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Re: Your quick guide to being a merchant

#41
It doesn't matter what you claim your net worth is or what your gold count is.
I agree with this.
Look at how valuable end game gear is. If you're in an end game clan in full edl you're richer than any merchant.
But I disagree to this.
Yes I used to merch all day every day and yes I would consider myself wealthy in terms of tradable assets. I also have full edl and top of the line raid jewellery and if I had to choose gold or gear it would be my gear every time.
Gear can only lose value in the long run, which is why I don't rely on bossing for gold anymore. Being a merchant is the greatest way to make gold.
Ive never been end game but ive "merched" and its a great way to make gold even on a small scale.
I agree with Godly it's great on small scale and large scale

And vulture I can get the edl gear free from my clan when I hit the lvl. Its foolish to choose gear each time in my opinion and even if you can't get gear from clan you can buy it so it's not a big deal.

Your right on it doesn't matter what I say but I do have it and I have shown people my gold and it is a lot and btw this is a merching thread so I can say whatever I want about trading because I am pretty experinced with it as are others. (Even if it wasn't a merching thread I'd tie it in anyways lol)

Re: Your quick guide to being a merchant

#42
Reaper rings aren't even all that great. People just come on the forums or clan chats in game and as soon as they see someone say "woah this item is OP" they'll buy it. At 5k attack a reaper will give me 750 attack vs my virtue ring at 400 attack and 50 magic damage. 350 attack vs 40 damage, who's the winner? Well nobody really knows. I'd say both those stats are insignificant and if I were on a haste lix I would replace a reaper or virtue ring with an emberdrake cunning, necro or a valour ring. Reaper rings aren't getting anyone any kills, I sure didn't need one to do it. Is it from skill composition or other gear? Maybe. But that just goes to show smarts vs stupidity, maybe if the guy invested 5m in a brain he could think for himself.
350 attack vs 50 magic damage shouldn't even be a question. 350 attack will give you significantly more auto attacks landed, while on many bosses the 50 magic damage will be heavily resisted especially when most mages or maybe none(idk your world) don't even use magic lure making it even weaker.


Is the ring necessary for kills? naw, I agree with you there, but it does have significant more dps than the 200 haste ring. Poison damage skill is still great for carrowmores and hrung as well as more attack which benefits Dex builds the most.

Is it worth 5 mill? up to the individual, there's no right or wrong answer.

Re: Your quick guide to being a merchant

#43
350 attack vs 50 magic damage shouldn't even be a question. 350 attack will give you significantly more auto attacks landed, while on many bosses the 50 magic damage will be heavily resisted especially when most mages or maybe none(idk your world) don't even use magic lure making it even weaker.
lol. 350 attack will not make significant impact unless you go from 0-350 attack. After that the effect gets lower and lower and by the time you're at 5k it's like a 7% increase in your attack stat. That does not mean a 7% increase in accuracy. Clearly there's no way to win an argument or prove anything to anyone because nobody can tell you how much more effective that 350 attack is going to be. Know why? Because every mob has different defence and a small attack increase wont make a dent in the hit chance formula when the mob has absurdly high defence(i.e every single boss)

When I got my first necro kill without dl rondels at the fight we killed before rage and I had 3.5k attack. I run about 5k now as my gear naturally progressed that way and it's enough. I didn't need attack lixes to get kills over people with 7k+ attack. That's with them having slightly less quality jewellery(or on par just different types). You'd think even if I had a slight advantage in terms of gear that they would destroy me. Because 350 attack is so significant, 2k attack must be godly.

Obviously that isn't the case. What matters is your build, your core stats, the skills you use and casting your skills at the right time(and using them as soon as they are ready).

benefits dex builds
Thought we were talking about dpsing?

For rangers I'd say this ring is a nice option. Apparently all that matters is auto damage so increasing that wherever possible and increasing attack where the damage isn't possible is the best way to go.

