Re: new adamant armour statistics?
#61Keep your auto mages dont use it theres no time in cast cycle for using a wand
Doing Magic stuff since June 2011
I am not quite sure how to put this... Perhaps, "you can't have it all?" There is a reason why there are lux items that have energy regeneration. Sometimes, you have to sacrifice your max dps in order to maintain stable and constant dps. That is not to say Rogue skills do not need improvement. All skills for all classes should probably have the energy consumption lowered to a point where basic lux, and even a reasonable amount of sigils, could keep up. (The exception would be Mages but energy boost should be able to sustain a Mage without additional sigils)I disagree. First, rogues do run out of energy especially one that is decked in all dps gear. If rogues equip all the regen items, than we are weaker than just about any other class.I'm quite happy for rogue to do more dps than me provided he has less armour after all alls fair in love an war
Restrict rogue to cloth armour and ranger leather as is and rogue can be as dps as he likes what i dont like is he hits harder and faster never runs out of energy as auto attacks out dps everyone and he has decent armour
Secondly I would agree for rogues to have light cloth armor if we had energy shield or shield of bark type skills that could improve our survivability but since we don't than we get higher armor.
Great point about energy and sustainability. Allot id people want to sacrifice energy Regen for dps equipment and complain all their skills are broken. Km not saying they all are great but I think it all needs to be taken in moderation. High levels all seem to have energy problems regardless of classI am not quite sure how to put this... Perhaps, "you can't have it all?" There is a reason why there are lux items that have energy regeneration. Sometimes, you have to sacrifice your max dps in order to maintain stable and constant dps. That is not to say Rogue skills do not need improvement. All skills for all classes should probably have the energy consumption lowered to a point where basic lux, and even a reasonable amount of sigils, could keep up. (The exception would be Mages but energy boost should be able to sustain a Mage without additional sigils)I disagree. First, rogues do run out of energy especially one that is decked in all dps gear. If rogues equip all the regen items, than we are weaker than just about any other class.I'm quite happy for rogue to do more dps than me provided he has less armour after all alls fair in love an war
Restrict rogue to cloth armour and ranger leather as is and rogue can be as dps as he likes what i dont like is he hits harder and faster never runs out of energy as auto attacks out dps everyone and he has decent armour
Secondly I would agree for rogues to have light cloth armor if we had energy shield or shield of bark type skills that could improve our survivability but since we don't than we get higher armor.
I believe the skill that would improve survivability for Rogues would be fast reflexes? I am aware that many Rogue skills are not functioning as well as they should but being able to dodge more allows a Rogue to survive longer just as energy shield allows a Mage to survive longer or shield of bark allows a druid, or whomever the skill is placed on, to take on less damage.
I believe the armor for both classes should stay as is. Neither are expected to really take on damage for a long period of time.
On that note, we are going to steer back on-topic and talk about the adamant armour stats!I absolutely admire everyone's way of completely changing the topic.
Return to “General Discussion”
Users browsing this forum: No registered users and 18 guests