Celtic Heroes

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Re: Will the Frozen / DL Bottleneck be addressed?

#51
No one is asking to have full DL Armour with main and offhand included within a week. Why are you stuck on this? It’s ridiculous how it is now because it takes a lot of people well over a year to get main and offhand. Took me over a year on gwydion when we were rarely losing Snorri to competition. Right now epona has easily 20 people at Snorri and sreng constantly. Even grom. This is not a “light” bottleneck. Yes a light bottleneck is healthy but that is most definitely not what we have currently. Maybe your server is different than all the rest Bob.
We gear a dagger every 2 weeks atm with DL, I honestly can’t see how it could take a year.
Maybe it’s a banking or drop distribution issue? I don’t know.
Your server is not a typical reflection of what occurs on most servers.
Arawn outside whatever bubble bob described does not have it so easy with dl weapons or sets.
Liv Arronheln 215
Chieftain of DragonSouls
Arawn
”One day, you will be old enough to start reading fairytales again.”

Re: Will the Frozen / DL Bottleneck be addressed?

#52
We gear a dagger every 2 weeks atm with DL, I honestly can’t see how it could take a year.
Maybe it’s a banking or drop distribution issue? I don’t know.
Your server is not a typical reflection of what occurs on most servers.
Arawn outside whatever bubble bob described does not have it so easy with dl weapons or sets.
When i was still in resurgence there was a big dl weap bottleneck. Since i left it seems like the whole server has been recruited so if there is no bottleneck in res i would be shocked, stunned and amazed
Arawn
Ventius - level 227 ranger of dawn
Epona
Ventius - level 222 noob ranger of Enigma
Belenus
Ventius - level 163 druid

RIP badabing

Your newest blue name who has dreams to one day be purple

Re: Will the Frozen / DL Bottleneck be addressed?

#53
No one is asking to get dl weapons in 1 week, you yourself said your clan don’t gear rogue alts with frozen dagger, why would you do that if there wasn’t a lack of drops due to a bottleneck.
Because bob has to have a contrary opinion.
On the contrary ;)
But really, I don’t just argue for the sake of arguing .-. Seriously who has time to waste doing that... and don’t say me :P

CH bores me to death right now. I can barely find te will to log for gele for 15 minutes anymore. The game is all level your main quick then level an alt. There is no difficulty at all to the game atm, any monkey with time to lix can get 220 in 1 month no problem.
Every game needs bottlenecks at certain points to produce obstacles to make the game harder to win. Otherwise it isn’t a MMORPG, it’s basically just a sandbox style game. If you want that go play Minecraft creative :lol:
Clearly most people don’t agree with me, so be it. That doesn’t mean I can’t, nor shouldn’t be allowed to say my position.

I get if you don’t try and insult 5 people on the forum a day Robert the nuclear reactor keeping you running blows up, but would it kill you to participle in threads more than just diss those who disagree with you?

Writing this on my phone so can’t quote as well .-. Your welcome because it also makes my posts shorter :lol:
But someone earlier pointed out how OTM struggles to give us 2 new bosses every 2-3 years. You all have pointed to other things that COULD be done to add difficulty, but this would require an entire revamp of the game. Something Muldar said in a different thread is unlikely to occur.

But hey, if the majority of people want there to be no difficulty to the game outside of rolling a dice at gele and hoping it drops what you want, then who am I to stand in the way of that? All I’m saying is without Small bottlenecks the game loses the little amount of difficulty it has.
I would much rather see difficulty in other areas, whether it be leveling taking a long time instead of the current xo curve which promotes rushing to WG and ignoring everything else, I mean why not just sell an insta level to 220 that takes 1 month to happen :lol: and additional horizontal content at each stage to make it worth while to take your time, much harder bosses that require strategy and manpower over just gear...
but being realistic... CH is prob staying the way it is...
Leveling is cheap, quick, and easy
Bossing just requires some manpower being adaquatly geared and minor strategy
Armor drops trickle in which puts the difficulty at EG.

Really the only difficulty in CH is buying plat :lol:
Like seriously, a monkey blindfolded could make it to EG...
Feel free to pm me about anything or talk to me in game :D
Bob The God
This Bob guy is a guide? Legitimately?
Former EG try hard who’s now relaxing midgame on crom.
Fire Mages are where its at

Re: Will the Frozen / DL Bottleneck be addressed?