Anyways there's no question it's a good ring. Better than virtue? Eh. Better than haste ring? Hell yeah. Worth 5m? Not really. One thing I want to say on the value though: If all your other jewellery isn't top of the line or close then don't waste your money on a reaper because 5m can buy you a lot more than what a reaper will give you. As someone said earlier that people will pay millions just to get that extra advantage, that extra 5%. Make sure that 5m you're spending for 5% isn't going to be able to get you 10% more from orher slots. Just make sure you're efficient in buying and that you buy stuff that will give you the highest overall increase opposed to just 1 decent increase in 1 stat.

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: Your quick guide to being a merchant

#44
350 attack vs 50 magic damage shouldn't even be a question. 350 attack will give you significantly more auto attacks landed, while on many bosses the 50 magic damage will be heavily resisted especially when most mages or maybe none(idk your world) don't even use magic lure making it even weaker.
lol. 350 attack will not make significant impact unless you go from 0-350 attack. After that the effect gets lower and lower and by the time you're at 5k it's like a 7% increase in your attack stat. That does not mean a 7% increase in accuracy. Clearly there's no way to win an argument or prove anything to anyone because nobody can tell you how much more effective that 350 attack is going to be. Know why? Because every mob has different defence and a small attack increase wont make a dent in the hit chance formula when the mob has absurdly high defence(i.e every single boss)

When I got my first necro kill without dl rondels at the fight we killed before rage and I had 3.5k attack. I run about 5k now as my gear naturally progressed that way and it's enough. I didn't need attack lixes to get kills over people with 7k+ attack. That's with them having slightly less quality jewellery(or on par just different types). You'd think even if I had a slight advantage in terms of gear that they would destroy me. Because 350 attack is so significant, 2k attack must be godly.

Obviously that isn't the case. What matters is your build, your core stats, the skills you use and casting your skills at the right time(and using them as soon as they are ready).

benefits dex builds
Thought we were talking about dpsing?

For rangers I'd say this ring is a nice option. Apparently all that matters is auto damage so increasing that wherever possible and increasing attack where the damage isn't possible is the best way to go.

Anyways there's no question it's a good ring. Better than virtue? Eh. Better than haste ring? Hell yeah. Worth 5m? Not really. One thing I want to say on the value though: If all your other jewellery isn't top of the line or close then don't waste your money on a reaper because 5m can buy you a lot more than what a reaper will give you. As someone said earlier that people will pay millions just to get that extra advantage, that extra 5%. Make sure that 5m you're spending for 5% isn't going to be able to get you 10% more from orher slots. Just make sure you're efficient in buying and that you buy stuff that will give you the highest overall increase opposed to just 1 decent increase in 1 stat.

were those who ran 7k attack at necro using a Dex build?

350 attack isnt a massive difference but still some difference. Also got the 100 poison damage skill, its weak at tower i know but so is the magic damage on virtue ring. Difference is that poison damage is more useful than magic at carrow and hrung if the buyer cares about that.

Yes, we are talking about dpsing but also if its worth the price tag. I'm saying that Dex builds get more bang for buck then strength builds as they gain a bigger attack boost then strength builds.

I agree with what you said on efficient buying. I personally wouldn't pay 5 million gold myself either.

Re: Your quick guide to being a merchant

#45
Also got the 100 poison damage skill, its weak at tower i know but so is the magic damage on virtue ring. Difference is that poison damage is more useful than magic at carrow and hrung if the buyer cares about that.
The poison skill is temporary damage. 100 damage for 15 seconds with a cooldown of 45-60 seconds. Break it down and that's 20-25 poison damage per minute(if you have no lag, and cast as soon as it's ready).

The skill also has to be casted to give the damage, meaning it can interrupt autos still, and any lag while casting the skill will hurt your dps.

You also said how lure of magic was rarely used, true, but poison lure is never used because it doesn't exist. For the tower it's for sure less damage every time.

Also, if you can afford a reaper ring you can afford some haste and attack lixes and use a different ring, not have to deal with any of this, and be stronger then if you had it.
World - Lugh
Furyion - 192 Ice Mage
Stonelord - 100 PvP Warrior
Lavalord - 60 PvP Warrior
Keepin' it old school.
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Re: Your quick guide to being a merchant

#46
Also got the 100 poison damage skill, its weak at tower i know but so is the magic damage on virtue ring. Difference is that poison damage is more useful than magic at carrow and hrung if the buyer cares about that.
The poison skill is temporary damage. 100 damage for 15 seconds with a cooldown of 45-60 seconds. Break it down and that's 20-25 poison damage per minute(if you have no lag, and cast as soon as it's ready).

