Problem with this would be if there are many end game players on the server making the bosses tough but then these players being spread out across different clans, leaving the clans unable to beat the boss due to the high lvls in other clans.Also thry should implement dynamic scaling of end game bosses based on the average level and amount of active players on a server. This would fix all problems with android and low population iOS server and create more interesting and competitive fights on highly active worlds.
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Re: All hope gone..
#41World Herne
MerCiLeSs lvl 126+ warrior
MercHealer lvl 160+ druid
MerCiLeSs lvl 126+ warrior
MercHealer lvl 160+ druid