Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Hotfix Client Release - Aeon Mystery Chest

#32
Otm release formula table:
1 week=3-4 weeks
1 month= 2 and a half months plus a week to fix all the server lag that is caused (every time)
Releasing soon: soon=2-3 months + a week for lag
Beta= initial release - 2 months and 3 days to actually get it running

Please just stop lying to us and don't even tell us anything we're all hype for chests on like Friday and you just change it because you can't even fix a bug in a chest
Image
Ty for that inside look of your offices rn. Didnt know it was your job to fight back when angry trolls talk crap, thought you were brought in to create a positive connection with payers on the forums.

In a more serious note, it would honestly be a better idea to push announced dates way after their actual in-office projected launch dates, which would help in averting these toxic threads/reactions. I forget where the cliche quote is from, but "Under-promise and over-deliver". If the beta/update comes out on the office projected date then AMAZING, everyone thought it wasnt ready for another month! If its delayed for a month then its still fine! It came out when you initially announced it predicting the delay anyhow. If it goes even past that... then yeesh, next time make the announced date even later.

Im not even mad about the push-back because its so expected at this point that its been a literal meme in all servers for years. Im just dissapointed that you personally have seemingly devolved into being 'savage' back to trolls rather than stern, collected, and above their maturity level, which is what got you so respected here in the first place
Seriously? Come on. First off, look at the .gif for a second, would ya? Its the Boss shrugging while he's at a computer and the entire office is burning around him. I think this clearly suggests that Muldar's position in all this is one where he and OTM represent the Boss. They're at the computer, working to provide answers, fix bugs, and keep the players happy. While in the meantime, all the players are lashing out at them for minor issues like the projected release date. Can't they at least get a little gratitude once in a while? The fire in the image would be both us and the server issues. For one, we won't stop pestering OTM about these issue while they're working on a fix that benefits us, and theres nothing they can do to fix it faster- theyre already working to the best of their ability. On the other note, the lag and server issues are out of their control; sometimes a bug comes up after an update. Its impossible for anyone to launch an update that is 100% perfect the first attempt. OTM is working on a fix, but the later release date is not something they can help, because theres already soo many other things they're working on at the same time. The office is, per se, "exploding" with the excess amount of work and the short amount of staff to compromise.

In addition, why the heck do you need to complain about his response in the first place? I think its awesome that a professional will sometimes choose to be cool about things like this. Its like when I'm at work and my boss makes a funny comment on something or is leniant and chill about mistakes. Thats the type of manager you enjoy working with- and its not like it makes them any less competent at their job; they still perform to the best of their ability and know when they need to take things seriously, but they also make the workplace a little less stressful. Not to mention, there's a reason they have the job in the first place. So when someone like Muldar actually takes the time to respond to one of our posts, and even more so when he does it in this sort of fashion, it only proves that he's the right person for the job and should be more appreciated for it. There's absolutely no grounds by which you could base that his post was deserving of that sort of response. It was not "savage" or "fighting back" in any way, it was simply a light-hearted way of saying OTM is trying its best but theres not much they can do about it being delayed.

Besides, a delay means that when the update finally comes around it will be in a better form than it would have been had it been released earlier. Shouldn't we be pleased with that? Stop all the negativity, please!

Aside from all that, your suggestion of posting a later release date than planned is a good one. I agree with and respect that part of the post, because it was carried out in a more positive and constructive manner than the other areas of your post. Constructive criticism is praiseworthy, but criticism alone is hateful and only serves to provoke a negative response. Thank you for at least having the decency to recommend that part without any insults.

Muldar, you're doing a great job. Thank you and OTM for trying your best with all of this. Keep up the good work! :)
Image


Aetheon - 100+ Rogue on Lir
KserRogue - 90+ Rogue on Epona
Hero of Dal Riata since Beltane 2013

"Failure to plan is planning to fail."

"If serving is beneath you, leadership is beyond you."

Re: Hotfix Client Release - Aeon Mystery Chest

#34
Image
Ty for that inside look of your offices rn. Didnt know it was your job to fight back when angry trolls talk crap, thought you were brought in to create a positive connection with payers on the forums.

In a more serious note, it would honestly be a better idea to push announced dates way after their actual in-office projected launch dates, which would help in averting these toxic threads/reactions. I forget where the cliche quote is from, but "Under-promise and over-deliver". If the beta/update comes out on the office projected date then AMAZING, everyone thought it wasnt ready for another month! If its delayed for a month then its still fine! It came out when you initially announced it predicting the delay anyhow. If it goes even past that... then yeesh, next time make the announced date even later.

