Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: 'Raids' expect too much

#36
I believe bosses are fine but whats wrong is the loot. Fix the drop rate of high-tiered items and make it so bosses drop more items, because atm i dont believe they dont drop enough for what its worth to kill them.

However as players keep quitting it may be tough for some servers to get those bosses but once OTM fixes the issues I would assume some would come back.
Image

Re: 'Raids' expect too much

#37
Even if it were made that bosses would drop something considered good quality loot every single time it wouldn't be enough to justify 40+ people coming to kill something just for one, two good items. With the amount of different drops existing it would still take forever to get something specific, and then to have the same drop drop again for all your 10-15 of the same class fighting for it.

I think it'd be cool if there were a large number of bosses that only dropped a few different items. Perfect example is like dl bosses, only a few possibilities per boss so you know you have a decent chance of getting something you're looking for. Just looking at Snorri you can see that with drops ranging from egg to crown and five different colours it is very hard to obtain something everyone needs within a reasonable time frame and end game bosses are much, much worse.

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: 'Raids' expect too much

#38
Even if it were made that bosses would drop something considered good quality loot every single time it wouldn't be enough to justify 40+ people coming to kill something just for one, two good items. With the amount of different drops existing it would still take forever to get something specific, and then to have the same drop drop again for all your 10-15 of the same class fighting for it.

I think it'd be cool if there were a large number of bosses that only dropped a few different items. Perfect example is like dl bosses, only a few possibilities per boss so you know you have a decent chance of getting something you're looking for. Just looking at Snorri you can see that with drops ranging from egg to crown and five different colours it is very hard to obtain something everyone needs within a reasonable time frame and end game bosses are much, much worse.
+1000. Screw Snorri, it's been ages since they introduced DL expansion and barely anyone has weapon/offhand.
Druid Guide - Role, Build, Stats and Gear
Rogue Guide - Role, Build, Stats and Gear
Dual-Device Guide - For The Hardcore Players
Dragonlord Armour Revamp - Compilation Thread

Re: 'Raids' expect too much

#39
Even if it were made that bosses would drop something considered good quality loot every single time it wouldn't be enough to justify 40+ people coming to kill something just for one, two good items. With the amount of different drops existing it would still take forever to get something specific, and then to have the same drop drop again for all your 10-15 of the same class fighting for it.

I think it'd be cool if there were a large number of bosses that only dropped a few different items. Perfect example is like dl bosses, only a few possibilities per boss so you know you have a decent chance of getting something you're looking for. Just looking at Snorri you can see that with drops ranging from egg to crown and five different colours it is very hard to obtain something everyone needs within a reasonable time frame and end game bosses are much, much worse.
+1000. Screw Snorri, it's been ages since they introduced DL expansion and barely anyone has weapon/offhand.
Well the only real problem with snorri was everyone requiring 8 crowns, the highest tier drop lol, other than that it was a pretty good boss. Only 25 different drops and didn't require too many people to kill. That's kind of how I was hoping new 'raid bosses' would be like. Imd compare my idea to OaC bosses/dungeons. If you wanted your archer gloves you farm first boss in the AGL dungeon, or if you wanted essence of epoch you'd farm the last boss in a number of dungeons. Same could work here in CH, you want this ranger ring? Go kill this boss. You want a druid brace? Farm this boss. Of course each boss would have a bunch of different drops but once there are 5 tiers and 100 different drops to add those tiers to it becomes insane.

But anyways many people here recognize there is a problem with bosses, seemingly loot/player ratio. Not enough good loot to support the players, or in essence bosses just requiring way too many people. I'm sure if a boss took 16 people and 1(or no) person got something good every time it is plenty better than 40 people killing a boss and one(or no) person leaving happy

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: 'Raids' expect too much

#40
Even if it were made that bosses would drop something considered good quality loot every single time it wouldn't be enough to justify 40+ people coming to kill something just for one, two good items. With the amount of different drops existing it would still take forever to get something specific, and then to have the same drop drop again for all your 10-15 of the same class fighting for it.

I think it'd be cool if there were a large number of bosses that only dropped a few different items. Perfect example is like dl bosses, only a few possibilities per boss so you know you have a decent chance of getting something you're looking for. Just looking at Snorri you can see that with drops ranging from egg to crown and five different colours it is very hard to obtain something everyone needs within a reasonable time frame and end game bosses are much, much worse.
I also said increase the number of drops. I believe it would justify it, but everyones entitled to their own opinion. :) I like your idea also though.
Image

Who is online

Users browsing this forum: No registered users and 27 guests