#54
We gear a dagger every 2 weeks atm with DL, I honestly can’t see how it could take a year.
Maybe it’s a banking or drop distribution issue? I don’t know.
Your server is not a typical reflection of what occurs on most servers.
Arawn outside whatever bubble bob described does not have it so easy with dl weapons or sets.
This isn’t due to drop rates.
Most of the people on this thread are misidentifying the cause for their lack of DL weapons and armor.
Factually, DL armor drops like candy from a piñata, it just comes down to camping and locking it.
Now as for weapons:
Resurgence gears 2 daggers a month usually, so it isn’t a drop quantity issue.
For most of the issues people have pointed out it comes down to simple reasons that are not game responsible, but rather clan responsible:
-) drops given out on kill instead of as sets, appears to take longer to complete sets
-) not locking bosses frequently if at all, appears that drops are rare but really it’s due to not a lot of active members or something along those lines
-) something like 2 above

No matter what’s OTM does to DL drops, you will still have this “bottleneck” because it isn’t due to game mechanics, but rather clan mechanics.

Keep blaming OTM, it’s easier than facing that the game has some difficulty to it and working to try and overcome it...
I mean, the only thing OTM could do to alleviate your problem would be to just give everyone who gets 170 DL armor...
Feel free to pm me about anything or talk to me in game :D
Bob The God
This Bob guy is a guide? Legitimately?
Former EG try hard who’s now relaxing midgame on crom.
Fire Mages are where its at

Re: Will the Frozen / DL Bottleneck be addressed?

#55

That doesn’t mean I can’t, nor shouldn’t be allowed to say my position.

I get if you don’t try and insult 5 people on the forum a day Robert the nuclear reactor keeping you running blows up, but would it kill you to participle in threads more than just diss those who disagree with you?
The topic has literally been covered to death of why you’re completely wrong, with your even contradicting yourself about the lack of existence of a bottle neck, of which I responded to someone pointing that out with that.

Clearly the statements “there are no bottlenecks on Frozen and DL ” and “we don’t gear any alts with frozen or DL weapons because it takes too long” are massively conflicting. You’re arguing to argue, literally.

And again, I’ve already posted my thoughts on the topic multiple times, as have you, yet you’re still trying to beat a dead horse trying to deny something that’s clear to every endgame player, including yourself.

I get you don’t want competition on your server to be able to get weapons faster because you’re selfish, but it’s in the best interests of the majority of the player base (including your own clannies) for clans to be able to move off from camping a 5 year old boss every 2 hours.

You clearly have a massive conflation in your mind between difficulty and time taken; What you’re saying is tantamount to saying that Hagvar the Hairy would be a hard boss if he had a 1-2 week window. Infrequency and time taken doesn’t make something hard. It makes it tedious and just dwindles your player base.
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“Brevity is the soul of wit.”

Re: Will the Frozen / DL Bottleneck be addressed?

#56

Your server is not a typical reflection of what occurs on most servers.
Arawn outside whatever bubble bob described does not have it so easy with dl weapons or sets.
This isn’t due to drop rates.
Most of the people on this thread are misidentifying the cause for their lack of DL weapons and armor.
Factually, DL armor drops like candy from a piñata, it just comes down to camping and locking it.
Now as for weapons:
Resurgence gears 2 daggers a month usually, so it isn’t a drop quantity issue.
For most of the issues people have pointed out it comes down to simple reasons that are not game responsible, but rather clan responsible:
-) drops given out on kill instead of as sets, appears to take longer to complete sets
-) not locking bosses frequently if at all, appears that drops are rare but really it’s due to not a lot of active members or something along those lines
-) something like 2 above

No matter what’s OTM does to DL drops, you will still have this “bottleneck” because it isn’t due to game mechanics, but rather clan mechanics.

Keep blaming OTM, it’s easier than facing that the game has some difficulty to it and working to try and overcome it...
I mean, the only thing OTM could do to alleviate your problem would be to just give everyone who gets 170 DL armor...
DL armour drops like candy? I don't call days without a single crown 'dropping like candy'. Best case scenario is maybe 5 crowns per day and thats the supply for 20+ people at least and hoping that the colour drops that you actually need.