Im not even mad about the push-back because its so expected at this point that its been a literal meme in all servers for years. Im just dissapointed that you personally have seemingly devolved into being 'savage' back to trolls rather than stern, collected, and above their maturity level, which is what got you so respected here in the first place
If you have issues with the way I post you are welcome to PM me and discuss it further. Though you appear to have misinterpreted my reply as hostile.

I give posts the level of respect they have earned, as you said yourself this is another post of an "angry trolls talk crap".
With the user accusing us of "lying" and implying we are incompetent for an issue that is non existent ("can't even fix a bug in a chest" when we have just consolidated its addition to a bug fix client) I provided a response I feel fitting of the OP. Sometimes even I like being lighthearted.

If you disagree to that you are welcome to but perhaps in future it would be better to provide your feedback privately instead of appearing as another 1 up an admin post (We do grow tired of those).

While I personally would love to give accurate dates, circumstances change, deadlines shift and issues occur. That is the nature of the games industry. As I have said MANY times in the past I hate giving misinformation but sometimes this can be outwith my control.

Delays happen, we are an indie team working damn hard on something we care about. When updates get delayed we too get frustrated and angry, we want to keep working on content not fixing complications.

(If this was just a vent post its cool, we are getting there ourselves in the office.)

Thanks

Umm ok well shoutout to my boy toothpick for causing this hilarious comment, and I didn't think my post would cause so many opinions lol. On another fact Muldar I'm not an angry troll I'm just another player venting about your guys time schedule for releases which are as I said, a math majors formula sheet (impossible). I would say keep up the work but for all I know that's probably not happening! Muldar your just the messenger don't take so much offense to these people's comments and I'm not going to pm you these issues because everyone is thinking the same thing when it comes to releases
Cuko of Loony Toons, Nuada
207 Rouge

Re: Hotfix Client Release - Aeon Mystery Chest

#35
Seriously? Come on. First off, look at the .gif for a second, would ya? Its the Boss shrugging while he's at a computer and the entire office is burning around him. I think this clearly suggests that Muldar's position in all this is one where he and OTM represent the Boss. They're at the computer, working to provide answers, fix bugs, and keep the players happy. While in the meantime, all the players are lashing out at them for minor issues like the projected release date. Can't they at least get a little gratitude once in a while? The fire in the image would be both us and the server issues. For one, we won't stop pestering OTM about these issue while they're working on a fix that benefits us, and theres nothing they can do to fix it faster- theyre already working to the best of their ability. On the other note, the lag and server issues are out of their control; sometimes a bug comes up after an update. Its impossible for anyone to launch an update that is 100% perfect the first attempt. OTM is working on a fix, but the later release date is not something they can help, because theres already soo many other things they're working on at the same time. The office is, per se, "exploding" with the excess amount of work and the short amount of staff to compromise.

In addition, why the heck do you need to complain about his response in the first place? I think its awesome that a professional will sometimes choose to be cool about things like this. Its like when I'm at work and my boss makes a funny comment on something or is leniant and chill about mistakes. Thats the type of manager you enjoy working with- and its not like it makes them any less competent at their job; they still perform to the best of their ability and know when they need to take things seriously, but they also make the workplace a little less stressful. Not to mention, there's a reason they have the job in the first place. So when someone like Muldar actually takes the time to respond to one of our posts, and even more so when he does it in this sort of fashion, it only proves that he's the right person for the job and should be more appreciated for it. There's absolutely no grounds by which you could base that his post was deserving of that sort of response. It was not "savage" or "fighting back" in any way, it was simply a light-hearted way of saying OTM is trying its best but theres not much they can do about it being delayed.

Besides, a delay means that when the update finally comes around it will be in a better form than it would have been had it been released earlier. Shouldn't we be pleased with that? Stop all the negativity, please!

Aside from all that, your suggestion of posting a later release date than planned is a good one. I agree with and respect that part of the post, because it was carried out in a more positive and constructive manner than the other areas of your post. Constructive criticism is praiseworthy, but criticism alone is hateful and only serves to provoke a negative response. Thank you for at least having the decency to recommend that part without any insults.

