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Re: An Insight on Class Inequality: Rangers vs. Rogues

#313
Rupture is probably the most powerful skill in game, if you are to think about it in terms of like 'only that skill'... If you were to only cast one skill in the game and it could only be that skill, rupture probably does the most damage overtime
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This Armour was forged by the legendary hero Fingal.....

Re: An Insight on Class Inequality: Rangers vs. Rogues

#314
Rupture is probably the most powerful skill in game, if you are to think about it in terms of like 'only that skill'... If you were to only cast one skill in the game and it could only be that skill, rupture probably does the most damage overtime
The most powerful spell in game is Nature's Touch.
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Re: An Insight on Class Inequality: Rangers vs. Rogues

#315
Rupture is probably the most powerful skill in game, if you are to think about it in terms of like 'only that skill'... If you were to only cast one skill in the game and it could only be that skill, rupture probably does the most damage overtime
The most powerful spell in game is Nature's Touch.
Actually breath is pretty darn good in groups, esp for bosses that have aoe. You simply can't keep up in a group of 8 with touch and even though I have only decent breath gear i can heal around 11 thousand health per cast. After I get occult legs this will go up quite a bit. I picked a breath helm and skull over touch as I'm never in a group smaller than 5.
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Ravenleaf druid - Silverstring ranger
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Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: An Insight on Class Inequality: Rangers vs. Rogues

#316
Rupture is probably the most powerful skill in game, if you are to think about it in terms of like 'only that skill'... If you were to only cast one skill in the game and it could only be that skill, rupture probably does the most damage overtime
The most powerful spell in game is Nature's Touch.
Actually breath is pretty darn good in groups, esp for bosses that have aoe. You simply can't keep up in a group of 8 with touch and even though I have only decent breath gear i can heal around 11 thousand health per cast. After I get occult legs this will go up quite a bit. I picked a breath helm and skull over touch as I'm never in a group smaller than 5.
Wait. I have 1.2k average without breath completely maxed out. I'd prob have 1.5k maxed. How do you have 11k? I'm not meaning if you have a group if 8, what is your total breath heal for all the individuals added up. I'm assuming when you say you have 11k group heal that if you just cast it on yourself that you would heal for 11k.
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Noah Fences 220 Rogue

Re: An Insight on Class Inequality: Rangers vs. Rogues

#317
Rupture is probably the most powerful skill in game, if you are to think about it in terms of like 'only that skill'... If you were to only cast one skill in the game and it could only be that skill, rupture probably does the most damage overtime
Vines and Inc are stronger. Swarm and DL rondel too prob. DL ranger skill is my favorite skill, and dl dagger + divine strikes combo is amazing too IMO. Im a fan of pummel, u can do 2 pummels in time of one rupture, which would generally equal more dmg, but Pummel hits 400 out of 5000 on bosses for no reason.
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Re: An Insight on Class Inequality: Rangers vs. Rogues

#318

Actually breath is pretty darn good in groups, esp for bosses that have aoe. You simply can't keep up in a group of 8 with touch and even though I have only decent breath gear i can heal around 11 thousand health per cast. After I get occult legs this will go up quite a bit. I picked a breath helm and skull over touch as I'm never in a group smaller than 5.
Wait. I have 1.2k average without breath completely maxed out. I'd prob have 1.5k maxed. How do you have 11k? I'm not meaning if you have a group if 8, what is your total breath heal for all the individuals added up. I'm assuming when you say you have 11k group heal that if you just cast it on yourself that you would heal for 11k.
I heal 1362 breath without a full focus build and use a shadow skull for 25% reduced cd. It's just under 11k group heal, you can heal far more health than with touch but its useful in larger groups only. With occult leggings I'll have 1562 or about 12.5k group heal. With maxed gear and focus i could get around 1800, just like you can hit about 4k with touch if you have full focus and pro gear.

As to rupture its over so fast you can have multiple warriors using it if you time it well. However vines and swarm its a single druid in the whole raid group that gets to use it. Therefore rupture is more useful.

Leveling and bossing in the tower breath and damage aoe become more useful. I've even come around to cloak, with all the mobs it's actually not bad dps to round up a huge batch with a tank on cloak and then nuke them with firestorm/iceblast. I use swarm and explosive arrow now too. Previously these skills weren't as useful for end game leveling.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: An Insight on Class Inequality: Rangers vs. Rogues

#319
I would agree that vines is probably stronger, but rupture also deals about 3k damage just in the initial hit without shatter (4.5-5k with) and then ticks from 800-1000 usually... You can cast rupture about 3 times for every second time you cast vines also
Fingal-189 Ranger
killerpro-199 Warrior
X6caliXswag9X-190 Rogue
PoppaCherry-146 Druid
Gwydion
This Armour was forged by the legendary hero Fingal.....

Re: An Insight on Class Inequality: Rangers vs. Rogues

#320
I would agree that vines is probably stronger, but rupture also deals about 3k damage just in the initial hit without shatter (4.5-5k with) and then ticks from 800-1000 usually... You can cast rupture about 3 times for every second time you cast vines also
1. U can cast 2 ruptures per one vine.
2. Rupture - 3k, not on bosses, lets say 2k + 1k per tick, thats 2k + 3 ticks = 5k. Vines, has double the tick of a rupture, 3 ticks in 15 secs will be 6k.

My suggestion is improve Pummel in 2 ways :

1. Make it hit normally on bosses, I just hit 5255 pummel and on bosses it hits like 1/10 of that.
2. Make Pummel like Double Strike that trees and kelpies in ow have, but different - The mobs have 2 hits that the second acts like DoT and does equal dmg, I think it'll be too OP with pummel, so adding the 2nd hit will have decreased dmg, it'll be x% of the max dmg.

For example, if at lvl 50 pummel will have 5000 dmg, then the lvl 50 will make it 50% of the hit (or make it always 50%) so it'll do 5k then as a dot another 2500. Thats just a suggestion that could be improved, but I think it deserves to be improved, if Quick Strike which should be kinda equal to Pummel hits much harder on bosses, totally free dmg as its truly instant cast, then Pummel's dmg should be increased compared to that (its already is yet not enough IMO).
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