So basically every 10 secs u tell everyone but the tank and druids to run or log out... Get those travel elix readyHe casts Area Lifesteal and its radius is insanely huge, therefore more players = more health regained for him.Harder with more players? I don't fully understand how this is logical, more players equals more damage.
Re: Patch: 31/10/2013 - Rise of the Necromancer
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Immortalius Lvl 215+ Warrior
Vyper Lvl 196 Ranger
Aeon
Taranis
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Immortalius Lvl 215+ Warrior
Vyper Lvl 196 Ranger
Aeon
Taranis