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Re: Energy regen slower?

#51
wow once again.
the problem is not the energy cost of casting the new skills. or how much focus you have. its the fact that after the update(irrespective of bug patch) both health and energy regen are slower! the rate is slower. with my lux and sigles my regen was super fast in and out of combat. my energy was so small that a skill that would take it to 1/2 would be filled to max in a second. now i watch it slowly tick up. my energy hasn't changed, I have the same amount. yes the new skills use more, but I don't care about that, I'm not running out but feel like my sigles have gone away and my 30 points per tic is more like 10.
Vasili - Rogue main since the beginning. a devoted ASSASSIN
Level 110+ Sulis-Retribution Slowly turning Blue! thanks to a great clan! thanks Guys!


Transcendence Devoted supporter and clansman

Re: Energy regen slower?

#52
Instead of just giving the problems, why not give some solutions.

So here are some ideas to help with some of the energy problems.
1. Your meditate skill is attached to first aid ability. But increasing first aid does little to almost nothing to increase your regeneration rate of meditate. My suggestion is to improve meditate so that when you level your first aid it actually will Increase your regen per tick on meditate skill.
For Example. I'm fairly certain we start off meditate at level 1/1 with 2 regen per tick. My Druid is at level 80 and my meditate is 1/20 and my first aid is maxed 800/800. You would think with spending all that time leveling an important ability from 1-800 would help improve our meditate skill which it is attached to. Truth is meditate only regens at 6 per tick at 1/20 and first aid maxed at level 80. 4 extra ticks!!! That's an increase of 1 tick per every 200 first aid points.
2. When u equip the new rings that add +1 thru +5 skill rings it also adds more energy consumption. I think these rings would be more beneficial if it did more than just save you skill points to put elsewhere. My suggestion is to make these rings also save you energy by just adding the extra skill point and benefit of whatever that ring adds and not include the extra energy it adds also.
For Example. An antique ring of totem costs 0 energy to equip. A glass ring of shield of bark adds 1 skill point into shield of bark and it adds the extra energy that it would normally be to increase that skill. With my suggestion all the new rings would have a two-fold purpose: increase skills points AND save energy. U could have 20 points into shield of bark and a +5 ring maxing your skill out at 25/25 but you would only be spending the energy it takes to cast 20/25.
3. Lastly our base energy is always 2 regen per tick. My suggestion is to increase our base energy regen as we level up.

I hope I was clear and not too confusing.
Druid 180+ Debinosuke
Rogue 150+ Kartier
Ranger 70 Kartier2
Mage 60 Kartier3
Warrior 35 Kartier4

Clan: Soulsignited
World: Crom

FIX DRUIDS OTM!!
Refuse to buy plat until druid energy issues are addressed!
Post this on your signature if you agree!

Re: Energy regen slower?

#53
OK I went and did the math on my earlier idea and here is a proposal.
Assumptions made:
  • No character should ever wait longer than two and a half min (150 sec) to regenerate. This is a game not an exercise in boredom.
    A tick is 5 seconds so there are 30 ticks in 150 sec.
    The formula must scale for all levels current and future.
    it is reasonable for a toon to have to add points as they level to maintain a high regen rate.
So consider the following formula.
  • Energy Regen = Max Energy/30 * [1 + (skill level-1)/Max skill level * Ability/Max Ability]
So how would this look in use (remember we start at 5 for max skill points and it goes up from there):
  • 1 skill point = 150 sec this is guaranteed regardless of your ability score.
    With max skill points = 84 sec for 5/5 reducing to 75 as you get into 40/40
The biggest inconsistency would be when you go from 5/5 to 6/10 which would increase from 84 sec to 100 sec regen time.
So now with a +5 ring of meditate you would get:
max and +5 ring = 54 sec for 10/5 increasing to 71 at 45/40 as you get higher levels

Now I propose this same formula could be used for meditate, energy boost, and replace the word energy with hit points and you have a formula for Recuperate. Also Lux could offer a charm with the same formula.
So any class using a 1 pt meditate and a 1 pt charm would regen in 75 sec
A mage would also have energy boost, so all three combined would put him at 50 Sec.
With no charm a mage maxing both skill = 41 sec reducing to 38 as you get higher level

Existing amulets and sigils will just add to the total points regenerated as they do now.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Energy regen slower?

#54
I'm at work so I have only glossed over it but..

