. Sooo.... Why not take one of the two and make it a limited edition set??? If theyre already capable of producing two sets at a workable pace, I fail to see how making one limited is any harder than making both permanent. Please, if I'm wrong, explain to me where I'm missing the mark.
I wonder what their five year plan is.
Re: Events or Permanent Content?
#29If there was a way to consistently bring out events and permanent content, and I when I mean permanent content, I mean bosses, crafting, questing; not fashion, mounts and bosses that don't even require stategy to kill. But if they were consistent then 1+. Being end game for so many years with lack of content is so unmotavating, the only thing that is keeping me play is my clan. The game is not fun at eg. OTM by the looks of it have done very good over this year, this is because of the fact that there are no events slowing the permanent content.
Event and the bosses that came with them in the past are over now, but they still spawn as "legacies", which I agree is neat but that brings out the point that they were exclusive to their year and event(remind anyone of a certain chest), which people don't complain about? Wot.
Event and the bosses that came with them in the past are over now, but they still spawn as "legacies", which I agree is neat but that brings out the point that they were exclusive to their year and event(remind anyone of a certain chest), which people don't complain about? Wot.
Re: Events or Permanent Content?
#30you're an utter idiot if you think me knowing what's happening means I agree with you. I'm glad events are gone.That's great! That means you understand how the events and chests play such a big role in the game, then, and why they're so important to the whole. Good to hear!I play on 8 servers so I assure you I know how economy's work.Sorry, but I have to object here. Yes, very little permanent content was added, and no, events did not directly progress the game; however, they did indirectly by adding seasonal limited content. The purpose of the limited content was to allow the playerbase to formulate their own economy. Ever been to two different servers? The price change between them can be drastic. For example, I am originally from and currently spend most of my time on Epona. There, I can purchase a Glenmore Wig of most colors at around 50,000 gold each. The player selling it gets to chose the exact price, which allows both the buyer and seller to try and profit off the product via debating prices. In my opinion, without that option, as in the way you are suggesting, the game as a whole is just a little less appeasing.Now go over to Lir. There, even the most basic Glenmore wigs often sell for 300,000 gold. That difference is dramatic. Why? Because Glenmore is much more rare on Lir than it is on Epona. This is thanks to the events; without them, the economy would be a set standard and players would not have the chance to experience economical bartering properly.
Take, for instance, the Sunlit fashion. This was coveted and much loved in any color during that Beltane event. However, it overstayed its due, and is now shrugged off by all. I reckon even a smugglers set in brown, previously considered possibly the cheapest of all fashion (fashion, not charms), could sell for a good sum more than a full set of resold Sunlit fashion; an unwise investment. Now take that example and tell me making all new content permanent wouldn't end up the same way and have players begging for events to come back. Can you guaruntee it? I know I wouldn't enjoy that.
Events were the golden apple of the tree, for me. I played almost every day back during 2013-2014, until the graphic update forced me off due to my out dated device. When I finall got back on in 2016, I was shocked, and not in a good way. Honestly, I preferred almost everything about the older version- even the graphics of the old one appealed more to me. However, I am one of the very few who would agree with that, and could easily settle with the new game altogether. But the one thing that I could not let go was the lack of events. They came out much less consistently, and when they did, they included items that were entirely unlike the older ones. The fashion was aesthetically unpleasing, there was no luxury, and the mounts were weird. Humor me- boars? Get out of here. Does anyone really like the idea of riding a giant boar? Now the following events were much better in those aspects; wolves and unicorns are much more desirable than boars are. However, why did we switch over to fashion TOKENS and mount TOKENS?
Frankly, I get that the fashion token system is more sensible economically for the player community, as we can then choose to save our tokens if we do not like the current fashion and wait to use them until the next events. But the chests werent as exciting when you open them to see this boring old coin in there and not a shiny piece of heavenly vanity. And then theres the mount tokens- I definitely do not understand those. Why have to open 20 chests for the chance to get one mount token, which converts to a mount with five percent speed, and then furthermore have to continue to get more to make it faster, when in the same amount of chests you have a chance to get a 75% speed mount at a minimum. If you were lucky, you might have even got a 100% speed mount.
Now, as I am older than I was in the old events (of course), I have work to worry about on top of school. I need to pay my phone bill, save for a vehicle, use some money on food, etc. How am I supposed to make time to grind on a game while I've got much more important issues outside of the game? Instead of worrying about new permanent content, shouldn't we focus more on consistent events like before, which would keep players like me on the game (I only play about an hour a week usually now- partially because of work and school, partially because of a lack of fun events), and fixing the broken levelling system? Not everyone has time to grind it out to level 200 and then find the time to work on getting endgame gear, when the players who do have that sort of time rarely ever get it either due to the low boss spawn rates and high amounts of camping players.
At any rate, my vote was more events. I would never vote to make limited content permanent- that would leave everyone wearing the same best-looking stuff and same top-tier mounts because there is no restrictions. And at what point do you put too much data on the game to sustain functionality, all because the content you added was all permanent? I don't know about you, but that ruins the game for me. But whatever I suppose, its not possible to make something that works for everyone. To each their own.
I just kinda figured theres already soo many games out there that work that way with the permanent content. What drew me to Celtic Heroes was the uniqueness of its limited seasonal events. If I had known the path was heading towards simply more of the same, I would have chosen a different game or none at all. Events were what made Celtic Heroes my top pick. Without them, its just not even Celtic Heroes anymore. Might as well start calling it the name of another mobile game, because thats the direction its going with all the requests for content that is already available on mobile elsewhere.
Wafflez.
(|%}^=
(|%}^=