Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Lure of Assassins, Giants, Soldiers

#41
Two other things that might work are, one, make all neutral skills use both abilities combined. Or two,make another ability that does all neutral skills. No one cares about a mages wand ability.fire and ice are their weapon abilities.you could give them a third ability which works as a skill ability that scales all lures and all support skills.
killface lvl 155 Rogue of Balor
General of EXODUS

https://m.youtube.com/channel/UCeZxVGzZCT1maDiO_iPo9dA

Mirdon lvl 200+ Mage of Epona

Clan Pantheon


Those who live by the sword get shot by those who don't.

Re: Lure of Assassins, Giants, Soldiers

#42
Maybe i'm a bit confused but i'm a endgame ice mage with 6200 ice magic and around 3400 fire magic. I use max pierce and ice lures and i rarely miss either. :geek:
It's not about evasions. Higher ability boosts skills that are based on that ability - just like higher fire magic ability increases your firebolt damage, it also increases the effectiveness of Lure of Assassins, thus a fire mage reduces the piercing resistance more than someone with same skill level but with lower fire magic.
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Lure of Assassins, Giants, Soldiers

#43
Maybe i'm a bit confused but i'm a endgame ice mage with 6200 ice magic and around 3400 fire magic. I use max pierce and ice lures and i rarely miss either. :geek:
It's not about evasions. Higher ability boosts skills that are based on that ability - just like higher fire magic ability increases your firebolt damage, it also increases the effectiveness of Lure of Assassins, thus a fire mage reduces the piercing resistance more than someone with same skill level but with lower fire magic.
Ah i see now. You're not talking about the actual landing of skill but the effectiveness? Gotcha
I do it because i can. I can because i want to. I want to because you said i couldn't.
Level 221 Mage
level 220 druid
level 216 rogue
level 215 warrior
Server: Balor
Clan: Nova
Position: Guard
Spirit Team Balor Server first Necro kill 5/8/2016
Image

Image

Re: Lure of Assassins, Giants, Soldiers

#44
Maybe i'm a bit confused but i'm a endgame ice mage with 6200 ice magic and around 3400 fire magic. I use max pierce and ice lures and i rarely miss either. :geek:
It's not about evasions. Higher ability boosts skills that are based on that ability - just like higher fire magic ability increases your firebolt damage, it also increases the effectiveness of Lure of Assassins, thus a fire mage reduces the piercing resistance more than someone with same skill level but with lower fire magic.
Ah i see now. You're not talking about the actual landing of skill but the effectiveness? Gotcha
Correct. But I'm willing to bet since this game has a lot of stuff that doesn't make sense that there's not a big difference in pierce lure with someone that has 3.5k fire ability vs 5k fire ability
Zyz 220 Druid
Noah Fences 220 Rogue

Re: Lure of Assassins, Giants, Soldiers

#45
Correct. But I'm willing to bet since this game has a lot of stuff that doesn't make sense that there's not a big difference in pierce lure with someone that has 3.5k fire ability vs 5k fire ability
An end-game fire mage can have 8-11k fire ability, an Ice Mage will have about 3k, but they can have 8-11k Ice Magic ability as well. I'm not talking about mid/low-level mages here. I don't even know what a level 20 lure is like with 2000 ability.

I understand that the title of the topic is "Lure of Assassins, Giants, Soldiers" but somehow people are dwelling on the difference between pierce lure alone. I thought Lures were a good example to use since everybody knows them, and uses them. Guess I'm wrong. The point is that neutral skills are not exactly neutral. It favors one type of magic and it shouldn't. Energy Boost, Energy Shield, Magic Lure, etc. should all be equally as effective between Fire and Ice Mages with the same skill level and ability, regardless of type.
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Lure of Assassins, Giants, Soldiers

#46
I actually believe some skills should be either fire or ice magic boosted (with as said, highest being taken), or even both. What makes one lure fire and one lure ice? I see zero reasoning behind it. Generally lures should be combined to one physical lure, too many skill points needed.
#NerfMages #AvoidBalance #WhyPlayARogue #MeatShieldOnly #HealingSlavesOnly

OP dps warrior on Belenus, hot af melee druid on Nuada. #Elementals #Apex

Re: Lure of Assassins, Giants, Soldiers

#48
My fire mage doesn't have the best gear, being an alt, but my normal fire ability is 4.9k. If I remove all jewelry, fire ability goes down to 2.7k. At 50 pierce lure and 1500 focus, the difference is 1278 vs 1076. That's 202 piercing resistance reduction difference right there. A fire Mage with 8k fire ability would likely see a difference of perhaps twice than that.
That is a significant difference, imo.
Image


There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Lure of Assassins, Giants, Soldiers

#49
I just tested it. I have 2025 focus.

With 4920 and 50 pierce my lure is 1411
With 3920 and 50 pierce my lure is 1374

So a difference of 37 resistance with 1000 more fire ability.

I would say that difference is pretty marginal. Since the skill formula is something with the square root, the difference will only get smaller and smaller per 1k extra fire magic.

You want a super duper high world breaking pierce lure? Alt to fire and get fire gear...

I forgot to mention a few things though. I am against this idea because IF otm decides to implements ailerons idea( having fire and ice magic affect all your lures), it will be bound with some nerf somewhere.

This skill is fine, why take the risk of getting this skill screwed as well while the solution is so simple and not that hard to arcieve...
[CENTER]
Image
[/CENTER]

Re: Lure of Assassins, Giants, Soldiers

#50
I almost never play as a Mage (I have a level 42 Mage, but other than that, nothing), but I can see two solutions to this problem, both very similar:

1) Make all support skills increase with both abilities. This better work by halving the sum of the abilities, then using the current formula assuming that halved number is the "ability". This way it won't be necessary to have an equal amount of fire and ice magic for maximum lure resistance reduction.
Quite a mathematical example: A 220 Ice Mage has 2k focus, and both abilities maxed at 2.2k, plus 3000 Ice Magic from gear. This totals 5.2k Ice and 2.2k Fire, and the sum of those two numbers is 7.4k. Half of that is 3.7k obviously. With the current formula (thanks Swan), we have the following:
17.516*sqrt(2000) + 5.1609*sqrt(3700) + 219.08 = 1316
A 1316 lure won't be overpowered. In fact, it's a bit weaker than pagga's post right above this.

2) Add a "support" ability with all support skills: Lures, energy boost, well, shield, sacrifice.. Any more..? :oops:
Ehh no need for an example. Just replace the Ice or Fire Magic in formula with Supportive Magic ability.

Sure, with both solutions, all lures of the same skill level will be of the same power, but it's already more or less the same right now.
Oh, and Swan's formulae: http://celtic-heroes.com/forum/viewtopi ... =4&t=56130
LordyIsBack - Lvl 121+ Warrior
Clan Prophecy (World Danu)
I'm taking a break from CH until the next questline is released. Possibly this next beta.

Who is online

Users browsing this forum: No registered users and 34 guests