The skill also has to be casted to give the damage, meaning it can interrupt autos still, and any lag while casting the skill will hurt your dps.

You also said how lure of magic was rarely used, true, but poison lure is never used because it doesn't exist. For the tower it's for sure less damage every time.

Also, if you can afford a reaper ring you can afford some haste and attack lixes and use a different ring, not have to deal with any of this, and be stronger then if you had it.
It's 15 sec on then wait 30 sec to use again, however on my world many bosses are locked in the first 15 seconds.

Second only tower and a very few other mobs have much poison resist and no one uses magic lure.

Third the reaper ring adds 15% as poster above is confused thinking it could add 7%

Foruth has 15 armor not insignificant to rogues and rangers.

Fifth it is instant and does not interrupt anything, ever, in any build of the game now or in the past.

It is worth the price because you only need to be 10% better to win basically every single lock battle.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Your quick guide to being a merchant

#47
It's 15 sec on then wait 30 sec to use again, however on my world many bosses are locked in the first 15 seconds.
A person cannot react to a boss the instant it spawns, and having to use the skill further takes time(human fingers do not move at the speed of light). If it was me I'd just jump straight into combat, and not waste my time.
Second only tower and a very few other mobs have much poison resist and no one uses magic lure.
The tower has all your edl bosses, and soon to have a new endgame boss, which will most likely be poison resistant or maybe poison immune like necro. Also some do use magic lure, if you have 2 support mages at a fight they will most likely cover all lures
Third the reaper ring adds 15% as poster above is confused thinking it could add 7%
Read the whole topic before calling someone wrong please. It is in reference to comparing the reaper to the haste ring.
Foruth has 15 armor not insignificant to rogues and rangers.
It is pretty insignificant, 15 armor won't do much at all. Armor has a plateau effect, like many things in the game, so adding the tiny number is gonna take off like 5 damage maybe off of 400 damage, out of your 2-3k health. If you have say 3000 health, take 400 damage hits, and save 5 health per hit from armor, you'd take 8 hits to die(3160 dmg), and the 40 hp saved would not save you from another attack.
Fifth it is instant and does not interrupt anything, ever, in any build of the game now or in the past.
Ever see a ranger troll shooting in the arena? If you don't know what I mean, it's when you shoot a arrow from your bow and run away right after the arrow is fired, and it won't do any damage. Same logic applies when interrupting skills(tested with slow weapons to see if it happens), and any skill(even instant cast ones) will interrupt an auto if it's casted. That interruption can be 0-100% of 1 auto interrupted with a instant cast, depending on what stage of the animation it is casted. Also lag will make you stand in place until you use the skill, further adding to it.
It is worth the price because you only need to be 10% better to win basically every single lock battle.
The 10% better doesn't come from any haste ring. Haste lixes > Haste rings.
World - Lugh
Furyion - 192 Ice Mage
Stonelord - 100 PvP Warrior
Lavalord - 60 PvP Warrior
Keepin' it old school.
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Re: Your quick guide to being a merchant

#49
It's 15 sec on then wait 30 sec to use again, however on my world many bosses are locked in the first 15 seconds.
A person cannot react to a boss the instant it spawns, and having to use the skill further takes time(human fingers do not move at the speed of light). If it was me I'd just jump straight into combat, and not waste my time.
Second only tower and a very few other mobs have much poison resist and no one uses magic lure.
The tower has all your edl bosses, and soon to have a new endgame boss, which will most likely be poison resistant or maybe poison immune like necro. Also some do use magic lure, if you have 2 support mages at a fight they will most likely cover all lures
I can attack a boss before it is visually present on four devices simultaneously. Don't believe me? Come to Taranis.
I play all classes every time i log and not only do i not use magic lure no one does on my world except to specifically skill for raid bosses, which is basically never.
Third the reaper ring adds 15% as poster above is confused thinking it could add 7%
Read the whole topic before calling someone wrong please. It is in reference to comparing the reaper to the haste ring.
Foruth has 15 armor not insignificant to rogues and rangers.
It is pretty insignificant, 15 armor won't do much at all. Armor has a plateau effect, like many things in the game, so adding the tiny number is gonna take off like 5 damage maybe off of 400 damage, out of your 2-3k health. If you have say 3000 health, take 400 damage hits, and save 5 health per hit from armor, you'd take 8 hits to die(3160 dmg), and the 40 hp saved would not save you from another attack.


