I think where OTM failed the community is their lack of a structured plan. New content should be on a schedule and never a “Surprise! Here’s a new piece of content for you to chew on!” type of thing. I have never worked in a coding environment, but have worked on many many large scale program and projects in my day. Every one had a development plan. Everyone had a deadline that was realistic. Is it not realistic to say a monthly event? As dank as the event was, even the collect/cook event was nice because it was something new & different we hadn’t really done before.
- Monthly Event
- Quarterly Seasonal Update like the old days (Chest, Lux Vendors, Seasonal Bosses... And not just “Lets redo Heros Landing graphics.... AGAIN!”)
- Yearly Large Scale Update (Talking New Map, Story, Quests, etc)
If I was running VR, that’d be my plan of attack... oh yeah, and ADVERTISE THE GAME so we aren’t just playing against the same dudes alt toons! Lol!
That would be nice. The question is whether the team is large enough to work on creating quarterly content
and large scale updates.
The main reason OTM switched from quarterly seasonal content to larger scale updates was because there wasn't time to do both. It takes time to plan out, design, develop, and test seasonal content. By the time that's all done, it's getting pretty close to time to get started on the next seasonal event. I personally would prefer large updates over temporary things. If we were still doing seasonal events, I doubt we would have a lot of the newer stuff like Gardens, Fishing, Cooking, Auction House, etc (or at least shoddier versions of them, or only one or two).
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