1. Getting to bosses without dying, challenge made by OTM? Well if so maybe inv pots should have been removed then.
Invis pots was the plat option for players who can't find ranger friends to camo them, or a group to help them get to the boss.
OTM (admin) said this was the reason why the tunnels/hallways/path are narrow. It was in the beta forums iirc.
As for those taking on enemies without proper groups, I would just quote what admin said last year when they added the idol timer.
part of the challenge is to create clans and groups that are balanced and able to take on difficult enemies. Really we would much rather potions and idols were not used during boss fights so players could face a genuine challenge, but since this isn't possible we have added timers that limit how many can be consumed in order to keep things from being trivial.
Clearly, the timer isn't enough as they probably watched and notice that people still treat death as a good thing and still zerg mobs by idoling over and over.
Sure, you can get a balanced group of a few people, but I don't know about you, but in Boggan rooms with just me and one other person we often clear the room and end up waiting up to 20 seconds for the mobs to respawn. Now imagine a group of 5. How am I supposed to level with a balanced group when there's not enough to level on? I'm not going to run in the hall wasting 10 seconds between mobs plus the time it takes to get back to the room, just so I can have a "Balanced" group.
For me, all of this idol madness just comes back to the survivability. I've said this before, but let me just elaborate further. In this game, survivability sucks. I didn't even realize just how bad until I decided to start playing on Android. There's a reason most of the players now are long time players, and I assume a large part of it is that it's so
damn hard. Hell, following the quest line I can barely kill some of the mobs, even when I'm at or a few levels above theirs. Then I go to catacombs and have to wait 20 seconds to regen between each mob because an enemy that is my same level that is 1 or 2 stars brings me down to 10% health. Get a druid blablabla, new players often don't know that, and I don't know about them, but to me, waiting a while between each kill would just be a turn off. I don't know how much money OTM makes, but I'd bet it would be a lot more if the starting wasn't so unpleasant.
...And all of that is just at the beginning of the game, when you don't have lux or much knowledge about skills and stats... But then we get to mid or end-game.... Let's see here, pirates are OP as f-ck, along with the scorpions. I was lixing my druid alt today at pirates then scorpions with full lux, Diamond, and heroic health, energy, haste, run, wisdom, and xp lixes, and they still were killing me faster than I could regen with the
best items in the game for my level. Natures touch was next to useless because of all those f-cking interrupts, so naturally I ended up having to use pots, every 3 kills maybe, because at lower levels, it's not easy to find someone to lix with that is efficient unless it's a clan member's alt...
P.S. Before you tell me to go to a different area, I did a few lixes at the OW eyes that were my level, and they were just as bad because even though they have less dps, they have more health which just makes for slow kills, resulting in more damage taken, and still having to pot every few kills.
Oh, and then we get to endgame, where apparently it's normal to spend 10-20 hours on one level, using countless pots and idols in the process. Where it's normal to be hit with 3k, or have an entire group be hit with 2k each because of some OP AoE. Where it's normal to just use up an idol or two running to a lix spot or a boss. Well here I am to say.... F-ck. That. I'm sick of having no
real strategy to it. Sure, people have come up with their own strategies, but I
highly doubt it's something that OTM actually 100% intended, otherwise Necro wouldn't have been so f-cked up when he was first released.. Along with Mord... And Hrung... Anyways, one time or another, we're gonna have to face that this game is intended to be played with pots and idols, and in it's current state, simply nerfing them
isn't going to change that. I hate to feel this way towards a company that I've supported for years, but sometimes I feel like they're just a bunch of b-stards that don't even care about their own game; they just make changes and hope for the best, without actually testing their own theories. Maybe they're just preoccupied with getting the new engine out (Which I've seen absolutely
No announcements about lately), I don't know, but something's telling me OTM doesn't have their head completely in the game.
Put simply:
I
Do think that zerging is something that shouldn't be much of an option, but
I
Don't think that starting in the middle is a good idea.
Simple as that for me.