Celtic Heroes

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Re: Any changes to prevent ksing?

#51
I always thought a good idea would be that once a player/group engages a mob that that mob is locked on to those people. That way even if another group comes in and trys to steal it, it wouldn't work because the mob is already locked on to the people who engaged it in the first place and they get the drop. Even if the other group killed it.

Sounds like a good idea, but then again the lower levels won't be able to do anything because the higher leveled clans and players would be hoarding all the time.

And that's bad enough.

Locking the mob would make it so low levels have a better chance. Now it doesn't matter whether they hit 1st or 2nd, they can still get ksed. If the target was locked to lower levels just need to hit first to get the kill.
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Re: Any changes to prevent ksing?

#52
Locking the mob would make it so low levels have a better chance. Now it doesn't matter whether they hit 1st or 2nd, they can still get ksed. If the target was locked to lower levels just need to hit first to get the kill.
...which opens a whole new can of worms. powerleveling somebody would be so much easier, just let them hit the mob first and you can do 99.9% of the damage and they get kill credit. that's bogus.
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Re: Any changes to prevent ksing?

#53
The Whole game is statistics, math makes up the game. Your group is an equation, but if your group does not exceed the damage done by the other group you lose nuff said nothing more nothing less its simple this is how 99 percent of MMORPG work.
Sorry but in all your talk of equations and statistics your facts are not correct.

It is not the group that does the most damage, it is whatever PLAYER does the most damage gets the kill and whoever that person happens to be grouped with.

Correct me if I'm wrong.
You are wrong
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