The main issue with the frozen bottleneck is two things and I have solutions for each.The fact is, no one should have to create new chars for no reason other than to gear their main.Is armour completion a race with some big prize at the end?
Is it some chore which must be completed to feel fulfilled?
Most things worth having, have some "cost" associated with their acquisition, usually some time/work needs to be invested, either directly or via proxy of some tradeable currency. Things that become trivial to acquire, historically lose both economic value as well as sentimental value.
You should really try to focus more on enjoying playing the game. You know like: it's a journey not a destination kind of thing?
There is no big release when fully equipped in end game gear. Contrarily the game starts to get really boring once a character has been fully geared.
After fully geared you'll be asking for 5* to be removed because what is the point of riding all the way there for just one item? I mean you can't get to be uber millionaire just one drop at a time right?
The terrible frozen bottleneck makes lots of newer players get intimidated and less interested in the game, which is money out of OTM's pocket.
1 orbs. We need 4* to drop a guaranteed orb.
2 pyrus and grommak times. These are almost double the times of snorri and need to be halved or even 1/3 of their current.