Muldar, you're doing a great job. Thank you and OTM for trying your best with all of this. Keep up the good work! :)
+ lots

However, the idea proposed is not a good idea and if you're prepared for a bit of a ramble I'll say for why.
The idea of having dual deadlines, internal deadlines with external deadlines set later to give a buffer, it's not a new idea and has been tried many times. Not just in software but in many different types of business projects. However companies who tried it found that in these cases projects tended to be delivered even later than normal. Much research has been done on this and I'll try to give the findings in a nutshell.
Basically it has been found that, in a project, the bulk of the work and the best work happens right at the end of the project. Initially the easy work gets done and so there is good progress to start. Then the hard work starts. Here the project has plenty of time and so people deliberate and take time over decisions, maybe getting part way and backtracking, with everyone thinking they've still got time. Suddenly people realise that there's only a third of the time left and there is still over half the work to be done. This is when the good work starts. Research has shown that humans on the whole work better under pressure. They are more decisive and actually tend to make better decisions. Last I read, no-one was exactly sure why we make the best decisions under more stress, but research has shown this to be the case.
When dual deadlines are added to the mix, people subconsciously work to the second deadline. Again research has shown that as the internal deadline approaches, people are not under the same pressure. They know they have the safety net of the external deadline. Therefore immediately before the internal deadline people do not work to the same level as they would to an absolute deadline. This is mostly never done consciously, it's just the way we humans perform under pressure.
clanless in a clan filled world
- and happy to be so

Re: Hotfix Client Release - Aeon Mystery Chest

#36
Image
Ty for that inside look of your offices rn. Didnt know it was your job to fight back when angry trolls talk crap, thought you were brought in to create a positive connection with payers on the forums.

In a more serious note, it would honestly be a better idea to push announced dates way after their actual in-office projected launch dates, which would help in averting these toxic threads/reactions. I forget where the cliche quote is from, but "Under-promise and over-deliver". If the beta/update comes out on the office projected date then AMAZING, everyone thought it wasnt ready for another month! If its delayed for a month then its still fine! It came out when you initially announced it predicting the delay anyhow. If it goes even past that... then yeesh, next time make the announced date even later.

Im not even mad about the push-back because its so expected at this point that its been a literal meme in all servers for years. Im just dissapointed that you personally have seemingly devolved into being 'savage' back to trolls rather than stern, collected, and above their maturity level, which is what got you so respected here in the first place
Seriously? Come on. First off, look at the .gif for a second, would ya? Its the Boss shrugging while he's at a computer and the entire office is burning around him. I think this clearly suggests that Muldar's position in all this is one where he and OTM represent the Boss. They're at the computer, working to provide answers, fix bugs, and keep the players happy. While in the meantime, all the players are lashing out at them for minor issues like the projected release date. Can't they at least get a little gratitude once in a while? The fire in the image would be both us and the server issues. For one, we won't stop pestering OTM about these issue while they're working on a fix that benefits us, and theres nothing they can do to fix it faster- theyre already working to the best of their ability. On the other note, the lag and server issues are out of their control; sometimes a bug comes up after an update. Its impossible for anyone to launch an update that is 100% perfect the first attempt. OTM is working on a fix, but the later release date is not something they can help, because theres already soo many other things they're working on at the same time. The office is, per se, "exploding" with the excess amount of work and the short amount of staff to compromise.

In addition, why the heck do you need to complain about his response in the first place? I think its awesome that a professional will sometimes choose to be cool about things like this. Its like when I'm at work and my boss makes a funny comment on something or is leniant and chill about mistakes. Thats the type of manager you enjoy working with- and its not like it makes them any less competent at their job; they still perform to the best of their ability and know when they need to take things seriously, but they also make the workplace a little less stressful. Not to mention, there's a reason they have the job in the first place. So when someone like Muldar actually takes the time to respond to one of our posts, and even more so when he does it in this sort of fashion, it only proves that he's the right person for the job and should be more appreciated for it. There's absolutely no grounds by which you could base that his post was deserving of that sort of response. It was not "savage" or "fighting back" in any way, it was simply a light-hearted way of saying OTM is trying its best but theres not much they can do about it being delayed.

Besides, a delay means that when the update finally comes around it will be in a better form than it would have been had it been released earlier. Shouldn't we be pleased with that? Stop all the negativity, please!

Aside from all that, your suggestion of posting a later release date than planned is a good one. I agree with and respect that part of the post, because it was carried out in a more positive and constructive manner than the other areas of your post. Constructive criticism is praiseworthy, but criticism alone is hateful and only serves to provoke a negative response. Thank you for at least having the decency to recommend that part without any insults.

