The Gladiator was put in the arena to be fought over... There aren't enough spawns in the day for everyone... Hence why you fight for it... Your world is kinda defeating the purpose of the gladiators...I was asking you to clarify.Now your putting words in my mouth. Yeah, you got ks'd and yeah, it's not fair. A lot of games and even worlds have ksers and dealing with them isn't always easy, but a target lock is taking it too far for just this example. You have a kser and that's a problem. Unless the majority of your world consists of ksers, target locking is not te best option. Don't do permanent damage out of temperary anger.
And it is not temporary anger. On the world of Arawn all the major clans have a non ks policy. If you KS you will be kicked from the top 4 clans. A KS on Arawn is defined as taking the kill away from the person who first hit the mob. This is how are world works. 100% auto lock is merely implementing in code what is already world policy. It is a very cooperative world. We even stand in line to wait for gladiators and those who take cuts are reprimanded. The person in question that the OP discusses was put on probation in his clan and will be kicked if it happens again.
The argument that lock will ruin the game is false. 100% target lock will not ruin the game it would make all worlds like Arawn and we like it that way. I have no problem with different worlds having different rules. OTM would probably do well to consider that. This is why I continue to support the lock on 123 stars. The other worlds need to have their KS parties. On Arawn the lock will not change our social climate. What it will do is remove the drama when someone breaks the rules.
Re: This is why a 100% target lock is required
#31