Papi's formula for regen seems sound for the skills.

The lines seem to have blurred slightly from the original issue though, so, this kind of thought process needs to be applied to the default energy/health regen. By that I mean that regardless of how much mana or health you have, it takes a set amount of time to regen that without the use of skills.

This might be part of what Papi means but I keep reading the word meditate which makes me think of using skills.

Also, if sigils are not functioning as people expect, it would be nice for this to be looked into. Of course, harsh as it may seem as they paid in plat, OTM has the right to change the way sigils behave.

Re: Energy regen slower?

#55
OTM has the right to change the way sigils behave.
Just to confirm, sigils are completely unaffected, there is no difference between when the game first launched until now.

There was an issue that was created after the update came out where enemies and player regen items gave double regen out of combat which was fixed in order to make enemies easier. But the fallout is that players got used to having double out of combat regen from their items.

So we are going to put in some fixes in the forthcoming patch including; more effective regen skills, less energy cost for skills, new regen items etc.

Thanks!

Re: Energy regen slower?

#57
Papi you obviously do not read. I said 1-5 and not everyone uses meditate and in-battle regen. And once these rings come people will definately stop using the meditate as it would be a wasite skill like it should be to those with rejuv items.

So Neck-20
Offhand-10
Bracelet-2/10 (or) Rings-4/20


Now base those off of people who dont use those 2 stupid skills and are possibly a different class and you end up with:

36 - 60 energisation. Now If a possible 60 was made then druids/mages would have no use for those 2 energy regen skills.
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Proud Owner of a Blessed White Yule Crown

Re: Energy regen slower?

#58
Papi you obviously do not read. I said 1-5 and not everyone uses meditate and in-battle regen. And once these rings come people will definately stop using the meditate as it would be a wasite skill like it should be to those with rejuv items.

So Neck-20
Offhand-10
Bracelet-2/10 (or) Rings-4/20


Now base those off of people who dont use those 2 stupid skills and are possibly a different class and you end up with:

36 - 60 energisation. Now If a possible 60 was made then druids/mages would have no use for those 2 energy regen skills.
I read your post and don't quite understand your poor elocution but lets try again. I may have misunderstood what you mean by 1-5 rings but you are fairly clear that you think a 60 regen is more than adequate for any class. If you have 3000 energy (which people do have right now) then a 60 regen will take you 50 ticks which is over 4 minutes. That is unreasonably slow. In order to regen it in 2.5 min is 30 ticks which would require 100 regen. And this is on the edge of too slow.

Also your solution takes up every possible space and there is no room for anything else. That is also unacceptable.

You point out the skills are stupid. Well of course they are that is why nobody uses them. So lets fix the skills to be useful.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Energy regen slower?

#59
Papi you obviously do not read. I said 1-5 and not everyone uses meditate and in-battle regen. And once these rings come people will definately stop using the meditate as it would be a wasite skill like it should be to those with rejuv items.

So Neck-20
Offhand-10
Bracelet-2/10 (or) Rings-4/20


Now base those off of people who dont use those 2 stupid skills and are possibly a different class and you end up with:

36 - 60 energisation. Now If a possible 60 was made then druids/mages would have no use for those 2 energy regen skills.
I don't really think these skills are stupid or useless. When playing a Druid in a group role meditate has a huge benefit, particularly if you do not have regen items. If you fail to see this then maybe you play the kind of Druid who thinks their role in a group is to attack? Or perhaps you don't play a Druid?

To Admin, apologies for making a statement that implies the effect of sigils had been changed. I merely assumed something may be different based on the comments and observations of those who have bought them. Of course, to assume makes an...(insert rest of saying here).

Re: Energy regen slower?

#60
Nope I play a druid.....

An papi you do not need full energy for evey thing you do ever.... I am talking about regen items that can help keep up with all the energy you are waisting rather then go from 0 to 3000 right on the bat. Think about it.... You are killing a mob starting at your max energy currently. And then when you heal and all that you will go down to like a minimum of 2500/3000 with that fast regenerating items. And 500 wont be hard to quickly regenerate and you can go on to keep killing your mobs. Its not meant to be super regen, but is a way that all classes can use so warriors and rogues and rangers dont become overpowered with energy.

I call them stupid and useless, because when these newer regen items come they will once again be stupid and useless. What druid who soon will have great regenerating would even want points into that skill? Hell I would rather spend it on something useful for my clan/group.
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