Celtic Heroes

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Re: The truth behind making bosses harder

#33
the admin is right and im really happy the bosses are harder and enrage is awesome because before the update I could solo allseeing with my rogue and druid....it wasnt a challenge. but now we pull groups together and have alot of fun taking down a boss and the fight is more rewarding. People that use alot of plat items at bosses idols etc generally idol and pot through it just to say they killed the boss even if it enrages.
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Re: The truth behind making bosses harder

#34
This statement is almost 100% opposite from the goals of the game design.

Bosses are there to give a challenge to engaged players, part of the challenge is to create clans and groups that are balanced and able to take on difficult enemies. Really we would much rather potions and idols were not used during boss fights so players could face a genuine challenge, but since this isn't possible we have added timers that limit how many can be consumed in order to keep things from being trivial.

I'll repeat, bosses exist to challenge and reward engaged players. Some players play very often and so need a very difficult challenge. Others play much less and need easier challenges, hence the wide variety of bosses in existence. Bosses do not exist to generate revenue.
I haven't see a reward worth the aggravation yet just a ton of upgrade items , can you please define what is balance group? And how many players make a balance group. The way we know how many players we need for a boss.

I mean 1000g. And a whole bunch useless upgrade items are not a reward. I am not talking Raid bosses still the rewards are useless to the level you obtain it .

I think we are force to lvl like crazy to do bosses the are worth the time.
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Re: The truth behind making bosses harder

#36
They can be done 0 idols except pyrus/ignus if well prepared
Wow, we were doing chained king last night and he had a 4-5K HP lifesteal hit, I was wearing full frozen...
I was with my rogue, and took a 5K hit, damage to the tank was still 3-4K. Sounds a little excessive for an OW boss
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Re: The truth behind making bosses harder

#37
They can be done 0 idols except pyrus/ignus if well prepared
Wow, we were doing chained king last night and he had a 4-5K HP lifesteal hit, I was wearing full frozen...
I was with my rogue, and took a 5K hit, damage to the tank was still 3-4K. Sounds a little excessive for an OW boss

It does maybe. Otm probably made his lifesteal too powerful when they fixed him
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Re: The truth behind making bosses harder

#39
They can be done 0 idols except pyrus/ignus if well prepared
Wow, we were doing chained king last night and he had a 4-5K HP lifesteal hit, I was wearing full frozen...
I was with my rogue, and took a 5K hit, damage to the tank was still 3-4K. Sounds a little excessive for an OW boss
Lifesteal can be interrupted. When OW was first released, CK was doing the same thing before he got nerfed weeks later. Theres a reason why our rangers have high abilities in knuckles.
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