Dean I get your point and look at the last link at the bottom of the post and trace it back to see all the factors I've included in the past.
I didn't forget elixirs and lux ect.
Truth be told when I discovered this curve for the first time I was happy. I commented that once people get to lvl 200-250 there won't be much more leveling going on and we will hit a cap since it would take over a 40 hour work week (even on elixirs I believe) to level ONCE.
Admin then commented and discredited me in front of everyone and said monsters to kill and xp per level is linear so mdimarco is wrong.
This post is my third attempt to show the fact that I was, in fact, correct and you can rely on this data when making decisions about your character like keep leveling or start an alt or how many elixirs to buy to get to a certain level ect.
Re: Monsters to kill per level is *not* linear (admin) PROOF
#31Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!
Wiki: http://www.wisdomunderground.com/wiki
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!

Wiki: http://www.wisdomunderground.com/wiki