everyone knows how armor works. First off the reaper ring is lvl100 and 15 armor is a pretty big deal at that level. Second end game rogues and rangers dont have thousands of armor like warriors, every 15 points helps and its great when it's already stacked on the best item available and there isn't a trade off.
Fifth it is instant and does not interrupt anything, ever, in any build of the game now or in the past.
Ever see a ranger troll shooting in the arena? If you don't know what I mean, it's when you shoot a arrow from your bow and run away right after the arrow is fired, and it won't do any damage. Same logic applies when interrupting skills(tested with slow weapons to see if it happens), and any skill(even instant cast ones) will interrupt an auto if it's casted. That interruption can be 0-100% of 1 auto interrupted with a instant cast, depending on what stage of the animation it is casted. Also lag will make you stand in place until you use the skill, further adding to it.
Nope. It does not interrupt autos and never has. Ever. I've tested it as have others.
It is worth the price because you only need to be 10% better to win basically every single lock battle.
The 10% better doesn't come from any haste ring. Haste lixes > Haste rings.

On haste and attack lix is where this ring is actually the most useful. The bonus to attack is a significant edge on bosses and the haste only multiples the effect. In fact off lix it's less useful but still good. The ring would still be great without the 30% as there are very few items in game that add % and this can be a huge bonus if you have all the best pro gear.

I'm not sure if you are trolling or just uninformed as to why the ring is good.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Your quick guide to being a merchant

#50
I can attack a boss before it is visually present on four devices simultaneously. Don't believe me? Come to Taranis.
''Before it is visually present on four devices simultaneously''

If you are going to lie at least make it beliveable.
I play all classes every time i log and not only do i not use magic lure no one does on my world except to specifically skill for raid bosses, which is basically never.
Maybe your world has a lack of support mages, but i personally know some who do use magic lure. You'll also see a lot of alting when the new endgame boss comes out.
everyone knows how armor works. First off the reaper ring is lvl100 and 15 armor is a pretty big deal at that level. Second end game rogues and rangers dont have thousands of armor like warriors, every 15 points helps and its great when it's already stacked on the best item available and there isn't a trade off.
If 15 armor was a big deal people would still be buying/using charstone rings at lv 100, but they don't.

Even as a mage I think 15 armor is horrible. Know what I used to level? 500 resistance bear helmets, which is 500 armor to one thing. My armor value is 200, so from 200 to 700 ''armor'' my damage was only cut down like 40%. So yeah, 15 armor will not save you.
Nope. It does not interrupt autos and never has. Ever. I've tested it as have others.
''Testing'' as a rogue with a dagger or testing with a super slow warrior weapon(like I did) are two different things. It is harder to see with a dagger because it autos too fast, try using a slower weapon and using the skill.
On haste and attack lix is where this ring is actually the most useful. The bonus to attack is a significant edge on bosses and the haste only multiples the effect. In fact off lix it's less useful but still good. The ring would still be great without the 30% as there are very few items in game that add % and this can be a huge bonus if you have all the best pro gear.
The elixirs actually make the ring LESS useful. Percents do NOT compound when mixed together, try using a war horn on someone riding a % max health horse if you don't belive me. The ring is made less useful because the elixir pushes the attack higher making the bonus from the ring less effective because it is more plateaued then before.
I'm not sure if you are trolling or just uninformed as to why the ring is good.
I give you credit for trying, but there's a difference between trying and knowing.
World - Lugh
Furyion - 192 Ice Mage
Stonelord - 100 PvP Warrior
Lavalord - 60 PvP Warrior
Keepin' it old school.
Do you like Celtic Heroes? Join the Official Unofficial Discord today!
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