Muldar, you're doing a great job. Thank you and OTM for trying your best with all of this. Keep up the good work! :)
Thats absolutely fine to have a differing interpretation of the message, but saying I have no grounds is incorrect unless you try to look at it with a different perspective,

I saw it as he was making fun of the poster, who obviously was raging. Fire everywhere, sped up, hands out like "whyyy". It also brought images to my mind of that one comic/meme thing of the dog drinking coffee and reading the newspaper in his house while everything is on fire and he says "this is fine" with a smile. which struck me as extremely reactionary. Whether it was the right correlation to be made or not has yet to be answered.

Ill admit i rode a wave of "dude why u do this wthh" while i made the post and went on a bit too much, but making jokes in a negative post doesn't always relieve tension when you have a dissapointed player base. It can cause reactions like this. I do respect Muldar and enjoy reading most of his posts. This is the first time in my years of posting have i ever said anything bad about him.

I never said i was upset about the delay personally, because in my opinion server stability goes before all else in any mmorpg and we can only hope it will be good on release. Regardless of my posts, Im genuinely excited to have Aeon chests released and for beta to begin, and will be there assuming i dont get blacklisted O.o
Washed up Epona rogue that doesn't play
225 Rogue Toothpick
215 Warrior Anubis

Re: Hotfix Client Release - Aeon Mystery Chest

#37
Seriously? Come on. First off, look at the .gif for a second, would ya? Its the Boss shrugging while he's at a computer and the entire office is burning around him. I think this clearly suggests that Muldar's position in all this is one where he and OTM represent the Boss. They're at the computer, working to provide answers, fix bugs, and keep the players happy. While in the meantime, all the players are lashing out at them for minor issues like the projected release date. Can't they at least get a little gratitude once in a while? The fire in the image would be both us and the server issues. For one, we won't stop pestering OTM about these issue while they're working on a fix that benefits us, and theres nothing they can do to fix it faster- theyre already working to the best of their ability. On the other note, the lag and server issues are out of their control; sometimes a bug comes up after an update. Its impossible for anyone to launch an update that is 100% perfect the first attempt. OTM is working on a fix, but the later release date is not something they can help, because theres already soo many other things they're working on at the same time. The office is, per se, "exploding" with the excess amount of work and the short amount of staff to compromise.

In addition, why the heck do you need to complain about his response in the first place? I think its awesome that a professional will sometimes choose to be cool about things like this. Its like when I'm at work and my boss makes a funny comment on something or is leniant and chill about mistakes. Thats the type of manager you enjoy working with- and its not like it makes them any less competent at their job; they still perform to the best of their ability and know when they need to take things seriously, but they also make the workplace a little less stressful. Not to mention, there's a reason they have the job in the first place. So when someone like Muldar actually takes the time to respond to one of our posts, and even more so when he does it in this sort of fashion, it only proves that he's the right person for the job and should be more appreciated for it. There's absolutely no grounds by which you could base that his post was deserving of that sort of response. It was not "savage" or "fighting back" in any way, it was simply a light-hearted way of saying OTM is trying its best but theres not much they can do about it being delayed.

Besides, a delay means that when the update finally comes around it will be in a better form than it would have been had it been released earlier. Shouldn't we be pleased with that? Stop all the negativity, please!

Aside from all that, your suggestion of posting a later release date than planned is a good one. I agree with and respect that part of the post, because it was carried out in a more positive and constructive manner than the other areas of your post. Constructive criticism is praiseworthy, but criticism alone is hateful and only serves to provoke a negative response. Thank you for at least having the decency to recommend that part without any insults.

Muldar, you're doing a great job. Thank you and OTM for trying your best with all of this. Keep up the good work! :)
+ lots