I think you are really contradicting yourself in your recent posts. You claim that you are too bored now to play the game, mostly due to the facts that the game mostly revolved around killing bosses and leveling, but on the other hand are you supporting the insane bottle neck that forces every single clan across all servers to keep coming back to the same boring grind. There is no challenge in killing a snorri or sreng boss. It doesn't enrich players gameplay to be stuck on the same boss for years.
Resurgence gears 2 daggers a month usually, so it isn’t a drop quantity issue.
For most of the issues people have pointed out it comes down to simple reasons that are not game responsible, but rather clan responsible:
-) drops given out on kill instead of as sets, appears to take longer to complete sets
-) not locking bosses frequently if at all, appears that drops are rare but really it’s due to not a lot of active members or something along those lines
-) something like 2 above
Your '2 daggers per month' already seems debunked by LivingArawn. You are describing a utopia. It often takes alot longer to get these weapons.
1) Drops given out on the instant it drops actually prolongs the gearing. No one is present at every crown drop, so this means that crowns get spread out across more players. Epona is a perfect example for this scenario.
2) Not locking bosses does prolong the gearing process, compared to locking bosses. This is pretty self-evident. I have no clue how this actually contributes to your point of crowns not being too scarce. Even clans that get the majority of snorris/srengs gear insanely slow.
3) a reference to the first 2 arguments...lol
Keep blaming OTM, it’s easier than facing that the game has some difficulty to it and working to try and overcome it...
This bottleneck does not allways involve 'difficulty'. I think you confuse difficulty with the simple time and resources you have to spend. I call multi -boxing, 360 noscopes and stealing a jet mid-air in battlefield 'difficult'. To spam your clan every 1h40-1h50 to log their level 180/190 is not difficult. And to then see a 4* or 5* spawn that either drops a green crown or nothing at all is just dreadfull.

And it's not like people have not been adapting to this bottleneck... They level new characters to 180/190 to gear their mains. Is it difficult to level a new toon to 180/190? Or is it difficult to spam skills, lixes and restos? Is it difficult to watch a timer app to see when the next 4* spawns that will drop nothing again?

I totally agree that there should be some difficulty in the game, but in a way you can actually enjoy the game. I think it's safe to say that no one likes camping the same boss for years and to still see their clan members in need of level 180 weapons at 220+.
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Re: Will the Frozen / DL Bottleneck be addressed?

#58

Arawn outside whatever bubble bob described does not have it so easy with dl weapons or sets.
This isn’t due to drop rates.
Most of the people on this thread are misidentifying the cause for their lack of DL weapons and armor.
Factually, DL armor drops like candy from a piñata, it just comes down to camping and locking it.
Now as for weapons:
Resurgence gears 2 daggers a month usually, so it isn’t a drop quantity issue.
For most of the issues people have pointed out it comes down to simple reasons that are not game responsible, but rather clan responsible:
-) drops given out on kill instead of as sets, appears to take longer to complete sets
-) not locking bosses frequently if at all, appears that drops are rare but really it’s due to not a lot of active members or something along those lines
-) something like 2 above

No matter what’s OTM does to DL drops, you will still have this “bottleneck” because it isn’t due to game mechanics, but rather clan mechanics.

Keep blaming OTM, it’s easier than facing that the game has some difficulty to it and working to try and overcome it...
I mean, the only thing OTM could do to alleviate your problem would be to just give everyone who gets 170 DL armor...
DL armour drops like candy? I don't call days without a single crown 'dropping like candy'. Best case scenario is maybe 5 crowns per day and thats the supply for 20+ people at least and hoping that the colour drops that you actually need.

I think you are really contradicting yourself in your recent posts. You claim that you are too bored now to play the game, mostly due to the facts that the game mostly revolved around killing bosses and leveling, but on the other hand are you supporting the insane bottle neck that forces every single clan across all servers to keep coming back to the same boring grind. There is no challenge in killing a snorri or sreng boss. It doesn't enrich players gameplay to be stuck on the same boss for years.
Resurgence gears 2 daggers a month usually, so it isn’t a drop quantity issue.
For most of the issues people have pointed out it comes down to simple reasons that are not game responsible, but rather clan responsible:
-) drops given out on kill instead of as sets, appears to take longer to complete sets
-) not locking bosses frequently if at all, appears that drops are rare but really it’s due to not a lot of active members or something along those lines
-) something like 2 above
Your '2 daggers per month' already seems debunked by LivingArawn. You are describing a utopia. It often takes alot longer to get these weapons.
1) Drops given out on the instant it drops actually prolongs the gearing. No one is present at every crown drop, so this means that crowns get spread out across more players. Epona is a perfect example for this scenario.
2) Not locking bosses does prolong the gearing process, compared to locking bosses. This is pretty self-evident. I have no clue how this actually contributes to your point of crowns not being too scarce. Even clans that get the majority of snorris/srengs gear insanely slow.
3) a reference to the first 2 arguments...lol
Keep blaming OTM, it’s easier than facing that the game has some difficulty to it and working to try and overcome it...
This bottleneck does not allways involve 'difficulty'. I think you confuse difficulty with the simple time and resources you have to spend. I call multi -boxing, 360 noscopes and stealing a jet mid-air in battlefield 'difficult'. To spam your clan every 1h40-1h50 to log their level 180/190 is not difficult. And to then see a 4* or 5* spawn that either drops a green crown or nothing at all is just dreadfull.

