Celtic Heroes

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Re: Please post feedback on boss difficulty

#41
Hi thanks for posting so far.

We need as much feedback as possible and as much specific feedback about a particular mob and any aspects that are not balanced well.

Also an overall before / after for any of the bosses would really help us to balance them.

So please feel free to post up as much as you can.

The goal is to make the bosses roughly the same difficulty as before the expansion release and if you have the ideal gear (e.g. full quest armour with set bonus) it should be slightly easier than pre-expansion.
No this is all wrong. You are putting us back where we were before. We should be moving forward!

You can't keep raising the bar for us to kill the same bosses we were before. The new gear is to be able to conquer NEW HARDER bosses, not need it to kill the same bosses we were before! This is an outrage.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

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Re: Please post feedback on boss difficulty

#42
a group of 4 Lvl 120 charecters couldn't even come close to killing a lvl 105 5 star with 20+ idols. Thats just not right ...

Also our clan couldn't even take a nick off of all-knowing when with the same players we could kill it easily before. Come on.

Yes if it stays like this instead of 2 clans killing all the bosses, only 1 clan will on each world. If even that.

They don't see this as Issue Marco , the voice of one person will sound like he is crazy , pretty much is the direction of the game is heading.

Re: Please post feedback on boss difficulty

#43
Ya tbh this is very sad, clan couldnt even kill aggy... Yet we have taken it with such ease before the update...

"YOUR TRYING TO MAKE IT ROUGHLY THE SAME DIFFICULTY???"

I feel as if you guys are purposely deleting the old files before you make your next expansion and forgetting exactly how difficult the boss is, but end up every single dumb time making them even harder and harder than before...
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Proud Owner of a Blessed White Yule Crown

Re: Please post feedback on boss difficulty

#44
Hi thanks for posting so far.

We need as much feedback as possible and as much specific feedback about a particular mob and any aspects that are not balanced well.

Also an overall before / after for any of the bosses would really help us to balance them.

So please feel free to post up as much as you can.

The goal is to make the bosses roughly the same difficulty as before the expansion release and if you have the ideal gear (e.g. full quest armour with set bonus) it should be slightly easier than pre-expansion.
No this is all wrong. You are putting us back where we were before. We should be moving forward!

You can't keep raising the bar for us to kill the same bosses we were before. The new gear is to be able to conquer NEW HARDER bosses, not need it to kill the same bosses we were before! This is an outrage.


+1
Cmfl level 154 ranger
House level 153 Druid
Call me tim level 150 mage
Clan Avalon
Server morrigan

Re: Please post feedback on boss difficulty

#45
I don't think Agg should get much hard. Yes, its GOOD that he has an AOE but its too big. AOE should only be in range to affect warriors, mages, and rogues.

Once the AOE is big enough to affect druids the fight falls to hell and it really changes the fundamentals of the game.

+1 for making it a bit harder so that it requires some strategy but -1 for trying to make it so hard that you need full dragon to do it comfortably.

I'm a beta tester and I know a lot of the Agg feedback was based on toons fighting him with dragon armor.
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Re: Please post feedback on boss difficulty

#46
We also fought the 150 5 star deepclaw placeholder and it was also hell.

I like the idea that you can't pull or push a boss away from his intended adds, but im not sure if its a good idea to have a mini boss be able to call adds.

Also the AOE here was so horrific that 150+ druids died left and right on a 5 star boss. Please look into the AOE range and damage. I don't think we mind if all bosses have it as long as it is realistically manageable.
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Re: Please post feedback on boss difficulty

#47
we tried the new spider queen yesterday, 155 6******. tried with one group, 2 druids 1 tank est dps.
we got wipped out within seconds, his hits were insanely high melee between 800-900 on tank with max bark and stance. and there are a lot off hidden adds behind her . And they are terribly hard to get without camo
Arawn
warlord666 /lvl 202 / warrior / tank
Scavenger666/ lvl 208 / rogue

dragonsouls general

Re: Please post feedback on boss difficulty

#48
Just finished a round with 115 Swamp Lord...
Way overpowered.
Our full group included members lvl 130-150+ and lower druids.
The casting speed of the boss was way beyond it's level... and the chaos of stars(?) was way too frequent and powerful for a level 115 boss.

I would think that a 6 star boss should be able to be take by a full group of similarly leveled players... that is not possible now.

I tried Goretusk Juggernaught earlier as a solo... which I used to do before update.... after running around the pig pen fighting for a while, I only managed 25 percent... he seemed to get a boost too.

I wonder how a group of Stonevale level players could ever kill that pig.
Kojon - just a Ranger dying daily in Arawn

Re: Please post feedback on boss difficulty

#50
Elementals usual group for Woodcrown:
1 druid
1 tank
MAYBE 1 dps, our tank just usually wears damage gear and we're sweet.

Usually kill it pretty quickly with no problems at all. A cinch to knock over.

Today's woodcrown group:
2 druids
2 tanks
1 dps

Bent over a table and given to us up the *. Not only did my sigils not work (no regen for healing), the chaos AOE has no blind spots and reaches FURTHER than healing range- completely unavoidable. Without prior knowledge of the death penalty's effects, after 5 idols my hp and energy went down from 1500ish and 3.5k down to 250 and 625 respectively. That's two touches (or one breath), and the chaos aura hit double that. when flying back i often was killed by the aoe before i could even get in range to attempt to heal.

Kill also took at least twice as long, if not three times.

Crap drops too :( not that that's the update's fault.
Belenus
Elementals

Kiyarah - 222
PiercingHeart - 193
Kiystroyer - 139
Hexi - 137
Alleviate - 135

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