Celtic Heroes

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Re: Discussion of alternate solutions to target lock

#61
Bk if you show up to the fight with a bb gun and I'm using a machine gun. Means I have worked harder on my charc then you if you lose it then you should be driven to work harder. Not to mention target lock will make rogues as a class completely useless!! 100%. Really think about it what are rogues used for...dps. What is dps needed for killing the boss fast... Why do you need to kill the boss fast. Incase a ks. If I new target lock was coming I would of made a Mage or Druid cause they would be hell of a lot more usefull in a fight. If target lock comes all I am there for is to help speed it up. I am not needed at all!! It sucks. You say make it pk also. What worst class at pvp rogues or Druids... So ya it's completely flawed and makes a class which is fun to play useless
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening

Re: Discussion of alternate solutions to target lock

#63
Il say it again. You need a mixed system.

1,2,3 star mobs sit hit target lock
4,5 star current system
6 new system based on total contribution
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Discussion of alternate solutions to target lock

#65
Grp taking most dmg and getting a bonus could make warriors op cos of taunt and their already immense potential to do alot of dmg, i dont like the heal adding to part of the dmg idea cos heal always hits skills onto mobs dont always, i suggest just making the first hit get say a small 15% bonus towards whoever gets the kill and a small aggro increase so its not so much as to make it easier give each class a new buff skill (different for each class) rouges group dmg buff, ranger grp speed buff, warrior grp defence/armour buff, druid a grp regen buff (energy and hp), mages a grp elemental buff (all elemental dmg is like 10% more effective) make the skill hit all group members in the same quadrent or so (big area) the skills obtainable by a level 100 or something quest could just be fun, and for the drag problem make another boss spawn in a parallel area so camping doesnt work and why not just make it so easy as if you have the quest to kill fal you can just hit it once and have to be within a certain radius to get the quest finished (so noobs dont have to be in the grp for the kill but still get the quest completed) add mining, wood chopping, fishing , gathering, crafting into the game so you can make money at any level should eliminate money problems for noobs because say you could make 20k from fishing in say 3 hours at fishing level 1 ....... your probly snoring :D
Last edited by Fletch on Mon Jan 07, 2013 3:16 pm, edited 1 time in total.
217 ranger
Taranis

Re: Discussion of alternate solutions to target lock

#66
Bk if you show up to the fight with a bb gun and I'm using a machine gun. Means I have worked harder on my charc then you if you lose it then you should be driven to work harder. Not to mention target lock will make rogues as a class completely useless!! 100%. Really think about it what are rogues used for...dps. What is dps needed for killing the boss fast... Why do you need to kill the boss fast. Incase a ks. If I new target lock was coming I would of made a Mage or Druid cause they would be hell of a lot more usefull in a fight. If target lock comes all I am there for is to help speed it up. I am not needed at all!! It sucks. You say make it pk also. What worst class at pvp rogues or Druids... So ya it's completely flawed and makes a class which is fun to play useless

Well finnally will see some justice to slow hitting poor dps warriors, I mean this the solution the otm has to balance the game ( poor really) , but lets be honest How easy is for a rogue or ranger to ks others classes. Or especialize dps group well , now meat shields will have be revelant.

Too much drama just look at area attaakc of the bosses at moment they have increment recently so any area attack will wipe any party except long distance and support charts. Who are meters aways. So the gap to long distance figthers to close will prevail making target lock really balance.
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: Discussion of alternate solutions to target lock

#67
Grp taking most dmg and getting a bonus could make warriors op cos of taunt and their already immense potential to do alot of dmg, i dont like the heal adding to part of the dmg idea cos heal always hits skills onto mobs dont always, i suggest just making the first hit get say a small 15% bonus towards whoever gets the kill and a small aggro increase so its not so much as to make it easier give each class a new buff skill (different for each class) rouges group dmg buff, ranger grp speed buff, warrior grp defence/armour buff, druid a grp regen buff (energy and hp), mages a grp elemental buff (all elemental dmg is like 10% more effective) make the skill hit all group members in the same quadrent or so (big area) the skills obtainable by a level 100 or something quest could just be fun, and for the drag problem why not just make it so easy as if you have the quest to kill fal you can just hit it once and have to be within a certain radius to get the quest finished (so noobs dont have to be in the grp for the kill but still get the quest completed) add mining, wood chopping, fishing , gathering, crafting into the game so you can make money at any level should eliminate money problems for noobs because say you could make 20k from fishing in say 3 hours at fishing level 1 ....... your probly snoring :D

Warriors heavy damage ? .... I mean not many warriors are running with a full elemental damage rings and full es armor .... Cause a tank build warrior the damage is low really low .... A dps warrior is ( failure) it gets kill at same rate as a any other dps class with less dps .

meaning a warrior with dps build and es armor,the armor is only around 300 coming from pro-stance so sorry i dont see how warriors will be op .
Last edited by Fromen on Mon Jan 07, 2013 3:31 pm, edited 1 time in total.
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: Discussion of alternate solutions to target lock

#68
Il say it again. You need a mixed system.

1,2,3 star mobs sit hit target lock
4,5 star current system
6 new system based on total contribution

Can't you see ridiculous amounts of powerleveling if xp mobs are target lock ?
It's so easy to power level now I don't see much of a diff
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Discussion of alternate solutions to target lock

#70
Bk if you show up to the fight with a bb gun and I'm using a machine gun. Means I have worked harder on my charc then you if you lose it then you should be driven to work harder. Not to mention target lock will make rogues as a class completely useless!! 100%. Really think about it what are rogues used for...dps. What is dps needed for killing the boss fast... Why do you need to kill the boss fast. Incase a ks. If I new target lock was coming I would of made a Mage or Druid cause they would be hell of a lot more usefull in a fight. If target lock comes all I am there for is to help speed it up. I am not needed at all!! It sucks. You say make it pk also. What worst class at pvp rogues or Druids... So ya it's completely flawed and makes a class which is fun to play useless
Your logic is a bit flawed here. Instead of saying rogues are underpowered in PVP you should just suggest a way to make them better (such as lifedrain). If you're driving a car with square wheels on it, you make it better by putting on round wheels not saying screw it and taking the bus. Also I think I saw you post that you can beat the best warrior on your server in PVP.

If you wanna talk about fairness, warriors probably outnumber rogues 3 or 4 to 1. They are rendered useless at boss battles after the tank. Rogues are always wanting to have more DPS, and they deserve it. I have a level 140 rogue soon to be 151 with earthstone, bloodlust, rings, blah blah so please don't think i'm anti rogue in any way because i'm a tank also. I love rogues and I think they should be improved. That being said, you have NOT worked harder than a warrior, ranger, mage or druid of the same level just because rogues are designed for DPS. Clearly a false statement. If i choose to slowly shoot you to death from inside a tank with a bb gun and your machine gun can't kill me, I think I have worked harder than you.

I'm gunna say again that i'm not really for or against target lock, this thread is called alternate solutions. Right now having DPS as the sole decider excludes the largest class in the game, as a DPS warrior is a joke. I don't care if DPS stays as the decider in battles but a warrior should be able to come and wipe the glass cannons out. Don't like it? Learn to PVP. I suspect you will do just fine and have some good times wiping out your enemies. A 150 rogue should be no more valuable than a 150 of any other class. This my friend is the definition of balance 8-)
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