Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Sharpshot is not a free damage skill

#32
All I hear from your posts about mages is, they suck. I find mine perfectly fine. Must be something wrong with yours.
A few weeks ago:
I agree mages need a bit of a buff to compete with higher dps class like rangers and rogues.. this post was mainly to see how many mages were lucky that the top dps player at kill disconnected lol . Otherwise I don't see a mage legit getting the kill on any raid boss. Edls aren't raid. They're just quest bosses. But bosses like mord, hrung, necro etc are raid.. at this point. The only reason I still play mage is the cool animations in casting ice
HAHAHA what a troll
Yes I said mages don't get kills, did I say they suck? No, and I enjoy my mage. Can farm a hell of a lot better than most classes. Ice blast for the win. And the animations, mmm best outa all the classes, especially with yule wings. And I'll still say, I play mainly for animations, but I'll never say MY mage sucks. Unlike yours.

Re: Sharpshot is not a free damage skill

#33
How about u all stop hijacking the topic and go to mages forum to discuss the mages problems? Every single time someone makes a post about rangers broken skills and someone hijacks the topic. Stop it already. We all know that all classes have problems with skills. This is a topic about how otm passes untrue info to muldar and he passes it to us.
Ranger lvl 215
Android,Fingal

Re: Sharpshot is not a free damage skill

#35
Okay, prepare for a long post regarding animations and servers. (Created by Design and myself)

------------------------------------------------------------------------------------------------------------------------------------------------

All actions are queued up and played out by the client in a way that doesn't necessarily match the DPS on the server. If this queue gets too far behind, it can drop actions or show them in batches.

We made an animation that lasted 20 seconds and the mob would "die" during it though it would stay standing to the end. The server would have removed the creature already because the autos killed it on the server but the client queue was still working through one long anim.
In a similar way if you cast the Yule kite skill as a ranger you will auto damage through the animation.

Video showcasing an instacast skill (20 second anim) with autos going through. (On lower health mobs they do not die until anim is complete)

youtu.be/yGH5vlQJ9FU

It's possible that range may have a small effect, it can effect client-message based stuff.
It might possible in that circumstance that'd you lose an auto, since the client needs to be involved in selecting the new target.

Overall, though, I think it's telling that Jake did a 10 second test and found that 2 autos were missing, while Acid Burn did a 30 second test and found that 1 auto was missing.
According to the first tests numbers it should be 6. That is consistent with the idea that it's just got one or two autos queued up that is hasn't played yet. So if you did 1000 attacks, you'd also find 1-2 "missing" autos.

------------------------------------------------------------------------------------------------------------------------------------------------

Hope that clears up any confusion re:animations and server client communication.

Re: Sharpshot is not a free damage skill

#36
Overall, though, I think it's telling that Jake did a 10 second test and found that 2 autos were missing, while Acid Burn did a 30 second test and found that 1 auto was missing.
According to the first tests numbers it should be 6. That is consistent with the idea that it's just got one or two autos queued up that is hasn't played yet. So if you did 1000 attacks, you'd also find 1-2 "missing" autos
I was on heroic haste (60% boost) while acid was on super haste/rapid shot (50% boost).
Ace covered it in his post a bit. Using a haste speeds up the animation of your autos, but has no effect on the animation of your skills. Therefore the faster speed you attack at, the more autos will be missed because of the sharp shot animation.

I think though with your tests you're forgetting a crucial piece of information which is present in my, and all other damage tests. It is well known that animations are not consistent and do not necessarily mean that animation is what your character is doing.
I said in my post "as always, counting damage numbers, not animations". If what you say is true, that we attack through the animation with no interruptions, then shouldn't there still be that set number of auto attacks? What is the cause of discrepancy, if not flaws in animation?
The only possible explanation is that damage numbers are also falsly represented and some just randomly do not appear, which nobody has ever found any evidence of. They may show up at different rates depending on your network connection, but they do not simply disappear without cause.

Try this:
Using an attack speed of 1100, attack a mob for 30 seconds, counting damage numbers, not your auto animations. You should see 27 damage numbers appear.
Using the same weapon, attack for another 30 seconds, but while using sharpshot on each cooldown. Theoretically, you should still see 27 autos.
Using the same weapon, attack for another 30 seconds, but while using that 20 second animation. Again, you should still see 27 autos.

If there is indeed no flaw or bug in the design and coding of animations, the results of these last two tests should be identical and consistent with your first: there should only be 1-2 missing damage numbers.

By your same reasoning, shouldn't casting "gallop" on our horse while attempting to move the character forward result in the character shooting forward to where it would be had the animation not played? The server registers our character as continually moving, but the client plays the whole animation?
Image
PM me and I will do my best to help you with whatever you need.

Re: Sharpshot is not a free damage skill

#37
The only possible explanation is that damage numbers are also falsly represented and some just randomly do not appear, which nobody has ever found any evidence of. They may show up at different rates depending on your network connection, but they do not simply disappear without cause.
"All actions are queued up and played out by the client in a way that doesn't necessarily match the DPS on the server. If this queue gets too far behind, it can drop actions or show them in batches."

Also worth noting is looking at how long it takes for damage numbers to show up in the video, when actions gum the system up they can be harshly delayed.

Re: Sharpshot is not a free damage skill

#38
Counting the amount of times the mobs health goes down and the amount of damage numbers that appear always give you the same result, no matter what is going on server side.
The latter method is used in testing, even though it may cause some discrepancy, due to the difficult nature of counting individual health increments when using skills.

I did say damage numbers do not always appear at the same rate, but they do always show up and never go missing.
Image
PM me and I will do my best to help you with whatever you need.

Who is online

Users browsing this forum: No registered users and 50 guests