However, the idea proposed is not a good idea and if you're prepared for a bit of a ramble I'll say for why.
The idea of having dual deadlines, internal deadlines with external deadlines set later to give a buffer, it's not a new idea and has been tried many times. Not just in software but in many different types of business projects. However companies who tried it found that in these cases projects tended to be delivered even later than normal. Much research has been done on this and I'll try to give the findings in a nutshell.
Basically it has been found that, in a project, the bulk of the work and the best work happens right at the end of the project. Initially the easy work gets done and so there is good progress to start. Then the hard work starts. Here the project has plenty of time and so people deliberate and take time over decisions, maybe getting part way and backtracking, with everyone thinking they've still got time. Suddenly people realise that there's only a third of the time left and there is still over half the work to be done. This is when the good work starts. Research has shown that humans on the whole work better under pressure. They are more decisive and actually tend to make better decisions. Last I read, no-one was exactly sure why we make the best decisions under more stress, but research has shown this to be the case.
When dual deadlines are added to the mix, people subconsciously work to the second deadline. Again research has shown that as the internal deadline approaches, people are not under the same pressure. They know they have the safety net of the external deadline. Therefore immediately before the internal deadline people do not work to the same level as they would to an absolute deadline. This is mostly never done consciously, it's just the way we humans perform under pressure.
This seems like an interesting study, do you have a link or any sources? Google brought up nothing
Washed up Epona rogue that doesn't play
225 Rogue Toothpick
215 Warrior Anubis

Re: Hotfix Client Release - Aeon Mystery Chest

#38
Seriously? Come on. First off, look at the .gif for a second, would ya? Its the Boss shrugging while he's at a computer and the entire office is burning around him. I think this clearly suggests that Muldar's position in all this is one where he and OTM represent the Boss. They're at the computer, working to provide answers, fix bugs, and keep the players happy. While in the meantime, all the players are lashing out at them for minor issues like the projected release date. Can't they at least get a little gratitude once in a while? The fire in the image would be both us and the server issues. For one, we won't stop pestering OTM about these issue while they're working on a fix that benefits us, and theres nothing they can do to fix it faster- theyre already working to the best of their ability. On the other note, the lag and server issues are out of their control; sometimes a bug comes up after an update. Its impossible for anyone to launch an update that is 100% perfect the first attempt. OTM is working on a fix, but the later release date is not something they can help, because theres already soo many other things they're working on at the same time. The office is, per se, "exploding" with the excess amount of work and the short amount of staff to compromise.

In addition, why the heck do you need to complain about his response in the first place? I think its awesome that a professional will sometimes choose to be cool about things like this. Its like when I'm at work and my boss makes a funny comment on something or is leniant and chill about mistakes. Thats the type of manager you enjoy working with- and its not like it makes them any less competent at their job; they still perform to the best of their ability and know when they need to take things seriously, but they also make the workplace a little less stressful. Not to mention, there's a reason they have the job in the first place. So when someone like Muldar actually takes the time to respond to one of our posts, and even more so when he does it in this sort of fashion, it only proves that he's the right person for the job and should be more appreciated for it. There's absolutely no grounds by which you could base that his post was deserving of that sort of response. It was not "savage" or "fighting back" in any way, it was simply a light-hearted way of saying OTM is trying its best but theres not much they can do about it being delayed.

Besides, a delay means that when the update finally comes around it will be in a better form than it would have been had it been released earlier. Shouldn't we be pleased with that? Stop all the negativity, please!

Aside from all that, your suggestion of posting a later release date than planned is a good one. I agree with and respect that part of the post, because it was carried out in a more positive and constructive manner than the other areas of your post. Constructive criticism is praiseworthy, but criticism alone is hateful and only serves to provoke a negative response. Thank you for at least having the decency to recommend that part without any insults.

Muldar, you're doing a great job. Thank you and OTM for trying your best with all of this. Keep up the good work! :)
+ lots

