Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: [FEEDBACK THREAD] iOS Destiny Engine & Yule (inc crashes

#272
I wish the whole 18 months had been used to fix the above problems instead of Destiny...
I think the reason why they chose to work on Destiny is because the engine lends to them doing other things. There was only so much they could do with the old one. They have a bigger sandbox now and hopefully will use it to build better castles so to speak.
maulz - warrior - level 195 - belenus - iPhone 7

Re: [FEEDBACK THREAD] iOS Destiny Engine & Yule (inc crashes

#273
Im serious about the idol issue. If you're a hat gatherer or casual player you might not have noticed. If you're running old idols then might not have thought about it. Take one of your mid level toons and try doing a lix on it. Avoid dying because once you do and idol the lix is completely screwed. Now go and try and fight say a 165.6 as I did this morning...its a pain in the arse and im lvl 200. And fully geared. It's nonsense.

Re: [FEEDBACK THREAD] iOS Destiny Engine & Yule (inc crashes

#274
No before was fine. This time round at 180 you can't solo a 150 add without using 100 restos. The boss adds are a joke. The prices are a joke. Regular plat buyer here, was content with old engine aside from few boss resetting issues, new one looks good but the fact you want more plat just shows you not intrested in us players just money. Sucks I played for good few years.
World - Danu
Rogue - YEHOVA 221
Ranger - Raza 221
Mage - Salamander 220
Warrior - Razza 220
Druid - Docta 200
Rogue - Razzzza 190
Warrior - Farrah 202

World - sulis
Druid - Razzaa 172

World - Lir
Warrior - Maggot 180

Re: [FEEDBACK THREAD] iOS Destiny Engine & Yule (inc crashes

#276
I personally think they should cut their losses and revert back to the previous engine. It would be much more beneficial for the company. The more time players have to wait to be able to log in, the more they become irrate, and the more the company loses supporters and money. Graphics dont make a game. I would much rather see a greater focus on new in game content and items.
They can't do this, they have spent huge amounts of time and effort working on Gelebrons tower, this engine, and planning for the mounts and crafting systems. If they reverted to the old engine, it would make all future content pretty bad. Sure, more people could log in, but those people will be able to log in to the new engine soon.

I agree that graphics don't make a game. However, the new engine is not just about graphics, it is a completely new game engine, with which OTM can explore pathways that they never could have with their old, homemade engine. For example, the mounts and crafting systems.


You guys need to give OTM a break, they will not be reimplementing the old engine, because whether some of you like it or not, most people really like the new engine. Sure there are lag issues and bugs, but those are being fixed. Give it a week or two, maybe even take a break until the new year, then most issues will be done with imo. Every game has to be updated at some point, due to how fast technology is advancing.

@pigman, great summary.
Have questions about anything? PM me!
Alternatively, you can rarely find me online in Sulis.
Go team #WorldSkillsUSA2019!
Harbinger of cold hard logic and reason.
Check out the player-run Celtic Heroes Database!: celticheroesdb.com!

Re: [FEEDBACK THREAD] iOS Destiny Engine & Yule (inc crashes

#277
i have tested all android beta versions and private ios beta, from what I've seen, none of the mistakes which i reported were fixed... they were huge mistakes you can see posts of every one of them and none was fixed, not even the simplest ones to fix. it's like we were doing beta testing but just for fun nothing serious to be checked or taken seriously about our reports. when you ask why was this bug not fixed, you get an answer that the staff of otm is huge and trying to work on it, but this huge staff, has not read our reports at all, so why ask us to test beta from the beginning! and the main problem will always go back to this: the working team behind otm does not play celtic heroes enough as much as we do, you dont have to force them to play fine, but at least listen to people who actually play celtic heroes and bother to report these bugs.
Lugh:
warrior 229
rogue 230
druid 228
ranger 228
mage 200

say no to dominant clans.

Re: [FEEDBACK THREAD] iOS Destiny Engine & Yule (inc crashes

#278
i have tested all android beta versions and private ios beta, from what I've seen, none of the mistakes which i reported were fixed... they were huge mistakes you can see posts of every one of them and none was fixed, not even the simplest ones to fix. it's like we were doing beta testing but just for fun nothing serious to be checked or taken seriously about our reports. when you ask why was this bug not fixed, you get an answer that the staff of otm is huge and trying to work on it, but this huge staff, has not read our reports at all, so why ask us to test beta from the beginning! and the main problem will always go back to this: the working team behind otm does not play celtic heroes enough as much as we do, you dont have to force them to play fine, but at least listen to people who actually play celtic heroes and bother to report these bugs.

Hundreds of bugs during the open beta were fixed...maybe some of the ones you reported were so big that they are still working on them, or else they couldn't recreate the same problem.
Have questions about anything? PM me!
Alternatively, you can rarely find me online in Sulis.
Go team #WorldSkillsUSA2019!
Harbinger of cold hard logic and reason.
Check out the player-run Celtic Heroes Database!: celticheroesdb.com!

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