Celtic Heroes

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Re: Attempt on Hrungnir

#51
The point is, why even include a boss in the game that you cannot kill with the realistic gameplay.
Otm logic. :)
Well...that and also get the chance that people will actually spend loads of plat trying. It's good for business.
And since they said don't fight him yet, you can't really complain. ;)
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Attempt on Hrungnir

#53
I know Admin said not to try. But, has ANYONE tried 2 strong clans VS Hrungnir? I doubt it.
I don't really count massive use of idols and pots as a win. It's actually the other way around. If you have to spend tons of idols to beat a mob, then it's you who got beat, OTM got your money.

Sure, you can try with 200+ players zerging with idols and drowning in pots and maybe, just maybe, against all odds, the boss dies after 2 hours. Would you even consider that being victorious? lol - not in my book.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Attempt on Hrungnir

#55
So you're guessing you need 200+ players to kill Hrungnir? ..............*long pause*..............
I think you are totally missing the point now. But okay, I'll play theorycraft - if he spam heals 50k each time and does 20-50k area damage. How many players do you think do you need?
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Attempt on Hrungnir

#56
This thread is hilarious.

Do you all have pigman blocked or something? He has explained twice now, yet you continue to bang your heads against a wall. :roll:
He seems impossible because only one of an entire clan has attempted him. With several clans, it could be possible
Perhaps... but for what purpose? For the purpose of spending a couple hundred dollars to find that he drops nothing? If loot was added, it would be in the patch notes.

Overall, I think the logic in this thread is preposterous. I understand it might feel satisfying to use certain "if - then" statements, but at some point you need to accept the futility of certain situations.

Heck, I can do the same. Watch: "I soloed the 175 Dragon last night. I totally would have owned him if only I had 200 more levels of skills, health, defense and attack, and if he didn't keep attacking me. The fact that he kept healing himself certainly didn't help. It would have been possible if it wasn't so impossible."



Regarding what Aileron is talking about, some people seem to be missing the point/unable to comprehend. Here it is boiled down into a nice simple idiom you can remember:

"A victory at all costs is not a victory."
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Dersu of Herne
lvl 135+ Druid (Double Helix Build)
Clan Infection... of the Britannians family of clans.

Re: Attempt on Hrungnir

#57
So you're guessing you need 200+ players to kill Hrungnir? ..............*long pause*..............
I think you are totally missing the point now. But okay, I'll play theorycraft - if he spam heals 50k each time and does 20-50k area damage. How many players do you think do you need?
Well if you calculate the damage which I'm too bored to do...
World- Sulis
FrostKnight- LVL 222 Ranger
FrostDagger- LVL 198 Rogue
Sancus- LVL 197 Mage

Re: Attempt on Hrungnir

#58
I'm really not sure why people feel the need to put down our accomplishments on this boss. We achieved a lot getting him to this point, and now we have a strategy ready for him on day one when his skills are adjusted. My clan tried twice. The first time we did spend a lot of plat items, but the second time we spent maybe half as much, and it was much more organized. In my opinion, the people bashing us for trying aren't in a clan that is strong enough to even be in a position to think about trying Hrungnir, let alone take him down to his last 1/4 of life. If this is you, don't worry... we will post screenshots of the drops for you.

p.s.: the 50k aoe damage, the 50k heal, and the damage shield aren't that bad. I say leave them as is when the boss is finished. All that needs to be changed is how frequently Hrungnir heals.
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Re: Attempt on Hrungnir

#59
I'm really not sure why people feel the need to put down our accomplishments on this boss. We achieved a lot getting him to this point, and now we have a strategy ready for him on day one when his skills are adjusted. My clan tried twice. The first time we did spend a lot of plat items, but the second time we spent maybe half as much, and it was much more organized.


Sorry if it seemed that way. To be fair, I don't think anyone has bashed your accomplishment; it is the cowboy attitude while disregarding reason in the face of a nearly guaranteed impossibility that is taking the flack. What you've learned is certainly valuable, but is it worth it? is the question some of us are asking.

Don't forget also, that while your clan may have attempted him for the purpose of testing, the OP of this thread is very clearly complaining about the boss, and whining about it being a waste of plat. That clan is what most people are laughing at.

The boss will be changed. It is entirely possible that certain strategies that you develop will become moot, and therefore can be considered a waste of time and effort. When the boss is finalized, you will probably also have competition.

But the whole experiment is a little like trying to figure out the killer in a half-finished mystery novel draft. There is no way to reach the conclusion, and maybe the author himself hasn't even decided "who done it."
In my opinion, the people bashing us for trying aren't in a clan that is strong enough to even be in a position to think about trying Hrungnir, let alone take him down to his last 1/4 of life. If this is you, don't worry... we will post screenshots of the drops for you.
Well I'm not going to re-read the thread to take note of clans and players, but from memory there are people from Avalon and Infection questioning the judgement of trying this boss. Both these clans are top notch on their servers.

To be frank, I would argue that you aren't in a clan strong enough to be in a position to think about trying him either, simply because he is coded to be next to impossible, so I'll take the insult with a grain.

Regardless, the other important aspect of this is akin to "lost opportunity risk" in economics. How many other bosses were Ukosci (spelling?) able to take in the 4 or 5 hours you spent attacking Hrung? This is a major consideration on my clan's plate, as the next best clan is capable of taking any boss if left to their own devices. We would never give them 2 hours of freedom to take everything else that spawns.

Personally, I think the time would be better spent fighting event and armour bosses, or being available for when they pop.

In closing, however, I do say congrats on getting it as low as you got it, and being as persistent as you were. You are probably right when you say that you can hit the ground running when it is finalized if not much is changed. In a way, we should probably all thank the clans that tried this, as they confirmed for the rest of us that it is probably best to heed Admin's advice and wait.
Last edited by Dersu on Wed Jul 10, 2013 12:13 am, edited 1 time in total.
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Dersu of Herne
lvl 135+ Druid (Double Helix Build)
Clan Infection... of the Britannians family of clans.

Re: Attempt on Hrungnir

#60
A few hours wouldn't affect us the opposing clan is far behind we would much rather try and kill a boss that could possibly drop some op loot than a egg
And just because they are top notch on THEIR server dosent mean they would be top notch on our server so yea....
Winners train
Losers complain
We do work
Alskar Rosemerta
Supa....Druid 180 (I killed hrun weooo full dragon offhand and wep)
iBenYourBro....rouge 80+

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