I don't see why 'point hoarding' is so bad. As long as the player is active ad attends bosses, if they want to save their points for say a void halberd, why cant they?
Yea i dont see why bcuz i dont bid on anything i should be punished. My clan leader hasn't bought a single end game drop this update. Hes content with what he has and feels its better serving his lackeys and i dont think he should be punished for that. And as a reward hes getting a ton of dkp but its the same as everyone he just doesn't spend his.
Im not sure why everyone is so against point hoarding, only the active members can point hoard, and the active ones deserve the drops. As for fairest way, there isnt one every way has its flaws and advantages, and not one way could work on every world because all worlds are different.
Point hoarding isn't bad
per se, it's really how your clan feels about point hoarding that makes it okay or bad. Most clans/guilds consider it as issue, but not all, and maybe you guys are fine with it. Points decay addresses all these issues, but I can see how some view it as unfair, I even had to convince a few folks that decay keeps the system balanced and in the long run would make the loot distribution smoother.
But I'll give a few of examples and you decide for yourself.
1. Rogue A refuses to take anything because he wants that Void Helm of the Moon from Mordris so he passes on everything to make sure when the Void Helm drops, he has the highest points and could guarantee that it would be his. In the meantime, the rest of the clan are upgrading their equipment and Rogue A is still sporting Meteoric Bracelets and Obelisk rings, and no longer pulls his weight in a raid while the rest of the clan does the work. Essentially it limits clan progression if a lot of people do this and would put a lot of useful items in the clan bank. It is also a self-interest mentality, as everyone should work on upgrading their gear, even slightly, for the greater good. Of course everyone wants a big upgrade every time, but the way the drops in CH works, it would be months or even years, between Void/Godly drops.
2. In a prior MMO (WoW), we used a flat dkp system without decay. The veterans of the earlier instances (such as Molten Core) have accumulated so much points, a year later they are still using those points from Molten Core in the newer instances taking all the new stuff, even though there have been new members in the last 6 months who have been valuable contributing members, they always end up last in the loot list and treated as secondary members by the system. If we had gone this way in CH, clan members who have been killing Aggragoth for 14 months before Hrungnir/Mordris even came out will have tremendous advantage over new members and even though the effort to kill Aggragoth doesn't really matter much for Hrungnir/Mordris now.
3. Ranger B went away for several months, he had a lot of points saved up. In the meantime, the clan has been trying to kill Necro and perfecting their strategy and spending massive amounts of plat in the process during the months when Warrior B was away. Then they finally learned how to kill Efnision and a few weeks later Ranger B came back. Soon enough, a Void Bow dropped and Ranger B due to his accumulated points was able to outbid everyone else for the Void Bow.
There are two types of people in this world: Those who crave closure
A business is more profitable if they don't gouge and piss off customers.