However, the idea proposed is not a good idea and if you're prepared for a bit of a ramble I'll say for why.
The idea of having dual deadlines, internal deadlines with external deadlines set later to give a buffer, it's not a new idea and has been tried many times. Not just in software but in many different types of business projects. However companies who tried it found that in these cases projects tended to be delivered even later than normal. Much research has been done on this and I'll try to give the findings in a nutshell.
Basically it has been found that, in a project, the bulk of the work and the best work happens right at the end of the project. Initially the easy work gets done and so there is good progress to start. Then the hard work starts. Here the project has plenty of time and so people deliberate and take time over decisions, maybe getting part way and backtracking, with everyone thinking they've still got time. Suddenly people realise that there's only a third of the time left and there is still over half the work to be done. This is when the good work starts. Research has shown that humans on the whole work better under pressure. They are more decisive and actually tend to make better decisions. Last I read, no-one was exactly sure why we make the best decisions under more stress, but research has shown this to be the case.
When dual deadlines are added to the mix, people subconsciously work to the second deadline. Again research has shown that as the internal deadline approaches, people are not under the same pressure. They know they have the safety net of the external deadline. Therefore immediately before the internal deadline people do not work to the same level as they would to an absolute deadline. This is mostly never done consciously, it's just the way we humans perform under pressure.
This seems like an interesting study, do you have a link or any sources? Google brought up nothing
No, there's nothing I can point you to, it's from memory of, mainly, 2 sources. The parts about dual deadlines failing was talked about in a project management course I attended a few years back. This didn't talk about how people perform better under stress. This came from a UK TV documentary from a couple of years ago, though I can't remember the name. This is from far more recent research. It's main premise was that historically, the most successful top level bosses predominately have stated that they worked best and thrived under pressure and people saw this is a special talent that allowed them to become the most successful. These super bosses were considered almost super human. The research has shown that everyone tends towards working better under pressure. High flyers don't necessarily produce better quality work or decisions under pressure, they just are able to cope physically and emotionally better with the effects of that stress. To show this, researches looked at the quality of work, retrospectively, over a vast amount of projects, from all walks of life and saw that, when quantifying the quality of work, the best was achieved uniformly by all people at the end of a project, when the pressure of delivery was highest. Further study showed that this was primarily due to people making quick decisions which also turned out to be very good decisions.
The predominant theory was the that, throughout our evolution, times of high pressure and stress tend to be related to times of high peril and risk of death. Therefore the ability to make good decisions quickly meant probable survival.
I'm sorry I can't point you to any reference material, but I gained the information in the old fashioned ways and not online.
clanless in a clan filled world
- and happy to be so

Re: Hotfix Client Release - Aeon Mystery Chest

#39
+ lots

However, the idea proposed is not a good idea and if you're prepared for a bit of a ramble I'll say for why.
The idea of having dual deadlines, internal deadlines with external deadlines set later to give a buffer, it's not a new idea and has been tried many times. Not just in software but in many different types of business projects. However companies who tried it found that in these cases projects tended to be delivered even later than normal. Much research has been done on this and I'll try to give the findings in a nutshell.
Basically it has been found that, in a project, the bulk of the work and the best work happens right at the end of the project. Initially the easy work gets done and so there is good progress to start. Then the hard work starts. Here the project has plenty of time and so people deliberate and take time over decisions, maybe getting part way and backtracking, with everyone thinking they've still got time. Suddenly people realise that there's only a third of the time left and there is still over half the work to be done. This is when the good work starts. Research has shown that humans on the whole work better under pressure. They are more decisive and actually tend to make better decisions. Last I read, no-one was exactly sure why we make the best decisions under more stress, but research has shown this to be the case.
When dual deadlines are added to the mix, people subconsciously work to the second deadline. Again research has shown that as the internal deadline approaches, people are not under the same pressure. They know they have the safety net of the external deadline. Therefore immediately before the internal deadline people do not work to the same level as they would to an absolute deadline. This is mostly never done consciously, it's just the way we humans perform under pressure.
This seems like an interesting study, do you have a link or any sources? Google brought up nothing
No, there's nothing I can point you to, it's from memory of, mainly, 2 sources. The parts about dual deadlines failing was talked about in a project management course I attended a few years back. This didn't talk about how people perform better under stress. This came from a UK TV documentary from a couple of years ago, though I can't remember the name. This is from far more recent research. It's main premise was that historically, the most successful top level bosses predominately have stated that they worked best and thrived under pressure and people saw this is a special talent that allowed them to become the most successful. These super bosses were considered almost super human. The research has shown that everyone tends towards working better under pressure. High flyers don't necessarily produce better quality work or decisions under pressure, they just are able to cope physically and emotionally better with the effects of that stress. To show this, researches looked at the quality of work, retrospectively, over a vast amount of projects, from all walks of life and saw that, when quantifying the quality of work, the best was achieved uniformly by all people at the end of a project, when the pressure of delivery was highest. Further study showed that this was primarily due to people making quick decisions which also turned out to be very good decisions.
The predominant theory was the that, throughout our evolution, times of high pressure and stress tend to be related to times of high peril and risk of death. Therefore the ability to make good decisions quickly meant probable survival.
I'm sorry I can't point you to any reference material, but I gained the information in the old fashioned ways and not online.
Alright, ill try to find it myself, im not trolling it genuinely sounds interesting lol
Washed up Epona rogue that doesn't play
225 Rogue Toothpick
215 Warrior Anubis

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