And it's not like people have not been adapting to this bottleneck... They level new characters to 180/190 to gear their mains. Is it difficult to level a new toon to 180/190? Or is it difficult to spam skills, lixes and restos? Is it difficult to watch a timer app to see when the next 4* spawns that will drop nothing again?

I totally agree that there should be some difficulty in the game, but in a way you can actually enjoy the game. I think it's safe to say that no one likes camping the same boss for years and to still see their clan members in need of level 180 weapons at 220+.
Sigh... armor is not same as weapons. Armor drops do drop very often, maybe only exception is horns but even then they drop often enough to usually keep up with rogues... Liv was talking about armor and she is wrong to say DL armor drop rates are way too low.

As for contradicting myself, I admitted small bottlenecks exist pretty much every time, except for dL armor, all my alts have edl/dL depending upon their level, my warrior even has dL weapons :3
This small bottleneck is the only difficulty in the entire game, so even if it means I probably won’t get dL weapons on my rogue anytime soon, if it makes the game somewhat interesting, then keep it I guess.

I listed a bunch of ways I’d much rather see difficulty occur in a game, hell the current way CH is built is why I don’t really ever log anymore... all I’m saying is:
1) DL armor (different than weapons smh...) has no bottleneck, if you have problems getting dL armor that is solely due to how often your clan is locking and killing the bosses, or distribution
2) weapons have a small bottleneck, but are not essential to game play, but a certain number of them are required for EG bossing, thus the small bottleneck adds difficulty.
3) a revamp to put difficulty into leveling (with appropriate horizontal content at each level range) and EG bossing would be a lot better, but Muldar said no revamps like this are likely to happen.
4) frozen bottleneck could probably be readjusted by making more orbs drop, and maybe a guaranteed drop from 4*s as the bottleneck here has become slightly worse due to player number increase
5) I stand by that a decent number of crowns drop a month. 8 per month isn’t awful, and that’s just what I see dropping, may be more. This isn’t per clan but rather per server. No matter what OTM does if you can’t lock the bosses, you won’t see really any more crowns... only way to fix that would be if OTM made DL purely level based and required no small difficulty of locking the bosses.

As for Liv, DS usually only has 4 lockers at Snorri and sreng, so they only lock during odd times. That is why they don’t see crowns very often. Has nothing to do with drop rates, has everything to do with boss locking, changing drop rates or spawn times or any of the suggestions won’t affect how many crowns they get.
Feel free to pm me about anything or talk to me in game :D
Bob The God
This Bob guy is a guide? Legitimately?
Former EG try hard who’s now relaxing midgame on crom.
Fire Mages are where its at

Re: Will the Frozen / DL Bottleneck be addressed?

#59
Hey everybody.

Thanks a lot for all of your latest feedback on this issue.

I've taken a good look at what can be done to ease the bottleneck with the Frozen Armour Quests and will hopefully be able to action my changes for the Corrupted Gardens update, if not then in the following update.

I currently have not looked at any other armour quest lines as we are busy finishing off the Corrupted Gardens, but I will do my best to take a look and see what can be done in the coming weeks as time allows.

Thanks a lot and keep the feedback coming :)
Game Designer at One Thumb Mobile

Re: Will the Frozen / DL Bottleneck be addressed?

#60
Hey everybody.

Thanks a lot for all of your latest feedback on this issue.

I've taken a good look at what can be done to ease the bottleneck with the Frozen Armour Quests and will hopefully be able to action my changes for the Corrupted Gardens update, if not then in the following update.
That’s a step in the right direction, but DL needs to be the priority, whether it’s increasing the drop volume, adding a new boss, allowing people to return their DL weapons after obtaining EDL to get half the drops back.

The existing game needs to be fixed before adding new zones, I don’t think the CG matters to a lot of players that are going to quit stuck on the DL / Frozen Grind.

Why does this need an update? A lot of the potential fixes don’t need a client side change at all (like reducing spawn timers on Frozen bosses)
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